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- » Volume blocks are broken in 3.0 - sounds start too loud and end too quiet
- hmnwilson
-
4 posts
Volume blocks are broken in 3.0 - sounds start too loud and end too quiet
Ever since 3.0 was released, I've noticed some serious bugs in my project “8-Bit Music Maker” that weren't present in 2.0. The project in question can be found here: https://scratch.mit.edu/projects/87829696/
In 3.0, I noticed many things were broken, most notably the note sounds themselves. This project relies heavily on the volume blocks - it contains 112 short sound samples for the notes, and initially these sounds were very loud, so I used the volume blocks to lower them significantly to a more acceptable level. This worked without issue before, but in 3.0, they sound very wrong. If you try to play a song in that project now, you'll notice that each note is extremely loud for a fraction of a second, then almost instantly it decays into nothing. The notes are audible for only a fraction of the time they're supposed to be, making all music made with it practically unlistenable.
I thought maybe it was a problem with the sounds themselves, but at 100% volume they sound completely normal, so I don't know how I'm going to fix this. The only way I can think of is to make quieter sound samples, but that's 112 different sound samples I'd have to manually adjust. I would much rather have these blocks simply work the way they're supposed to.
Thank you.
In 3.0, I noticed many things were broken, most notably the note sounds themselves. This project relies heavily on the volume blocks - it contains 112 short sound samples for the notes, and initially these sounds were very loud, so I used the volume blocks to lower them significantly to a more acceptable level. This worked without issue before, but in 3.0, they sound very wrong. If you try to play a song in that project now, you'll notice that each note is extremely loud for a fraction of a second, then almost instantly it decays into nothing. The notes are audible for only a fraction of the time they're supposed to be, making all music made with it practically unlistenable.
I thought maybe it was a problem with the sounds themselves, but at 100% volume they sound completely normal, so I don't know how I'm going to fix this. The only way I can think of is to make quieter sound samples, but that's 112 different sound samples I'd have to manually adjust. I would much rather have these blocks simply work the way they're supposed to.
Thank you.
Last edited by hmnwilson (Feb. 6, 2019 21:01:46)
- D-ScratchNinja
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1000+ posts
Volume blocks are broken in 3.0 - sounds start too loud and end too quiet
I've experienced kinda this same issue. The reason for this is because the volume and sound effects only update when a sound is played. Even then, it takes some time (probably around a 30th of a second) to update those settings. Sorry your project was affected.
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