Discuss Scratch
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
In v0.20.4, stone bricks, cracked stone bricks, melons, cake, and birch logs do not break. The breakTime variable has not been tweaked yet.
Last edited by -CloudLife- (Oct. 26, 2019 04:52:33)
- MrSquirrelDeDuck
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Scratcher
100+ posts
2D MC (Collab) Bug Reports
ALL OF THESE ARE IN v0.20.5
Holding an item is not shifted when crouching.
Items dropped on the ground don't have the correct lighting.
You can't move while crouching.
The item grass blocks drop is a grass block, it turns out to be dirt though.
Grass drops grass, it's only supposed to do that when broken with shears.
Brightness slider is broken. (If you click it, then don't stop clicking, it toggles back and forth.)
The center of the brightness slider is shifted for both costumes.
If you break andesite, granite, or diorite with your hand you get the block item.
Sometimes, when you press the space bar, all the blocks disappear and won't reappear.
Holding an item is not shifted when crouching.
Items dropped on the ground don't have the correct lighting.
You can't move while crouching.
The item grass blocks drop is a grass block, it turns out to be dirt though.
Grass drops grass, it's only supposed to do that when broken with shears.
Brightness slider is broken. (If you click it, then don't stop clicking, it toggles back and forth.)
The center of the brightness slider is shifted for both costumes.
If you break andesite, granite, or diorite with your hand you get the block item.
Sometimes, when you press the space bar, all the blocks disappear and won't reappear.
Last edited by MrSquirrelDeDuck (Oct. 25, 2019 12:12:47)
- _RageMage_
-
Scratcher
24 posts
2D MC (Collab) Bug Reports
Thanks @above! 
- dying causes a lot of problems, including not rendering columns of blocks and weird respawning glitches (when building or breaking)
- Weather effects, as of 0.21, are broken. I'll fix it if it isn't fixed when I update.
- Splash text doesn't look very nice/all splash text lacks the shadows underneath the text found in older updates.
- Torches are very laggy, and don't have any effect when outside the screen.
- Brightness doesn't stop anywhere- two torches next to each other can light up blocks a lot.
- As noted in a previous comment, vegetation doesn't break when the block underneath it is broken, and you can build on vegetation.
- Granite, andesite, and diorite doesn't spawn accurately (even they spawn in veins).

- dying causes a lot of problems, including not rendering columns of blocks and weird respawning glitches (when building or breaking)
- Weather effects, as of 0.21, are broken. I'll fix it if it isn't fixed when I update.
- Splash text doesn't look very nice/all splash text lacks the shadows underneath the text found in older updates.
- Torches are very laggy, and don't have any effect when outside the screen.
- Brightness doesn't stop anywhere- two torches next to each other can light up blocks a lot.
- As noted in a previous comment, vegetation doesn't break when the block underneath it is broken, and you can build on vegetation.
- Granite, andesite, and diorite doesn't spawn accurately (even they spawn in veins).
Last edited by _RageMage_ (Oct. 26, 2019 01:24:06)
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
UPDATE: v0.21.5: https://scratch.mit.edu/projects/339188836/
Melons and other new blocks are listed correctly.
Melons can break, as with all new blocks added.
Vanishing blocks still exist.
Spacebar refreshes the game.
Inventory is terribly broken (@–Eternity– is working on fixing.)
No GUI blocks work yet.
Melons and other new blocks are listed correctly.
Melons can break, as with all new blocks added.
Vanishing blocks still exist.
Spacebar refreshes the game.
Inventory is terribly broken (@–Eternity– is working on fixing.)
No GUI blocks work yet.
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
Thanks @above!I'm sorry! I got rid of the shadow behind splash text while trying to implement Minceraft in v0.16.0.
- dying causes a lot of problems, including not rendering columns of blocks and weird respawning glitches (when building or breaking)
- Weather effects, as of 0.21, are broken. I'll fix it if it isn't fixed when I update.
- Splash text doesn't look very nice/all splash text lacks the shadows underneath the text found in older updates.
- Torches are very laggy, and don't have any effect when outside the screen.
- Brightness doesn't stop anywhere- two torches next to each other can light up blocks a lot.
- As noted in a previous comment, vegetation doesn't break when the block underneath it is broken, and you can build on vegetation.
- Granite, andesite, and diorite doesn't spawn accurately (even they spawn in veins).
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
Strange little quirks; sometimes you start in sprint mode.
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
ALL OF THESE ARE IN v0.20.5Explanation of bugs and glitches:
Holding an item is not shifted when crouching.
Items dropped on the ground don't have the correct lighting.
You can't move while crouching.
The item grass blocks drop is a grass block, it turns out to be dirt though.
Grass drops grass, it's only supposed to do that when broken with shears.
Brightness slider is broken. (If you click it, then don't stop clicking, it toggles back and forth.)
The center of the brightness slider is shifted for both costumes.
If you break andesite, granite, or diorite with your hand you get the block item.
Sometimes, when you press the space bar, all the blocks disappear and won't reappear.
-Items are not affected by shifting. Neither are the arms.
-No entities are affected by lighting yet.
-We need to fix that. Grass blocks are grass blocks and dirt is dirt!
-It has a cooldown time of 0.01, which affects its performance (if it didn't you couldn't toggle, it would instantly switch and switch back)
-We don't have tools yet.
I'll continue later.
- MrSquirrelDeDuck
-
Scratcher
100+ posts
2D MC (Collab) Bug Reports
Ah, ok. ThanksALL OF THESE ARE IN v0.20.5Explanation of bugs and glitches:
Holding an item is not shifted when crouching.
Items dropped on the ground don't have the correct lighting.
You can't move while crouching.
The item grass blocks drop is a grass block, it turns out to be dirt though.
Grass drops grass, it's only supposed to do that when broken with shears.
Brightness slider is broken. (If you click it, then don't stop clicking, it toggles back and forth.)
The center of the brightness slider is shifted for both costumes.
If you break andesite, granite, or diorite with your hand you get the block item.
Sometimes, when you press the space bar, all the blocks disappear and won't reappear.
-Items are not affected by shifting. Neither are the arms.
-No entities are affected by lighting yet.
-We need to fix that. Grass blocks are grass blocks and dirt is dirt!
-It has a cooldown time of 0.01, which affects its performance (if it didn't you couldn't toggle, it would instantly switch and switch back)
-We don't have tools yet.
I'll continue later.
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
https://scratch.mit.edu/projects/340404814/ Newest update, v0.23.5.Ah, ok. ThanksALL OF THESE ARE IN v0.20.5Explanation of bugs and glitches:
Holding an item is not shifted when crouching.
Items dropped on the ground don't have the correct lighting.
You can't move while crouching.
The item grass blocks drop is a grass block, it turns out to be dirt though.
Grass drops grass, it's only supposed to do that when broken with shears.
Brightness slider is broken. (If you click it, then don't stop clicking, it toggles back and forth.)
The center of the brightness slider is shifted for both costumes.
If you break andesite, granite, or diorite with your hand you get the block item.
Sometimes, when you press the space bar, all the blocks disappear and won't reappear.
-Items are not affected by shifting. Neither are the arms.
-No entities are affected by lighting yet.
-We need to fix that. Grass blocks are grass blocks and dirt is dirt!
-It has a cooldown time of 0.01, which affects its performance (if it didn't you couldn't toggle, it would instantly switch and switch back)
-We don't have tools yet.
I'll continue later.
Sorry about that, I couldn't finish that night.
-Items and arms have not yet been altered for shifting.
-Entities, held items and Steve are not affected by light.
-Crouching…oh dear. I think it's working now!
-Hmm…I thought that the Minecraft Wiki says that in the actual game, you need Silk Touch to pick up grass?
-We don't have tools yet, as such, differentiation between tools and hands is impossible.
-Brightness slider has a cool-down time of 0.01, which affects its performance (if it didn't you couldn't toggle, it would instantly switch and switch back)
-That's a real bug. Hmm…I'm updating now, I think I should fix that?
-The softminelevel list doesn't extend to those blocks yet.
- MrSquirrelDeDuck
-
Scratcher
100+ posts
2D MC (Collab) Bug Reports
Here's a new bug, (Or a new feature! Depending on who you ask.) I generated a world in v0.23.5, first time generating on in that version, got the seed “93” and this happened:

For more detail, (Most likely needed!) click on the image to take you to the project that contains the picture!

For more detail, (Most likely needed!) click on the image to take you to the project that contains the picture!
Last edited by MrSquirrelDeDuck (June 29, 2020 01:50:59)
- Luingus221
-
Scratcher
29 posts
2D MC (Collab) Bug Reports
I was playing around in v0.23.6 and decided to mine a grass block that had a peony on it. Much to my surprise, the peony remained in mid-air. I believe that it should get destroyed with the grass block.
I didn't feel like uploading just a simple image with no personality, so here's a Scratch Project showing off the bug.
I didn't feel like uploading just a simple image with no personality, so here's a Scratch Project showing off the bug.
- LightBalloon292
-
Scratcher
44 posts
2D MC (Collab) Bug Reports
hey there is a bug, when i have a flower or grass in my hand and i break a dirt block it also places the flower
oh i happens with all blocks…
oh i happens with all blocks…
Last edited by LightBalloon292 (Nov. 5, 2019 20:27:09)
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
hey there is a bug, when i have a flower or grass in my hand and i break a dirt block it also places the flowerYup! I think either @SuperRyn or @Luingus221 broke the placement stuff accidentally, because one of them partially fixed the mouse-moving-and-breaking-block bug, but broke this.![]()
oh i happens with all blocks…
- LightBalloon292
-
Scratcher
44 posts
2D MC (Collab) Bug Reports
hey to let you all know (that includes me) when you are breaking something and then move the mouse away from the original block that you were breaking it still breaks the original block can we somehow fix that sometime? (i don't know how to yet)
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
hey to let you all know (that includes me) when you are breaking something and then move the mouse away from the original block that you were breaking it still breaks the original block can we somehow fix that sometime? (i don't know how to yet)Me neither. I have a couple ideas.
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
hey there is a bug, when i have a flower or grass in my hand and i break a dirt block it also places the flowerWe used to have a functioning system, then a collab member might have broken it. I'll backpack the old block placement script in a sec and insert it into the newest update.![]()
oh i happens with all blocks…
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
Nvm, the block placement code seems to be the same…and I don't want to have to riffle through the hand/food/items sprite.hey there is a bug, when i have a flower or grass in my hand and i break a dirt block it also places the flowerWe used to have a functioning system, then a collab member might have broken it. I'll backpack the old block placement script in a sec and insert it into the newest update.![]()
oh i happens with all blocks…





