Discuss Scratch

Flygon_Adoptions
Scratcher
12 posts

Pause, Play, rewind, and forward button

Sometimes us Scratchers make animations. And sometimes we miss somethings. And to see it we have to start the whole thing over again. It would be easier to have a pause,play,rewind, and forward button so we could replay parts and pause.
Please consider this….
turkey3
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.

Last edited by turkey3 (July 23, 2014 04:23:28)

Blaze349
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

turkey3 wrote:

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.
Flygon_Adoptions
Scratcher
12 posts

Pause, Play, rewind, and forward button

turkey3 wrote:

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.
I mean for every project.
Blaze349
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

Flygon_Adoptions wrote:

turkey3 wrote:

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.
I mean for every project.
How would this work for games?
Flygon_Adoptions
Scratcher
12 posts

Pause, Play, rewind, and forward button

Blaze349 wrote:

Flygon_Adoptions wrote:

turkey3 wrote:

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.
I mean for every project.
How would this work for games?
Well, the rewind will make the game slower and forward will make the game faster. And when you pause, your pausing the sound and if there are enemies in the game you would pause the enemies.
Sonickyle
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

I honestly don't see a point of this. Rewinding would be such a memory hog, and pausing/fast-forwarding would break many games.
No support.
Flygon_Adoptions
Scratcher
12 posts

Pause, Play, rewind, and forward button

Sonickyle wrote:

I honestly don't see a point of this. Rewinding would be such a memory hog, and pausing/fast-forwarding would break many games.
No support.
I guess you have a point there…
Blaze349
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

Flygon_Adoptions wrote:

Blaze349 wrote:

Flygon_Adoptions wrote:

turkey3 wrote:

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.
I mean for every project.
How would this work for games?
Well, the rewind will make the game slower and forward will make the game faster. And when you pause, your pausing the sound and if there are enemies in the game you would pause the enemies.
But then how would they no if it was an animation or game?
Flygon_Adoptions
Scratcher
12 posts

Pause, Play, rewind, and forward button

Blaze349 wrote:

Flygon_Adoptions wrote:

Blaze349 wrote:

Flygon_Adoptions wrote:

turkey3 wrote:

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.
I mean for every project.
How would this work for games?
Well, the rewind will make the game slower and forward will make the game faster. And when you pause, your pausing the sound and if there are enemies in the game you would pause the enemies.
But then how would they no if it was an animation or game?
Just like Turbo Mode makes the game go very fast and makes the animation more on time.
krymat
Scratcher
100+ posts

Pause, Play, rewind, and forward button

Blaze349 wrote:

turkey3 wrote:

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.
MushroomMan99
Scratcher
100+ posts

Pause, Play, rewind, and forward button

Support for the pause button. Others not quite so sure
Blaze349
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

Flygon_Adoptions wrote:

Blaze349 wrote:

Flygon_Adoptions wrote:

Blaze349 wrote:

Flygon_Adoptions wrote:

turkey3 wrote:

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.
I mean for every project.
How would this work for games?
Well, the rewind will make the game slower and forward will make the game faster. And when you pause, your pausing the sound and if there are enemies in the game you would pause the enemies.
But then how would they no if it was an animation or game?
Just like Turbo Mode makes the game go very fast and makes the animation more on time.
Turbo just makes the project go faster. How about About Me projects. How about CCs?
TheHockeyist
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

No support. Rewind would be impossible to implement.
stickfiregames
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

Support pause (though good games have their own pause anyway), not any of the others.
Flygon_Adoptions
Scratcher
12 posts

Pause, Play, rewind, and forward button

Blaze349 wrote:

Flygon_Adoptions wrote:

Blaze349 wrote:

Flygon_Adoptions wrote:

Blaze349 wrote:

Flygon_Adoptions wrote:

turkey3 wrote:

No I do not see how this can be implemented especially since it is bent on one individual type of project. No, won't happen probably.
I mean for every project.
How would this work for games?
Well, the rewind will make the game slower and forward will make the game faster. And when you pause, your pausing the sound and if there are enemies in the game you would pause the enemies.
But then how would they no if it was an animation or game?
Just like Turbo Mode makes the game go very fast and makes the animation more on time.
Turbo just makes the project go faster. How about About Me projects. How about CCs?
Guess you have a point…
DanloVorje
Scratcher
100+ posts

Pause, Play, rewind, and forward button

The problem is that Scratch projects and other pieces of programming consist of sets of instructions rather than a stack of frames. A rewind feature can't work on a set of instructions that can't be read backwards, such as:
point in direction (90 v)
glide (1) secs to x: (5) y: (134)
switch costume to [costume 1 v]
This script can't be run backwards for a number of reasons:
1. It can't unswitch from costume 1 if it doesn't know what costume the sprite had before then.
2. It can't unglide 1 seconds from x: 5 y: 134 unless the location that glide started from is stored somewhere.
3. It can't unpoint in direction 90 without knowing what direction the sprite was pointing in before then.

To run an animation backwards, you basically need to save every position, costume, and other information each sprite has at a given moment. I've made a project that sort of does that here:

http://scratch.mit.edu/projects/24981110/


The bottom line is that it's difficult to implement this in a way that works for one project, not to mention a bunch of different projects with different scripting styles. If you want viewers to be able to go back to specific parts of an animation, I'd recommend splitting the animation script into sequential chunks triggered by different broadcasts; you can then provide controls that allow viewers to return to different broadcast points, sort of like the “scene selection” feature on a DVD.

–Danlo
Thepuzzlegame
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

Impossible to implement
robosnakejr
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

No support.
You can make your own for animations.
Blueinkproductions
Scratcher
1000+ posts

Pause, Play, rewind, and forward button

You can make this yourself, even for games. I do support the pause button, though.

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