Discuss Scratch

Javjavlim
Scratcher
56 posts

Space Escape

Hi I am currently developing a game called ‘Space Escape’. If you can, please try to help me improve on the game.
I have 3 screenshots as peeks of the beta version of the game.


Javjavlim
Scratcher
56 posts

Space Escape

Space Escape Sneak Peek
Space Escape Sneak Peek Link
ajsya
Scratcher
1000+ posts

Space Escape

What do you need help with?
colinmacc
Scratcher
1000+ posts

Space Escape

The red font is really hard to read
Javjavlim
Scratcher
56 posts

Space Escape

colinmacc wrote:

The red font is really hard to read
Do you have any suggestions which font I can use? The red font is called ‘Lazers’ from cooltext.com
Javjavlim
Scratcher
56 posts

Space Escape

ajsya wrote:

What do you need help with?
Nothing much maybe some suggestions?
Javjavlim
Scratcher
56 posts

Space Escape

You might want to be a game dev for my game?
ajsya
Scratcher
1000+ posts

Space Escape

Javjavlim wrote:

You might want to be a game dev for my game?
Sure
Javjavlim
Scratcher
56 posts

Space Escape

Beta 1 is here!
https://scratch.mit.edu/projects/307756052/

when green flag clicked
forever
say [Beta 1 is out!]
end
Nambaseking01
Scratcher
1000+ posts

Space Escape

Hello there, Javjavilm!

My online nickname is Nammy, and I think I could give you a few suggestions for the game. Also, if you ever add my ideas you can add a “Sponsored by Nambaseking01” sign in-game, but only if that is okay for you.

I saw the sneak peak, by the way.

The main menu art is really awesome, I totally agree with that. You could use some realistic mouse-pointer scripts with the buttons, though. I normally do that this way:

when green flag clicked
forever
if <touching [mouse pointer v] ?> then
set size to (120) %
else
set size to (100) %
end

end

You also may have noticed that the words on the third image are hard to read. You could use the “Easy” font from https://cooltext.com/. It's really nice and good, you can check it out but if prefer another one, it's your project!

You should also create a cloud data “world record” variable, which gives a world record of coins. A shop where players can get better characters with their coins, and a “Save” and “Load” button. I know this is hard and advanced programming, but you could try! I myself am working on a project with 3DUI and cloud saving systems, hopefully it will be a success. And I am 9 years old!

Ideas are pouring in my brain, but I know you cannot create everything. When the game is released, advertise it on my profile and I will see if there are any bugs or glitches in it. Maybe I will give an idea for the next update. By the way, you might want to say thanks to is77 because I only found your thread on their advertising studio.


Also, a quick review of your “What I'm working on”, I'm also procrastinating a lot. I need to stop doing that.

Anyways, see ya around!
~Nammy~

–EDIT 1–

Javjavlim wrote:

Beta 1 is here!
https://scratch.mit.edu/projects/307756052/

when green flag clicked
forever
say [Beta 1 is out!]
end


I just realized that there is a beta project! I checked it out, and it was really well done! Kind of like those Flappy Bird related games, right? I found no bugs or glitches, but like you said -

*Sorry if the instructions page in the game's text is not very legible*

I already gave my suggestions in the main post outside of this edit, so you may want to read it if you fast forwarded here.

Bye!
~Nammy~

Last edited by Nambaseking01 (May 12, 2019 16:48:36)

Javjavlim
Scratcher
56 posts

Space Escape

Nambaseking01 wrote:

Hello there, Javjavilm!

My online nickname is Nammy, and I think I could give you a few suggestions for the game. Also, if you ever add my ideas you can add a “Sponsored by Nambaseking01” sign in-game, but only if that is okay for you.

I saw the sneak peak, by the way.

The main menu art is really awesome, I totally agree with that. You could use some realistic mouse-pointer scripts with the buttons, though. I normally do that this way:

when green flag clicked
forever
if <touching [mouse pointer v] ?> then
set size to (120) %
else
set size to (100) %
end

end

You also may have noticed that the words on the third image are hard to read. You could use the “Easy” font from https://cooltext.com/. It's really nice and good, you can check it out but if prefer another one, it's your project!

You should also create a cloud data “world record” variable, which gives a world record of coins. A shop where players can get better characters with their coins, and a “Save” and “Load” button. I know this is hard and advanced programming, but you could try! I myself am working on a project with 3DUI and cloud saving systems, hopefully it will be a success. And I am 9 years old!

Ideas are pouring in my brain, but I know you cannot create everything. When the game is released, advertise it on my profile and I will see if there are any bugs or glitches in it. Maybe I will give an idea for the next update. By the way, you might want to say thanks to is77 because I only found your thread on their advertising studio.


Also, a quick review of your “What I'm working on”, I'm also procrastinating a lot. I need to stop doing that.

Anyways, see ya around!
~Nammy~

–EDIT 1–

Javjavlim wrote:

Beta 1 is here!
https://scratch.mit.edu/projects/307756052/

when green flag clicked
forever
say [Beta 1 is out!]
end


I just realized that there is a beta project! I checked it out, and it was really well done! Kind of like those Flappy Bird related games, right? I found no bugs or glitches, but like you said -

*Sorry if the instructions page in the game's text is not very legible*

I already gave my suggestions in the main post outside of this edit, so you may want to read it if you fast forwarded here.

Bye!
~Nammy~

Thank you for the suggestions!
Javjavlim
Scratcher
56 posts

Space Escape

The new Tiom forum:

Link

Javjavlim
Scratcher
56 posts

Space Escape

Currently working on Beta 2!
Javjavlim
Scratcher
56 posts

Space Escape


Javjavlim
Scratcher
56 posts

Space Escape

Space Escape v1.0 will be released soon!
Javjavlim
Scratcher
56 posts

Space Escape

Space Escape v1.0 is released!
There were some technical problems, so we had to remove a feature, restarting the game.
As in, resetting the project to the main screen so I can add in the total number of coins in a later version. (Accumulates as you earn coins each round you play). The problem is I wanted to show the score and high score. I would show it once the player lost and will continue showing the obstacles and coins moving in the background for 1 second. I will reset it after 1 second passes. The variable of the score and high score will just show and hide and show even when I show them to hide.

Example:
*The end broadcast is to signal that the game has ended.
when I receive [end v]
show variable [☁highscore v]
show variable [score v]
wait (1) secs
hide variable [☁ highscore v]
hide variable [score v]


Please help me!

Last edited by Javjavlim (May 18, 2019 13:53:24)

Javjavlim
Scratcher
56 posts

Space Escape

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