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finn55
Scratcher
79 posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

define on_thread_bumped
if <persist (this_thread::sensing)::extension> then
set [ghost v] effect to (100)
broadcast [lock_thread_and_close v] and wait::extension
stop [all v]
end

Last edited by finn55 (June 19, 2019 13:57:47)


Oh hello there.

I' am not so much active niow.

kumquats have retreated.
zaxpo
Scratcher
100+ posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

finn55 wrote:

define on_thread_bumped (newPoster) (oldContent) (content)
if <<not <[posters v] contains (newPoster)>> and <not <[scratchTeam v] contains (newPoster)::list>>> then
if <(content)=(oldContent)> then
say [again?] for (3) [months v]::looks
sleep::control
return <[false v]::operators>::custom cap
end
end
please don't bump old posts. thx
miniepicness
Scratcher
1000+ posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

zaxpo wrote:

finn55 wrote:

define on_thread_bumped (newPoster) (oldContent) (content)
if <<not <[posters v] contains (newPoster)>> and <not <[scratchTeam v] contains (newPoster)::list>>> then
if <(content)=(oldContent)> then
say [again?] for (3) [months v]::looks
sleep::control
return <[false v]::operators>::custom cap
end
end
please don't bump old posts. thx
topic's still good.
Mr_PenguinAlex
Scratcher
1000+ posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

Blackout32 wrote:

cucas_craft wrote:

like this idea?
import []
Please dont block spam.
That's like, one block. That's not spam.

Anyways, support. It would be useful

TIXfan22
Scratcher
90 posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

a l e x p e n g u i n wrote:

Blackout32 wrote:

cucas_craft wrote:

like this idea?
import []
Please dont block spam.
That's like, one block. That's not spam.

Anyways, support. It would be useful
SuperKamekArea
Scratcher
500+ posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

This can allow you to change the pointer

NOTE: I have left scratch, see my featured project for more info


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Shortie6
Scratcher
31 posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

Here's a supporting Idea! What if there were pre-generated mouse cursers created by the ST to swap from! Sort like this block:

switch mouse pointer to [Normal v]

there would be no way to make it completely invisible, but you could still change what the mouse pointer looks like with one simple block. It would work like switching costumes, but the different costumes would be submitted by the ST (sort of like the sounds). Hopefully this works. I do like the idea of having a hide/show feature, but I'm afraid of what other scratchers would do with it. This way, there is no way to feel lost about having no mouse, and you can still have fun with different types of mouse pointers!

Me
TheWalder
Scratcher
3 posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

But you can just do something like.

"Hey this project wants to use a custom mouse. If you agree you can type to hide/show your mouse !! (Dont show me again : type )“

If you want to keep the control of your mouse so just type the button ”don't show me again“ else just accept.

But we also need another block wich is : ”Is the mouse hidden ?“
And if the player said ”don't show me again" then others requests to hide the mouse have to be ignored so there's no request spam

The player also need to be able to show his mouse again but please if a player choose to hide his mouse don't make the mouse able to go out of the project space !!
TheOneGuy101
Scratcher
95 posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

if there would be an option to press esc to show the cursor with no “hide cursor” block being able to hide the cursor no matter what, then support

The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
i want to die btw
i always said that i want to die and noone cares… strange
bywok
Scratcher
100+ posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

This would be so cool, especiallly for pen programs because it would be cool having a pen as a cursor. I literally had the exact same idea as you without even knowing it.
minor-edit
Scratcher
500+ posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

JustaGamerhi wrote:

If you are trying to get the “Hide Cursor” thing to work, it still might be possible. However, the code to do it may be very long and very hard to do. No one advanced on Scratch has been able to figure out how. Hopefully, they will add this feature in Scratch 3.0

New blocks (or a new setting) would be needed. But the code is possible.

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DarthVader4Life
Scratcher
1000+ posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

minor-edit wrote:

JustaGamerhi wrote:

-snip-

-snip-

once again, that's a duplicate of this.

Be Moist Also, here's a helpful link to Ocular
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minor-edit
Scratcher
500+ posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

DarthVader4Life wrote:

once again, that's a duplicate of this.
it's the only one I've found so far.

Last edited by minor-edit (Feb. 4, 2020 03:17:51)


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☁️

• ω •

HSL and RGB levels


Whoops! Our server is Scratch'ing its head
We couldn't find the page you're looking for. Check to make sure you've typed the url correctly.
You can try searching for what you're looking for here:
Search
(╯°□°)╯︵ ┻━┻ 404 ┻━┻ ╰(°□°╰)



these blocks have been hidden for your safety


scroll around the scripting area while holding a block of code.
hi
necroposting is allowed on the Suggestions forum for comments relevant to the discussion
GabElla_I
Scratcher
64 posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

Well wh

TimothyLawyer wrote:

It has been suggested before. The way I think this could be done is as a stage setting. By default the setting is off (the way it is now). But when turned on, a button appears next to the full screen button above the stage. This button toggles the visibility of the mouse cursor on the stage. By default, the mouse is shown. But if the user of a project clicks the toggle button, then the mouse pointer is hidden when on the stage. No matter what the setting, the mouse is always shown when outside the stage or in the bar above the stage.

what if there's a game where you're NOT supposed to know where your cursor is? This button seems to be an option for the player.

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Za-Chary
Scratcher
1000+ posts

The ability to hide the mouse cursor/pointer when hovering over the stage screen

I received confirmation from @Paddle2See that this suggestion is rejected for the same reason as “changing the mouse pointer”. You can see why that suggestion was rejected here: https://scratch.mit.edu/discuss/topic/190673/?page=5#post-3889314

In essence, it doesn't really change the type of projects that can be made with Scratch, and it could also lead to confusion (“where did my mouse pointer go?”).

Thank you all for providing your input, and keep thinking of ways to improve Scratch!

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