Discuss Scratch

BringDuhMadnezs
Scratcher
49 posts

So I need to change my universal move script?!

My universal move script use hacked color picker for obstacles, and now it isn't working! AND ST STILL DIDN'T ADD DROPDOWN LISTS, COLOR PICKERS AND WRONG-PLACE OPERATORS. Ah yes, it's “Google blockly” that sucks more than 101% of itself.

Class void public :: hat events
Try{
IO.CreateFile[Supersc.txt] [handle1 v] [Don't overwrite v] :: #0033cc
}Except [NotAllowedError v]{
Output [DebugConsole v] [Access denied] :: #c53fff
Output [SideDialog v] [Failed to create file: Access denied.] :: #c53fff
} :: control
ShinigamiBlacky
Scratcher
100+ posts

So I need to change my universal move script?!

share the project?
BringDuhMadnezs
Scratcher
49 posts

So I need to change my universal move script?!

ShinigamiBlacky wrote:

share the project?
https://scratch.mit.edu/projects/238633963/

Class void public :: hat events
Try{
IO.CreateFile[Supersc.txt] [handle1 v] [Don't overwrite v] :: #0033cc
}Except [NotAllowedError v]{
Output [DebugConsole v] [Access denied] :: #c53fff
Output [SideDialog v] [Failed to create file: Access denied.] :: #c53fff
} :: control
ShinigamiBlacky
Scratcher
100+ posts

So I need to change my universal move script?!

what do you mean, its not working?
tycool1
Scratcher
500+ posts

So I need to change my universal move script?!

BringDuhMadnezs wrote:

ShinigamiBlacky wrote:

share the project?
https://scratch.mit.edu/projects/238633963/
The reason that this isn't working on higher speeds is because by the time that you check if it is touching red, then it is already outside the square since the speed variable was so high, and it isn't touching the red, making it stay outside the square. Personally, I don't know why you would need those higher settings anyway. I would just limit the variable and then it would work better for your case, but then it still wouldn't be as universal since some people who use it may make really thin red lines and experience the same problem since the line is so thin. I have to leave to go somewhere right now so I will check into this further when I get back.

Last edited by tycool1 (Aug. 9, 2018 13:34:51)


I hope that whatever I said helped!!

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tycool1
Scratcher
500+ posts

So I need to change my universal move script?!

ShinigamiBlacky wrote:

what do you mean, its not working?
It's not working on higher speeds is what I think he means. On lower speeds it works just fine.

I hope that whatever I said helped!!

Are you looking for a different kind of game? Click Here!!

Don't forget to try out my curated project that I am trying to achieve 5000 views on: Click Here!!
BringDuhMadnezs
Scratcher
49 posts

So I need to change my universal move script?!

ShinigamiBlacky wrote:

what do you mean, its not working?
It will not work on ST 3.0

Class void public :: hat events
Try{
IO.CreateFile[Supersc.txt] [handle1 v] [Don't overwrite v] :: #0033cc
}Except [NotAllowedError v]{
Output [DebugConsole v] [Access denied] :: #c53fff
Output [SideDialog v] [Failed to create file: Access denied.] :: #c53fff
} :: control
BringDuhMadnezs
Scratcher
49 posts

So I need to change my universal move script?!

tycool1 wrote:

BringDuhMadnezs wrote:

ShinigamiBlacky wrote:

share the project?
https://scratch.mit.edu/projects/238633963/
The reason that this isn't working on higher speeds is because by the time that you check if it is touching red, then it is already outside the square since the speed variable was so high, and it isn't touching the red, making it stay outside the square. Personally, I don't know why you would need those higher settings anyway. I would just limit the variable and then it would work better for your case, but then it still wouldn't be as universal since some people who use it may make really thin red lines and experience the same problem since the line is so thin. I have to leave to go somewhere right now so I will check into this further when I get back.
I mean that in ST 3.0 it will NOT work because it's hacked block










































-_-

Class void public :: hat events
Try{
IO.CreateFile[Supersc.txt] [handle1 v] [Don't overwrite v] :: #0033cc
}Except [NotAllowedError v]{
Output [DebugConsole v] [Access denied] :: #c53fff
Output [SideDialog v] [Failed to create file: Access denied.] :: #c53fff
} :: control
DerpyHead0
Scratcher
1000+ posts

So I need to change my universal move script?!

BringDuhMadnezs wrote:

I mean that in ST 3.0 it will NOT work because it's hacked block

-_-
din't make ridiculously long posts.
also, don't worry about 3.0, it's still in beta. making normal things function takes priority over community suggestions and supporting hacked blocks. those will probably be added after.

Last edited by DerpyHead0 (Aug. 9, 2018 15:18:01)


when I start as a clone
delete this clone
tycool1
Scratcher
500+ posts

So I need to change my universal move script?!

BringDuhMadnezs wrote:

tycool1 wrote:

BringDuhMadnezs wrote:

ShinigamiBlacky wrote:

share the project?
https://scratch.mit.edu/projects/238633963/
The reason that this isn't working on higher speeds is because by the time that you check if it is touching red, then it is already outside the square since the speed variable was so high, and it isn't touching the red, making it stay outside the square. Personally, I don't know why you would need those higher settings anyway. I would just limit the variable and then it would work better for your case, but then it still wouldn't be as universal since some people who use it may make really thin red lines and experience the same problem since the line is so thin. I have to leave to go somewhere right now so I will check into this further when I get back.
I mean that in ST 3.0 it will NOT work because it's hacked block
-_-
Well then you should have made that clear in the post that that is the issue that you needed help with. I was only trying to help on what I thought was the problem because you didn't make clear what the problem was in your post. Unfortunately, I can't help with that problem as I am not too familiar with hacked blocks. You might just want to go back to the drawing board and think of a design that does not use hacked blocks.

I hope that whatever I said helped!!

Are you looking for a different kind of game? Click Here!!

Don't forget to try out my curated project that I am trying to achieve 5000 views on: Click Here!!

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