Discuss Scratch

BirdLover198
Scratcher
100+ posts

LocoHouse - general discussion page

I'm in. I won't be as active as before, but I can still contribute! Btw would you be interested in either finishing or remaking Shadowlands? Because I feel like it would become VERY popular if it was finished. We could try and finish by using Shal0w's style even though he's inactive ( ), or we could change some of the aspects of Shadowlands so that we wouldn't have to copy Shal0w's style. Or we could remake the game entirely while still maintaining the same genre (e.g. RPG, pixil, even some of the characters). Would you be interested in doing one of those after we finish the “one project” that your doing? Also it's great that you've started a youtube channel! Have you looked at any guides?


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

I need to devote more time to my YouTube channel, that is for sure.I just got a request to to a Scratch tutorial on a very basic tiled RPG system, something I have remade so many times because I love them.
As for Shadowlands, yeah, I want to redo the story and do it again. I guess we'd have to go with a different art style too. I've been thinking about some ideas. I also started a Choose Your Own Adventure project tonight. I had created this complex text stamping engine for it that was almost finished but instead went with a really simple broadcast engine that uses costumes for the text. I guess the nice thing is it takes so little code that you can kind of make it as fast as you can type the story and come up with ideas. Another cool thing that different story branches give you items that can be used later, have quest triggers, etc. I also like the dea of breaking it into big sections and doing a background graphic for each section, just to add visuals.
Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

I also made a Save Data project that encodes the data so it can't be read by the user. This being Scratch anyone could reverse engineer the code and figure it out but for most players it would be great. It mixes the data up so it looks random, even if you save the same data repeatedly it will look different every time. I always wanted to do an RPG type game with Save Data and now that Scratch cloud data is basically useless..
BirdLover198
Scratcher
100+ posts

LocoHouse - general discussion page

Yeah, rip your dream of making a RPG with save data lol and yeah YouTube channels take a lot of work, also after you make that basic tiled RPG system tutorial could you make a tutorial about that tick broadcasting system? I'm still confused about that And yeah choose your own adventure games are fun, so are text games! It would be fun to do that as a starting project. Also to make forum talking more efficient come here every now and then, because it takes AGES for the “There are new posts in the forum thread: LocoHouse - general discussion page” message to get to you

Last edited by BirdLover198 (Nov. 4, 2018 01:37:47)



This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
BirdLover198
Scratcher
100+ posts

LocoHouse - general discussion page

So I wanted to see how complicated that slime project that got featured was. When I looked inside it was actually VERY simple! So I tried to make something out of it and came up with this: https://scratch.mit.edu/projects/262828171/ think we can expand off this?


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

I should make the broadcast timing system tutorial first, I think it would be valuable to more people, I think. Very glad to see you are interested in it, it has been one of if not the most helpful thing I've learned when it comes to making better projects.

When I said CYOA game I meant a text game, my bad, although a few illustrations would be cool. This family team really did a great job with this project
which features hand drawn illustrations and spoken voice tracks, both being highly underused features in Scratch..
https://scratch.mit.edu/projects/209041719/
or check out the PlayDoh sprites from this Scratch Team member's project https://scratch.mit.edu/projects/247578672/
simplistic yes, but they look so good and would be so easy to make, now I reeeeally want some PlayDoh (I sculpt)

As for missed posts, I still haven't been notified about this one, lol. If I ever fail to respond to anything hit me on my profile please. Seems like Scratch always sends me those notifications. I lost my bookmarks to all our old stuff when I recently had to reset my laptop but I will add this post to my Bookmarks bar so I don't forget to check it.


Your slime project is very cool! I'm a huge fan of simple, elegant solutions to tricky problems.You asked about improvements? Other than optimizing code the first thing that comes to mind is that this is a highly effective visual effect so I used some layering and an extra sprite to try to emphasize that…
https://scratch.mit.edu/projects/263094807/
It gets a little trickier adding suspended platforms, then you need to slice the sky/background layer up some more to let the suspended platform show through. The issue with that is if the player jumps into such a platform from beneath. Florcx's solution was to add a thin line at the bottom of the platform to block the player from entering the slime from below. What I would do is use a variable to keep up with whether the ball is in the air or touching slime? So if the ball has been in the air and is now touching slime , check to see what direction the ball is traveling. If it is going up, reverse the direction of the hole sprite so it points up, then let the player jump into and get thrown back out of the bottom of the slime. This would also work on the X axis if you wanted to let the player hit the side of a slime block and get thrown back out.

Once you had that going on you could use different color slimes that have different effects (bounce more/less, freeze the player before bouncing, etc) throw in some spinning death traps, spikes and such and you have a very cool and unique platformer going on. Wrap a decent story around it, spend the time to make really good graphics and you have a Scratch classic!
BirdLover198
Scratcher
100+ posts

LocoHouse - general discussion page

ok great! Can't wait to finally understand that broadcast timing system XD And I'm fine with either a text game or a imaged CYOA game two styles we could use is something like griffpatch's "Tale of the Fiery Dragon“ or maybe something like this game I mentioned a while ago ”A Dark Room" except make it more focused on text rather than buttons and I can give you the links to our old forum pages if you don't have them all the improvements look great, except for the fact that you seemed to have broken the launch mechanism lol I'm a bit confused about that variable bounce stuff, why would the hole sprite face upward? I think I probably will add some different types of slime, but what I was going for with this is more of a sandbox game where you controlled this super advanced circle with lot's of abilities, maybe the ability to shoot slime out of a hose like it's water or something like that, the ability to make a vortex to teleport back to spawn etc.


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

I finished A Dark Room last time you showed it to me, very cool. Griff's text game is obviously great but way more advanced than anything I want to do right now, I want to focus on the story more than the code.
I can probably find our old stuff, I'm just on the road at the moment moving my father-in-law across states so it will be at least a week before I can get back home.

I fixed the ball sprite in my remix. I broke it when I added the round shine to the sprites costumes. If you watch a shiny ball roll around, the ball rolls but the highlight doesn't move. So if you have a round sprite colored with a highlight and it is constantly spinning as it changes direction it looks weird.

Loving that ball animation too. You could use that, have all kinds of stuff that just pops out when needed. Or maybe the player has a lower normal jump
but can use the slower but higher rocket jump for taller obstacles?

Same with the hole sprite. Think about it, no matter which side of a slime block you jump into right now the hole always enters the slime as if you jumped in from the top. Gonna look weird hen you jump in from the bottom or a side.Sounds like you have some killer ideas, keep building!

At the moment I'm using Piskel to crank out 8 bit sprites. Hard to write any code around here at the moment, its a mad house.

Last edited by Locomule (Nov. 20, 2018 15:01:10)

BirdLover198
Scratcher
100+ posts

LocoHouse - general discussion page

Yeah, I guess griffpatch's project is quite advanced good luck moving your father-in-law, and enjoy the road trip food XD yeah one thing I might do with the ball is make the shine a separate sprite because I want it to be able to rotate when all the things pop out I get the hole sprite thing now lol, it changes direction when your entering slime a different way than normal, if your entering slime from the bottom it will be upside down, from the side it will be side ways etc. and good luck in your mad locohouse XD


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

Hahaha. Great idea on the ball shine. I'm all lost in 8 bit land at the moment so in my head I'm picturing a little blocky twinkle thing, lol. And yep, that was the issue with the hole sprite, you got it.
BirdLover198
Scratcher
100+ posts

LocoHouse - general discussion page

thx let's hope you get out of 8-bit land without picturing everything as 8-bit btw I am having a lot of fun with Simon's war, I decided to go with a different style with the weapons, instead of just having a general category (e.g. a sniper, a pistol, an Assault rifle, a upgraded pistol etc.) to use actually guns, I did lots of research on guns and found plenty of good weapons to add, I'm actually putting pictures of them in the editor to trace them lol, and where I can't fine any goof ones or the weapon doesn't exist (e.g. the laser) I'm making my own model lol, I've dubbed my new laser “Birb CA63,” I actually ended up removing the minigun altogether, since when I was looking for good miniguns Wikipedia broke my life and informed me that miniguns are never hand-held ;-;, so I'm replacing it with my new favorite weapon: the FN P90! And adding in quite a few new weapons, and boy it's fun! XD


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

That sounds awesome! I've probably mentioned it before that I love making pixel art although I don't really use much on Scratch. Looking forward to seeing your work!
BirdLover198
Scratcher
100+ posts

LocoHouse - general discussion page

thx yeah I'm getting into pixel art a bit, and by that I mean 500 by 500 px canvases lol


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
BirdLover198
Scratcher
100+ posts

LocoHouse - general discussion page

Woo! I did TONS of improvements to simons war. Would you like to see it?



This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

Looks like you have been gone for almost a month, hope everything is ok!
I used a similar method to to your slime project to make platformer walls you have to shoot your way through
Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

Remember how big an issue it was about having objects that the player could walk behind or in front of? Our system used a combination of stamping and clones to animate objects. Clones and sprites make layering difficult. I recently worked on the problem and decided that the best solution is to not use clones at all but rather combine stamping with lists and, well, anyway i figured it out.. https://scratch.mit.edu/projects/290841468/
BirdLover198
Scratcher
100+ posts

LocoHouse - general discussion page

Great! Sorry I've been so inactive, my mom wanted me to take a break from scratch, so I might be inactive for a while. I'm allowed to code and let y'all know that I'm inactive. I'll try to be back soon!


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
Locomule
Scratcher
1000+ posts

LocoHouse - general discussion page

Oh wow! Well yeah, don't get in trouble, no worries.

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