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- Javjavlim
-
Scratcher
56 posts
Space Escape
Hi
I am currently developing a game called ‘Space Escape’. If you can, please try to help me improve on the game.
I have 3 screenshots as peeks of the beta version of the game.



I am currently developing a game called ‘Space Escape’. If you can, please try to help me improve on the game.I have 3 screenshots as peeks of the beta version of the game.



- Javjavlim
-
Scratcher
56 posts
Space Escape
The red font is really hard to readDo you have any suggestions which font I can use? The red font is called ‘Lazers’ from cooltext.com
- Javjavlim
-
Scratcher
56 posts
Space Escape
What do you need help with?Nothing much
maybe some suggestions?- Javjavlim
-
Scratcher
56 posts
Space Escape
Beta 1 is here! 
https://scratch.mit.edu/projects/307756052/

https://scratch.mit.edu/projects/307756052/
when green flag clicked
forever
say [Beta 1 is out!]
end
- Nambaseking01
-
Scratcher
1000+ posts
Space Escape
Hello there, Javjavilm!
My online nickname is Nammy, and I think I could give you a few suggestions for the game. Also, if you ever add my ideas you can add a “Sponsored by Nambaseking01” sign in-game, but only if that is okay for you.
I saw the sneak peak, by the way.
The main menu art is really awesome, I totally agree with that. You could use some realistic mouse-pointer scripts with the buttons, though. I normally do that this way:
You also may have noticed that the words on the third image are hard to read. You could use the “Easy” font from https://cooltext.com/. It's really nice and good, you can check it out but if prefer another one, it's your project!
You should also create a cloud data “world record” variable, which gives a world record of coins. A shop where players can get better characters with their coins, and a “Save” and “Load” button. I know this is hard and advanced programming, but you could try! I myself am working on a project with 3DUI and cloud saving systems, hopefully it will be a success. And I am 9 years old!
Ideas are pouring in my brain, but I know you cannot create everything. When the game is released, advertise it on my profile and I will see if there are any bugs or glitches in it. Maybe I will give an idea for the next update. By the way, you might want to say thanks to is77 because I only found your thread on their advertising studio.
Also, a quick review of your “What I'm working on”, I'm also procrastinating a lot. I need to stop doing that.
Anyways, see ya around!
~Nammy~
–EDIT 1–
I just realized that there is a beta project! I checked it out, and it was really well done! Kind of like those Flappy Bird related games, right?
I found no bugs or glitches, but like you said -
*Sorry if the instructions page in the game's text is not very legible*
I already gave my suggestions in the main post outside of this edit, so you may want to read it if you fast forwarded here.
Bye!
~Nammy~
My online nickname is Nammy, and I think I could give you a few suggestions for the game. Also, if you ever add my ideas you can add a “Sponsored by Nambaseking01” sign in-game, but only if that is okay for you.
I saw the sneak peak, by the way.
The main menu art is really awesome, I totally agree with that. You could use some realistic mouse-pointer scripts with the buttons, though. I normally do that this way:
when green flag clicked
forever
if <touching [mouse pointer v] ?> then
set size to (120) %
else
set size to (100) %
end
end
You also may have noticed that the words on the third image are hard to read. You could use the “Easy” font from https://cooltext.com/. It's really nice and good, you can check it out but if prefer another one, it's your project!
You should also create a cloud data “world record” variable, which gives a world record of coins. A shop where players can get better characters with their coins, and a “Save” and “Load” button. I know this is hard and advanced programming, but you could try! I myself am working on a project with 3DUI and cloud saving systems, hopefully it will be a success. And I am 9 years old!

Ideas are pouring in my brain, but I know you cannot create everything. When the game is released, advertise it on my profile and I will see if there are any bugs or glitches in it. Maybe I will give an idea for the next update. By the way, you might want to say thanks to is77 because I only found your thread on their advertising studio.
Also, a quick review of your “What I'm working on”, I'm also procrastinating a lot. I need to stop doing that.
Anyways, see ya around!
~Nammy~
–EDIT 1–
Beta 1 is here!
https://scratch.mit.edu/projects/307756052/when green flag clicked
forever
say [Beta 1 is out!]
end
I just realized that there is a beta project! I checked it out, and it was really well done! Kind of like those Flappy Bird related games, right?
I found no bugs or glitches, but like you said - *Sorry if the instructions page in the game's text is not very legible*
I already gave my suggestions in the main post outside of this edit, so you may want to read it if you fast forwarded here.
Bye!
~Nammy~
Last edited by Nambaseking01 (May 12, 2019 16:48:36)
- Javjavlim
-
Scratcher
56 posts
Space Escape
Hello there, Javjavilm!Thank you for the suggestions!
My online nickname is Nammy, and I think I could give you a few suggestions for the game. Also, if you ever add my ideas you can add a “Sponsored by Nambaseking01” sign in-game, but only if that is okay for you.
I saw the sneak peak, by the way.
The main menu art is really awesome, I totally agree with that. You could use some realistic mouse-pointer scripts with the buttons, though. I normally do that this way:when green flag clicked
forever
if <touching [mouse pointer v] ?> then
set size to (120) %
else
set size to (100) %
end
end
You also may have noticed that the words on the third image are hard to read. You could use the “Easy” font from https://cooltext.com/. It's really nice and good, you can check it out but if prefer another one, it's your project!
You should also create a cloud data “world record” variable, which gives a world record of coins. A shop where players can get better characters with their coins, and a “Save” and “Load” button. I know this is hard and advanced programming, but you could try! I myself am working on a project with 3DUI and cloud saving systems, hopefully it will be a success. And I am 9 years old!
Ideas are pouring in my brain, but I know you cannot create everything. When the game is released, advertise it on my profile and I will see if there are any bugs or glitches in it. Maybe I will give an idea for the next update. By the way, you might want to say thanks to is77 because I only found your thread on their advertising studio.
Also, a quick review of your “What I'm working on”, I'm also procrastinating a lot. I need to stop doing that.![]()
Anyways, see ya around!
~Nammy~
–EDIT 1–Beta 1 is here!
https://scratch.mit.edu/projects/307756052/when green flag clicked
forever
say [Beta 1 is out!]
end
I just realized that there is a beta project! I checked it out, and it was really well done! Kind of like those Flappy Bird related games, right?I found no bugs or glitches, but like you said -
*Sorry if the instructions page in the game's text is not very legible*
I already gave my suggestions in the main post outside of this edit, so you may want to read it if you fast forwarded here.
Bye!
~Nammy~
- Javjavlim
-
Scratcher
56 posts
Space Escape
Space Escape v1.0 is released! 
There were some technical problems, so we had to remove a feature, restarting the game.
As in, resetting the project to the main screen so I can add in the total number of coins in a later version. (Accumulates as you earn coins each round you play). The problem is I wanted to show the score and high score. I would show it once the player lost and will continue showing the obstacles and coins moving in the background for 1 second. I will reset it after 1 second passes. The variable of the score and high score will just show and hide and show even when I show them to hide.
Example:
*The end broadcast is to signal that the game has ended.
Please help me!

There were some technical problems, so we had to remove a feature, restarting the game.
As in, resetting the project to the main screen so I can add in the total number of coins in a later version. (Accumulates as you earn coins each round you play). The problem is I wanted to show the score and high score. I would show it once the player lost and will continue showing the obstacles and coins moving in the background for 1 second. I will reset it after 1 second passes. The variable of the score and high score will just show and hide and show even when I show them to hide.
Example:
*The end broadcast is to signal that the game has ended.
when I receive [end v]
show variable [☁highscore v]
show variable [score v]
wait (1) secs
hide variable [☁ highscore v]
hide variable [score v]
Please help me!
Last edited by Javjavlim (May 18, 2019 13:53:24)
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