Paper Minecraft v11.3 (Minecraft 2D)
1 to 9 - Select Item Click - Mine or Place block
WASD - Walk/Swim/Jump E - Open / Close Inventory
E+hover - Open / Close a chest, crafting table, furnace or door!
Space - Drop a single tile from a stack while dragging.
F - Eat food N - Label a sign or chest
Q - Drop item P - Pause / Unpause
T - Talk / Command o - Save your game
M - Music / Sounds Shift - Sprint
L - Keyboard Lagging?
As of Dec 2014 this project is getting 11,000 view a day (that's one view every 8 seconds 24/7) isn't that a little crazy!
Terraria Multiplayer --> http://scratch.mit.edu/projects/46587498/
Cold Shadow --> https://scratch.mit.edu/projects/74181438/
8 Dec 2015 - 6 MILLION VIEWS *grin*
15 Sep 2015 - 5 MILLION VIEWS! Gosh :)
14 Jan 2015 - v11.3 - ★ Updated Save Game code to incorporate @TheLogFather 's clever method of bypassing the 10k string (and therefore save game) limit.
15 Dec 2014 - v11.2 - ★ Rain weather (New command '/weather <rain, snow, clear>'.
12 Dec 2014 - v11.1 - ★ Snow weather (it can now snow in most biomes, and the snow will start to settle...).
12 Dec 2014 - v11.0 - ★ Snowy Biomes... (1 in 10 so get looking!)
11 Dec 2014 - v10.9 - ★ Endermen (initial version)
10 Dec 2014 - v10.8 - ★ Villagers naturally spawn in villages, ★ Villagers like to be in their houses at night, ★ Villagers open and close wooden doors, ★ Fixed mob attack distance bug.
09 Dec 2014 - v10.7 - ★ Zombie Pigmen Spawn Eggs, ★ Villager Spawn Eggs (Still more to do on these mobs)
08 Dec 2014 - v10.6b - ★ Naturally spawning villages (no villagers yet), ★ More reliable game startup, ★ Simple pause screen [p], ★ Fixed death respawn bug, ★ Added Sprinting (hold down shift or control)
06 Dec 2014 - v10.5 - Added skin selection to New Game screen, and saved skin selection with saved games (or /skin command).
04 Dec 2014 - v10.2 - There are now 4 spawnable village buildings, plus I've added the fence post block (you can place this by placing a fence at the point you are standing rather than to the side)
02 Dec 2014 - Scratch Team silently placed a limit on the notes and credits section so I've removed my change log :(.
01 Dec 2014 - v10.0 - We made it! Made it to version 10 woop! After all that work I am feeling strangely hungry?
The mechanics of hunger --> ★ Steve has 20 hunger points (displayed as 10 chops), ★ Steve has 80 food saturation points (which are not displayed), ★ As you walk, jump and mine, your food saturation points are reduced, ★ Once the saturation drops to 0, you begin to lose hunger points, ★ Eating food increases both the food saturation points and the hunger bar together, ★ The outcome of this? - Eat 3 healthy meals a day *grin* - snacking food will cause you to be hungry again much sooner! ★ Health now only regenerated when you have 18 or more hunger points, ★ Health depletes when you have 0 hunger points.
14 Oct 2014 - 2 MILLION VIEWS! That's Awesome!
23 July 2014 - Passed 1,500,000 Views... wow! :)
08 May 2014 - 1 million views!!! YAY!!! Thanks everyone :)
13 May 2013 - v2.0 - Initial Release.
*** Credits ***
All the graphics are taken from the Minecraft wiki page and have not been created by me. I have rescaled them and broken them up to make the game work, but that is it at present.