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- Mr_sprite
- Scratcher
82 posts
Sound Loudness Block - Test it now!
“Sound loudness” could possibly be confused with the “Loudness” block in sensing..
I think it is for the best because it is in the same group as the play sound and stop sounds blocks. Maybe the loudness block can be changed to mic loudness?
- Thepuzzlegame
- Scratcher
1000+ posts
Sound Loudness Block - Test it now!
Of course!demo!Works really well! Made a cool little
That demo absolutely rocks! Can I use it in my post?
hi!
- Thepuzzlegame
- Scratcher
1000+ posts
Sound Loudness Block - Test it now!
I think you need to update the link in your signature since you updated the player
hi!
- Mr_sprite
- Scratcher
82 posts
Sound Loudness Block - Test it now!
I think you need to update the link in your signature since you updated the player
Yeah.. Working on that.
- savaka
- Scratcher
1000+ posts
Sound Loudness Block - Test it now!
When I wrote that you were calling it “sound data” which seems to mean multiple data thingsSupport, but one block like that can't give multiple values. It should be like this:([loudness | pitch v] of sound playing :: sound)Then you would probably also add pitch for sensing:([loudness | pitch v] :: sensing)
What do you mean “one block like that can't give multiple values”?
- Thepuzzlegame
- Scratcher
1000+ posts
Sound Loudness Block - Test it now!
Can you add me to the supporters?
hi!
- Mr_sprite
- Scratcher
82 posts
Sound Loudness Block - Test it now!
Can you add me to the supporters?
Done and thanks for supporting!
- liam48D
- Scratcher
1000+ posts
Sound Loudness Block - Test it now!
+1000000000
which = 1 billion!
which = 1 billion!
202e-202e-202e-202e-202e UNI-CODE~~~~~
- Chainmanner
- Scratcher
100+ posts
Sound Loudness Block - Test it now!
Except they'd be in different categories, so it would be pretty hard to confuse them. “Sound loudness” could possibly be confused with the “Loudness” block in sensing..
I support this idea.
- Mr_sprite
- Scratcher
82 posts
Sound Loudness Block - Test it now!
Except they'd be in different categories, so it would be pretty hard to confuse them. “Sound loudness” could possibly be confused with the “Loudness” block in sensing..
I support this idea.
Exactly! One is purple, one is blue! Thanks!
- Firedrake969
- Scratcher
1000+ posts
Sound Loudness Block - Test it now!
Is this similar to the volume block in Sounds?
'17 rickoid
bf97b44a7fbd33db070f6ade2b7dc549
- Thepuzzlegame
- Scratcher
1000+ posts
Sound Loudness Block - Test it now!
It measures the current volume of the sound playing. Play my demo project in the Scratch Sound Loudness Online player to see. Is this similar to the volume block in Sounds?
hi!
- Mr_sprite
- Scratcher
82 posts
Sound Loudness Block - Test it now!
Is this similar to the volume block in Sounds?
No. The volume block shows the current volume in the Scratch player. This returns the frequency (loudness for more simple terms) of all of the currently playing sounds. So if you ran this:
when green flag clicked
play sound [my new sound! v]
forever
set x to (sound loudness::looks)
end
It would always set the x position to a number between 0 and 100 based on how loud the sound is.
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