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- Beamy68
- Scratcher
100+ posts
Workarounds to frequently suggested blocks
No need for it to be a snowflake, it could snow scratch cats!snowto recreate:
Step 1: make a sprite that looks like a snowflake.
Step 1 and a half: go into the snowflake's code
Step 2:when green flag clickedStep 3:
forever
create clone of [myself v]
wait (2) secs
endwhen I start as a clonestep 4:
go to x: (pick random (0) to (200)) y: (200)when green flag clicked
repeat until <(y position) = [0]>
change y by (-2)
end
delete this clone
Post Goal:
Motion::motion
Looks::looks
Sound::sound
Pen::pen
Events::events
Control::control
Sensing::sensing
Operators::operators
Variables::variables
List::list
More Blocks::custom
bemy
- my_pup4life
- Scratcher
16 posts
Workarounds to frequently suggested blocks
is there a workaround for this:
set speed to (...):: sound
GO CANUCKS GO!::#00205B
- Hopeijay
- Scratcher
90 posts
Workarounds to frequently suggested blocks
is there a workaround for this:set speed to (...):: sound
What do you want this block to do to what?
If you are talking about setting the speed of the sprite, this may help:
set speed to (...):: #7238a8
define set speed to (speed)
forever
move (speed) steps
end
Have your hands not been washed in the last 5 hours? CALL 1-800-GOTOTHESINKANDWASHYOURHANDS now, to keep COVID-19 away! That's 1-800-GOTOTHESINKANDWASHYOURHANDS Thank you!
- WindOctahedron
- Scratcher
1000+ posts
Workarounds to frequently suggested blocks
Can't you see that it's a sound block?is there a workaround for this:set speed to (...):: sound
What do you want this block to do to what?
If you are talking about setting the speed of the sprite, this may help:
-snip-
The message above may contain wrong information, rude remarks, or something embarrassing to my current self. In this case, please ignore it and remember that I likely wrote it back when I didn't know what “respect” truly meant. I really hate thinking about it again.
- kittiesrule247
- Scratcher
100+ posts
Workarounds to frequently suggested blocks
No . . . It's not that obvious. Speed doesn't usually mean speed of sound, and please don't be rude.Can't you see that it's a sound block?is there a workaround for this:set speed to (...):: sound
What do you want this block to do to what?
If you are talking about setting the speed of the sprite, this may help:
-snip-
LGBTQIAPNDO+ PRIDE
- cheesyfriedeggs
- Scratcher
1000+ posts
Workarounds to frequently suggested blocks
She's not being rude.No . . . It's not that obvious. Speed doesn't usually mean speed of sound, and please don't be rude.Can't you see that it's a sound block?is there a workaround for this:set speed to (...):: sound
What do you want this block to do to what?
If you are talking about setting the speed of the sprite, this may help:
-snip-
nothing i say is meant in a rude way
maybe i could eat b l a d e s o f g r a s s
My joke RP / My NEW serious RP / “The Questions About Scratch Forum” / The Never-Ending Story / Be moist / What's a stick? / My 1000th post(not counting deleted posts) / #SaveCubeupload / Forests and Fighters / Tuba and Baritone Topic / #StoptheWikiWednesdaySpam / The Stonk Market / Cheesy Radio Network / The Corn Empire / In The Black Hole / Recommend Characters for The Candy Factory!
- Beamy68
- Scratcher
100+ posts
Workarounds to frequently suggested blocks
That wasn't rudeNo . . . It's not that obvious. Speed doesn't usually mean speed of sound, and please don't be rude.Can't you see that it's a sound block?is there a workaround for this:set speed to (...):: sound
What do you want this block to do to what?
If you are talking about setting the speed of the sprite, this may help:
-snip-
Post Goal:
Motion::motion
Looks::looks
Sound::sound
Pen::pen
Events::events
Control::control
Sensing::sensing
Operators::operators
Variables::variables
List::list
More Blocks::custom
bemy
- my_pup4life
- Scratcher
16 posts
Workarounds to frequently suggested blocks
that would be: how about this
(volume of music)
(volume)I think
otherwise, the
(volume)block is the input volume (mic)
Last edited by my_pup4life (Nov. 11, 2019 23:51:39)
GO CANUCKS GO!::#00205B
- my_pup4life
- Scratcher
16 posts
Workarounds to frequently suggested blocks
I made it a sound block for a reason, its supposed to be the speed of the sound without the pitch changingis there a workaround for this:set speed to (...):: sound
What do you want this block to do to what?
If you are talking about setting the speed of the sprite, this may help:set speed to (...):: #7238a8define set speed to (speed)
forever
move (speed) steps
end
GO CANUCKS GO!::#00205B
- my_pup4life
- Scratcher
16 posts
Workarounds to frequently suggested blocks
for me the sprites just stay floating at the top of the screensnowto recreate:
Step 1: make a sprite that looks like a snowflake.
Step 1 and a half: go into the snowflake's code
Step 2:when green flag clickedStep 3:
forever
create clone of [myself v]
wait (2) secs
endwhen I start as a clonestep 4:
go to x: (pick random (0) to (200)) y: (200)when green flag clicked
repeat until <(y position) = [0]>
change y by (-2)
end
delete this clone
GO CANUCKS GO!::#00205B
- my_pup4life
- Scratcher
16 posts
Workarounds to frequently suggested blocks
I agree!She's not being rude.No . . . It's not that obvious. Speed doesn't usually mean speed of sound, and please don't be rude.Can't you see that it's a sound block?is there a workaround for this:set speed to (...):: sound
What do you want this block to do to what?
If you are talking about setting the speed of the sprite, this may help:
-snip-
GO CANUCKS GO!::#00205B
- DoritostasteGood
- Scratcher
22 posts
Workarounds to frequently suggested blocks
Motion :: motion hat———————————————————–move up ( number ) steps :: motioncan be recreated with the following code:set [direction v] to ( direction )
point in direction ( 0 v)
move ( number ) steps
point in direction ( direction :: variables )That would be complicated, though.point towards x: ( WantedX ) y: ( WantedY ) :: motioncan be recreated by moving a sprite to that x and y then pointing toward that sprite. it can also be recreated with the following (more complicated) code:set [deltax v] to ( ( WantedX ) - ( x position ) )
set [deltay v] to ( ( WantedY ) - ( y position ) )
if <not < ( deltay ) = ( 0 )> > then
if < ( deltay ) > ( 0 ) > then
point in direction ( [atan v] of ( ( deltax ) / ( deltay ) )
else
point in direction ( ([atan v] of ( ( deltax ) / ( deltay ) ) ) + (180) )
end
else
if ( ( deltax ) > ( 0 ) ) then
point in direction ( 90 )
else
point in direction ( -90 )
end
- my_pup4life
- Scratcher
16 posts
Workarounds to frequently suggested blocks
but @ComputerFizz already said its complicatedMotion :: motion hat———————————————————–move up ( number ) steps :: motioncan be recreated with the following code:set [direction v] to ( direction )
point in direction ( 0 v)
move ( number ) steps
point in direction ( direction :: variables )That would be complicated, though.point towards x: ( WantedX ) y: ( WantedY ) :: motioncan be recreated by moving a sprite to that x and y then pointing toward that sprite. it can also be recreated with the following (more complicated) code:set [deltax v] to ( ( WantedX ) - ( x position ) )
set [deltay v] to ( ( WantedY ) - ( y position ) )
if <not < ( deltay ) = ( 0 )> > then
if < ( deltay ) > ( 0 ) > then
point in direction ( [atan v] of ( ( deltax ) / ( deltay ) )
else
point in direction ( ([atan v] of ( ( deltax ) / ( deltay ) ) ) + (180) )
end
else
if ( ( deltax ) > ( 0 ) ) then
point in direction ( 90 )
else
point in direction ( -90 )
end
Last edited by my_pup4life (Nov. 12, 2019 01:11:13)
GO CANUCKS GO!::#00205B
- PixelYoshi
- Scratcher
100+ posts
Workarounds to frequently suggested blocks
i don't think you can change the speed of a sound without the pitch changing. i think thats just how it works. i'm not sure though.I made it a sound block for a reason, its supposed to be the speed of the sound without the pitch changingis there a workaround for this:set speed to (...):: sound
What do you want this block to do to what?
If you are talking about setting the speed of the sprite, this may help:set speed to (...):: #7238a8define set speed to (speed)
forever
move (speed) steps
end
- venyanwarrior
- Scratcher
1000+ posts
Workarounds to frequently suggested blocks
Actually, it does. https://scratch.mit.edu/projects/161875695/Yes, but it depends on what type of block you're using. If you have a project with 1000 -snip-wait (1) secsblocks, then it'll take up way less RAM than this:when green flag clicked
create clone of [myself v]
when I start as a clone
create clone of [myself v]
delete this clone
That actually crashes the editor, so less blocks don't always mean it's faster, it depends on the type of blocks you're using.
It doesn't crash the editor
Last edited by venyanwarrior (Nov. 12, 2019 23:20:55)
If you're seeing this signature, that means I've come out of my social anxiety hole.
Also, I edit the Scratch Wiki. Check it out sometime it's cool I guess.
- mica43683
- Scratcher
500+ posts
Workarounds to frequently suggested blocks
Oh, I just thought about this:
when [timer v] > (0)
if <...> then
...
wait until <not <...>>
end
I got a lot of compliments on my last signature, and I think that's kind of strange. I wrote it when I was 12 and it wasn't very good. I acted like PS4 controllers were the epitome of human technology, for God's sake! I tried too hard to be philosophical, or maybe I tried too hard to be funny, or maybe it was something else. But that signature was bad. It wasn't good. It might be strange for some of you to hear this, seeing as this site is full of kids, but 12-year-old me was practically a baby. I think that's something you realise when you grow up. That you're always better than you were last year. I was looking through old Skype messages between me and a friend of mine from when we were 12, and as I read them, I couldn't stop thinking, “Woah. I was the worst.” It's important to know that you're always the worst. I can almost guarantee that future you is thinking negatively of you right now, just as future me is thinking negatively of me. It's important not to let that get to you. Remember to stay in the present. Tomorrow hates you, but it can't hurt you because you'll never get to tomorrow. When I was 10 or 11, I remember seeing the world very cynically. I thought that human life was inherently selfish, and that we were only put on this planet to destroy it. I'm so glad 10 or 11 year old me is gone, because 17 year old me would NOT get along with that kid.
- CalculatorFun
- Scratcher
94 posts
Workarounds to frequently suggested blocks
This reminds me of a workaround to linearly control the playback speed for sounds, so here's mine (with pitch change) is there a workaround for this:set speed to (...):: sound
My workaround with explanation:
Every 120 (twelve semitones or one octave) units up the pitch/speed increases 2*
(This is a exponential rate of change, so our answer is likely going to have a log function if we want to use this function in a “linear” way)
x = Scratch Input
S = Speed that we want to control (Scratch's output) (e.g.: 2 times speed)
1] S = 2^(x/120) || transcribe our formula, this is how the normal speed is calculated.
2] log₂(S) = log₂(2^x/120) || We get the log base 2 to cancel out the 2^n and bring n down.
3] log₂(S) = x/120 || Now get log base 2 to cancel the 2^n.
4] 120 * log₂(S) = x || Divide by 120 and we're done isolating x! (But now we have to write log₂ in terms of log or ln)
5] 120 * log(S)/log(2) = x || Using change of base rule we have completed the final step.
Now write it in Scratch blocks
set [speed v] effect to ((120) * (([log v] of (Rate)) / ([log v] of (2)))):: sound
now we can evaluate it and rewrite:: control
set [speed v] effect to ((398.6313713864836)*([log v] of (Rate))):: sound
Last edited by CalculatorFun (Nov. 14, 2019 03:21:41)
- max_mcnamee
- Scratcher
6 posts
Workarounds to frequently suggested blocks
Sensing :: sensing hat———————————————————–< am i a clone ? :: sensing>can be recreated with the following code:when @greenFlag clicked
set [am i a clone? v] to [false] // this variable must be "for this sprite only"
when I start as a clone
set [am i a clone? v] to [true]
if < ( am i a clone? ) = [true] > then
...< key [enter v] pressed? >can be recreated with the following code:< key ( join [enter] [] ) pressed? >
// this also goes for other keys not on the drop-down as well
if ( am i a clone? ) then
Last edited by max_mcnamee (Nov. 15, 2019 01:43:24)
when <your web browser is on [scratch.mit.edu]?:: sensing>:: events
forever{
imagine:: events
program:: motion
share:: sound
}:: control loop
- Computer_Fizz
- Scratcher
100+ posts
Workarounds to frequently suggested blocks
if ( am i a clone? ) then
You can't put reporter variables inside if blocks like that. You have to use [] = true
Last edited by Computer_Fizz (Nov. 16, 2019 01:17:06)
- Lukesstitch
- Scratcher
100+ posts
Workarounds to frequently suggested blocks
Thanks for the information!