Discuss Scratch

RonTheNerd
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

Joshia_T wrote:

ABSAFC wrote:

Do you guys reckon we should have a cloud save feature?
Like it saves what lvl you're on and what weapons you have. everytime you buy something or get to the next lvl it saves.
If you think we should have it i can do it
I'd recommend not to just because now cloud data is limited already.
Yeah…I was kinda thinking that. While it would be possible (and pretty neat) I suppose, I don't know how practical it would be.
NDSDNS
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

RonTheNerd wrote:

Joshia_T wrote:

ABSAFC wrote:

Do you guys reckon we should have a cloud save feature?
Like it saves what lvl you're on and what weapons you have. everytime you buy something or get to the next lvl it saves.
If you think we should have it i can do it
I'd recommend not to just because now cloud data is limited already.
Yeah…I was kinda thinking that. While it would be possible (and pretty neat) I suppose, I don't know how practical it would be.
Yes, I know that I'm really inactive in this project, but cloud save is a must have and is actually really easy to code. Don't see how this isn't practical and time saving for people who want to come back later. Even just a feature to export your progress as a number would be useful, especially for new scratchers.
RonTheNerd
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

NDSDNS wrote:

RonTheNerd wrote:

Joshia_T wrote:

ABSAFC wrote:

Do you guys reckon we should have a cloud save feature?
Like it saves what lvl you're on and what weapons you have. everytime you buy something or get to the next lvl it saves.
If you think we should have it i can do it
I'd recommend not to just because now cloud data is limited already.
Yeah…I was kinda thinking that. While it would be possible (and pretty neat) I suppose, I don't know how practical it would be.
Yes, I know that I'm really inactive in this project, but cloud save is a must have and is actually really easy to code. Don't see how this isn't practical and time saving for people who want to come back later. Even just a feature to export your progress as a number would be useful, especially for new scratchers.
I like that idea. Exporting as a number would work for New Scratchers and Scratchers alike. And if we can export as a number, how hard would it be to save that number with the corresponding username?
chickenbomber
Scratcher
100+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

RonTheNerd wrote:

snip


I like that idea. Exporting as a number would work for New Scratchers and Scratchers alike. And if we can export as a number, how hard would it be to save that number with the corresponding username?

Cloud save stuff like that isn't hard it just takes a while, and the hardest part about it is just translating numbers to letters, but there is a slight problem… tile games that have world-editing features could be used to make pixel art and/or text, and the text could in all honesty be used to bypass chat filters, and that is a very bad idea to have something that could possibly work like that in the game… idk, if you guys think it's okay and people will most likely not do something like that then it's fine but I just wanted to point that out; it would stink to make the game and have it taken down because someone else abused the world editor.

Ik it's a weird subject but it might be ‘import’ant
Ya see what I did there? :P because it's like world exports and imports we're talking about… :P
Joshia_T
Scratcher
500+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

InfiniteShotgun wrote:

It will work….


but if this game becomes really popular we'll have a situation like:
*Let's create a public user and share the code/password for that saved level!
*My progress disappeared!
and
*The code doesn't work!
Before you know it, you'll need your own feedback system.
Not really, we can link the save code with the username so that each save code someone enters can only be used by that specific username. However when talking about cloud save I don't think it'll work as we have more levels, more length in save data, more players more length in save data, and then when it reaches cloud variable limit (which is 128 i think?).

ABSAFC wrote:

Do you guys reckon we should have a cloud save feature?
Like it saves what lvl you're on and what weapons you have. every time you buy something or get to the next lvl it saves.
If you think we should have it i can do it
I could make up a system with hash if what you guys are worrying is about security in sharing save files to other people.

edit. This isn't really important though, we should probably focus on the levels and enemy types (a reminder, the enemies I made on the first Drifter demo was just testing enemies so please give in suggestion on how they should actually behave in the real game) and also shop

Last edited by Joshia_T (Nov. 6, 2018 15:40:59)

NDSDNS
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

Joshia_T wrote:

InfiniteShotgun wrote:

It will work….


but if this game becomes really popular we'll have a situation like:
*Let's create a public user and share the code/password for that saved level!
*My progress disappeared!
and
*The code doesn't work!
Before you know it, you'll need your own feedback system.
Not really, we can link the save code with the username so that each save code someone enters can only be used by that specific username. However when talking about cloud save I don't think it'll work as we have more levels, more length in save data, more players more length in save data, and then when it reaches cloud variable limit (which is 128 i think?).

ABSAFC wrote:

Do you guys reckon we should have a cloud save feature?
Like it saves what lvl you're on and what weapons you have. every time you buy something or get to the next lvl it saves.
If you think we should have it i can do it
I could make up a system with hash if what you guys are worrying is about security in sharing save files to other people.

edit. This isn't really important though, we should probably focus on the levels and enemy types (a reminder, the enemies I made on the first Drifter demo was just testing enemies so please give in suggestion on how they should actually behave in the real game) and also shop
In addition to this, (think I'll work as advisor to the project) world editors can be abused and you should focus on getting the base game done before adding anything else.

Cloud save and number exports however are actually pretty easy to do, one number for each inventory slot, one number for the player's level, and so on. Then you just have to save it.

Or, if you have more than one digit things needing to be saved, a system where you changes zeros for empty slots and such into ones, making every number one higher, and then zeroes can be used to separate numbers and you don't have pointless limits on player levels and different weapons.

(Note two things: I haven't kept up with this project at all and don't know how it works, and really I'm just spitting random ideas out)

(Another note on security: Forget about text exporting. Hashing isn't worth it. Just give a notice asking them to rank up to Scratcher and only use cloud systems. Helps the Scratch community as a whole as well if more New Scratchers become full Scratchers.)

(kek so i keep editing this and now it's really long but new scratcher detectors are really easy to do so you can just show a “No saves will be available - Please rank up to Scratcher by being active to enable them” screen.)

Last edited by NDSDNS (Nov. 6, 2018 19:47:59)

RonTheNerd
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

NDSDNS wrote:

Joshia_T wrote:

InfiniteShotgun wrote:

It will work….


but if this game becomes really popular we'll have a situation like:
*Let's create a public user and share the code/password for that saved level!
*My progress disappeared!
and
*The code doesn't work!
Before you know it, you'll need your own feedback system.
Not really, we can link the save code with the username so that each save code someone enters can only be used by that specific username. However when talking about cloud save I don't think it'll work as we have more levels, more length in save data, more players more length in save data, and then when it reaches cloud variable limit (which is 128 i think?).

ABSAFC wrote:

Do you guys reckon we should have a cloud save feature?
Like it saves what lvl you're on and what weapons you have. every time you buy something or get to the next lvl it saves.
If you think we should have it i can do it
I could make up a system with hash if what you guys are worrying is about security in sharing save files to other people.

edit. This isn't really important though, we should probably focus on the levels and enemy types (a reminder, the enemies I made on the first Drifter demo was just testing enemies so please give in suggestion on how they should actually behave in the real game) and also shop
In addition to this, (think I'll work as advisor to the project) world editors can be abused and you should focus on getting the base game done before adding anything else.

Cloud save and number exports however are actually pretty easy to do, one number for each inventory slot, one number for the player's level, and so on. Then you just have to save it.

Or, if you have more than one digit things needing to be saved, a system where you changes zeros for empty slots and such into ones, making every number one higher, and then zeroes can be used to separate numbers and you don't have pointless limits on player levels and different weapons.

(Note two things: I haven't kept up with this project at all and don't know how it works, and really I'm just spitting random ideas out)

(Another note on security: Forget about text exporting. Hashing isn't worth it. Just give a notice asking them to rank up to Scratcher and only use cloud systems. Helps the Scratch community as a whole as well if more New Scratchers become full Scratchers.)

(kek so i keep editing this and now it's really long but new scratcher detectors are really easy to do so you can just show a “No saves will be available - Please rank up to Scratcher by being active to enable them” screen.)
I do agree that we should probably focus on getting some more levels, etc. Then, if desired, we can add cloud stuff.

EDIT: Then next person can snip this.

Last edited by RonTheNerd (Nov. 6, 2018 19:53:02)

ABSAFC
Scratcher
48 posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

RonTheNerd wrote:

InfiniteShotgun wrote:

ABSAFC wrote:

Do you guys reckon we should have a cloud save feature?
Like it saves what lvl you're on and what weapons you have. every time you buy something or get to the next lvl it saves.
If you think we should have it i can do it
It will work….


but if this game becomes really popular we'll have a situation like:
*Let's create a public user and share the code/password for that saved level!
*My progress disappeared!
and
*The code doesn't work!
Before you know it, you'll need your own feedback system.
This is true.
Yep. Although I do have one pretty much, we could always test it.

Last edited by ABSAFC (Nov. 6, 2018 21:40:48)

ABSAFC
Scratcher
48 posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

Joshia_T wrote:

InfiniteShotgun wrote:

It will work….


but if this game becomes really popular we'll have a situation like:
*Let's create a public user and share the code/password for that saved level!
*My progress disappeared!
and
*The code doesn't work!
Before you know it, you'll need your own feedback system.
Not really, we can link the save code with the username so that each save code someone enters can only be used by that specific username. However when talking about cloud save I don't think it'll work as we have more levels, more length in save data, more players more length in save data, and then when it reaches cloud variable limit (which is 128 i think?).
The way my system worked was just simple 2 digit numbers i.e. if you are on the third level with the 1st gun you savecode will be your encoded username and 0301. So If your username is BC Then your code would be 02030301.

Edit: And then We put it on a ‘Cloud List’ so when A user enters the game it finds their username in the list then loads their progress.

Last edited by ABSAFC (Nov. 6, 2018 21:54:06)

NDSDNS
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

ABSAFC wrote:

Joshia_T wrote:

InfiniteShotgun wrote:

It will work….


but if this game becomes really popular we'll have a situation like:
*Let's create a public user and share the code/password for that saved level!
*My progress disappeared!
and
*The code doesn't work!
Before you know it, you'll need your own feedback system.
Not really, we can link the save code with the username so that each save code someone enters can only be used by that specific username. However when talking about cloud save I don't think it'll work as we have more levels, more length in save data, more players more length in save data, and then when it reaches cloud variable limit (which is 128 i think?).
The way my system worked was just simple 2 digit numbers i.e. if you are on the third level with the 1st gun you savecode will be your encoded username and 0301. So If your username is BC Then your code would be 02030301.

Edit: And then We put it on a ‘Cloud List’ so when A user enters the game it finds their username in the list then loads their progress.
Lol literally just realized my zeroes are useless.

Cloud lists usually don’t have to have the username encoded in with the value. Multiple cloud lists is a different approach that in my opinion works better. But you do you.
RonTheNerd
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

I must admit I'm pretty terrible with Cloud stuff… But I think that as long as the cloud can be implemented later, that we should go ahead and get some more levels to the game going.

Maybe our first priority should be kicking the lag…
chickenbomber
Scratcher
100+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

RonTheNerd wrote:

I must admit I'm pretty terrible with Cloud stuff… But I think that as long as the cloud can be implemented later, that we should go ahead and get some more levels to the game going.

Maybe our first priority should be kicking the lag…
Good idea. Also congratz on 1111th post :P
also this is completely off-topic but how do you get the pictures to work? Do they only work for the thumbnails of projects?
Joshia_T
Scratcher
500+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

NDSDNS wrote:

In addition to this, (think I'll work as advisor to the project) world editors can be abused and you should focus on getting the base game done before adding anything else.

Cloud save and number exports however are actually pretty easy to do, one number for each inventory slot, one number for the player's level, and so on. Then you just have to save it.
What about the 128 char limit? The next person saving with max length reached would have a corrupted save file. Also it would need a few numbers just for the scratcher's username and if sharing worlds is also a feature then saving a level data would require a lot of numbers to the cloud data.
NDSDNS
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

Joshia_T wrote:

NDSDNS wrote:

In addition to this, (think I'll work as advisor to the project) world editors can be abused and you should focus on getting the base game done before adding anything else.

Cloud save and number exports however are actually pretty easy to do, one number for each inventory slot, one number for the player's level, and so on. Then you just have to save it.
What about the 128 char limit? The next person saving with max length reached would have a corrupted save file. Also it would need a few numbers just for the scratcher's username and if sharing worlds is also a feature then saving a level data would require a lot of numbers to the cloud data.
Sharing worlds has been adressed earlier as a problem that might result in the project being taken down. Also, don’t know if it’s been fixed but it’s pretty easy to break the cloud character limit.
RonTheNerd
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

chickenbomber wrote:

RonTheNerd wrote:

I must admit I'm pretty terrible with Cloud stuff… But I think that as long as the cloud can be implemented later, that we should go ahead and get some more levels to the game going.

Maybe our first priority should be kicking the lag…
Good idea. Also congratz on 1111th post :P
also this is completely off-topic but how do you get the pictures to work? Do they only work for the thumbnails of projects?
Thanks!
What do you mean?
chickenbomber
Scratcher
100+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

RonTheNerd wrote:

chickenbomber wrote:

RonTheNerd wrote:

I must admit I'm pretty terrible with Cloud stuff… But I think that as long as the cloud can be implemented later, that we should go ahead and get some more levels to the game going.

Maybe our first priority should be kicking the lag…
Good idea. Also congratz on 1111th post :P
also this is completely off-topic but how do you get the pictures to work? Do they only work for the thumbnails of projects?
Thanks!
What do you mean?
Never mine :P
SamuraiNinjaBento
Scratcher
82 posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

Any updates with needing any more enemies or something?
RonTheNerd
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

chickenbomber wrote:

RonTheNerd wrote:

chickenbomber wrote:

RonTheNerd wrote:

I must admit I'm pretty terrible with Cloud stuff… But I think that as long as the cloud can be implemented later, that we should go ahead and get some more levels to the game going.

Maybe our first priority should be kicking the lag…
Good idea. Also congratz on 1111th post :P
also this is completely off-topic but how do you get the pictures to work? Do they only work for the thumbnails of projects?
Thanks!
What do you mean?
Never mine :P
Never yours?
RonTheNerd
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

SamuraiNinjaBento wrote:

Any updates with needing any more enemies or something?
If you'd like to make some more, go right ahead!
NDSDNS
Scratcher
1000+ posts

Enhanced Games Unlimited Collaboration ~ Making Drifter!

RonTheNerd wrote:

chickenbomber wrote:

Never mine :P
Never yours?
Lol grammar though.

Last edited by NDSDNS (Nov. 8, 2018 22:36:28)

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