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- go88
- Scratcher
96 posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
I think when running around a game is the most fun part you've nailed it*riding the Master Cycle ZeroHonestly, Vah Ruta was my only favorite Divine Beast. You had to actually had use water to solve some of the puzzles. But every other Divine Beast you have to move and twist its body. Gee, that's fun. It's not like they're going to repeat this sort of thing 3 times already. So yeah, I think the Divine Beasts was the worst part of the game.Divine Beasts suck, I just don't like dungeons, but I realize most people like them so I'm in the minority. I generally didn't myself wanting to do the side quests either Okay, everyone. BEst parts of BOTW and worst parts about it.
Finding new villages and areas is basically the best feeling ever though
The best part to me was riding on a horse and exploring. You go pretty fast but at an equal speed where you don't go too fast. I absolutely love the music that plays at night.
Lego City Undercover is a good game go play it
- go88
- Scratcher
96 posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
and I don't mean that in an “everything else stinks” kind of wayI think when running around a game is the most fun part you've nailed it*riding the Master Cycle ZeroHonestly, Vah Ruta was my only favorite Divine Beast. You had to actually had use water to solve some of the puzzles. But every other Divine Beast you have to move and twist its body. Gee, that's fun. It's not like they're going to repeat this sort of thing 3 times already. So yeah, I think the Divine Beasts was the worst part of the game.Divine Beasts suck, I just don't like dungeons, but I realize most people like them so I'm in the minority. I generally didn't myself wanting to do the side quests either Okay, everyone. BEst parts of BOTW and worst parts about it.
Finding new villages and areas is basically the best feeling ever though
The best part to me was riding on a horse and exploring. You go pretty fast but at an equal speed where you don't go too fast. I absolutely love the music that plays at night.
Lego City Undercover is a good game go play it
- braxbroscratcher
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Honestly, Vah Ruta was my only favorite Divine Beast. You had to actually had use water to solve some of the puzzles. But every other Divine Beast you have to move and twist its body. Gee, that's fun. It's not like they're going to repeat this sort of thing 3 times already. So yeah, I think the Divine Beasts was the worst part of the game.Divine Beasts suck, I just don't like dungeons, but I realize most people like them so I'm in the minority. I generally didn't myself wanting to do the side quests either Okay, everyone. BEst parts of BOTW and worst parts about it.
Finding new villages and areas is basically the best feeling ever though
The best part to me was riding on a horse and exploring. You go pretty fast but at an equal speed where you don't go too fast. I absolutely love the music that plays at night.
I liked what Vah Rudania tried to be, same with Vah Naboris, but they weren't nearly as thought out or well made as Ruta. Haven't touched the lazer camel yet, but from what I can see it's a massive pain in the rear and nothing else.
My signature is kumquat proof.
But not tangerine pro-
nomnomnomnomnom
- AAlanScratch
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Lazer Camel was really easy, I wouldn't even call it a dungeon. The only challenging part was the boss.Honestly, Vah Ruta was my only favorite Divine Beast. You had to actually had use water to solve some of the puzzles. But every other Divine Beast you have to move and twist its body. Gee, that's fun. It's not like they're going to repeat this sort of thing 3 times already. So yeah, I think the Divine Beasts was the worst part of the game.Divine Beasts suck, I just don't like dungeons, but I realize most people like them so I'm in the minority. I generally didn't myself wanting to do the side quests either Okay, everyone. BEst parts of BOTW and worst parts about it.
Finding new villages and areas is basically the best feeling ever though
The best part to me was riding on a horse and exploring. You go pretty fast but at an equal speed where you don't go too fast. I absolutely love the music that plays at night.
I liked what Vah Rudania tried to be, same with Vah Naboris, but they weren't nearly as thought out or well made as Ruta. Haven't touched the lazer camel yet, but from what I can see it's a massive pain in the rear and nothing else.
But yes, Ruta was the only creative one out of all of them. It was cool that most of the puzzles rely on water. Could they have used more wind for Medoh instead of tilting? Could they have used fire for Rudania instead of twisting its body? Could they have used more electricity for Naboris instead of twisting its insides? Yes. All of them are yes.
I don't talk here anymore, I honestly have some bad memories here arguing with people here and people thinking I'm weird for openly being bisexual. Go to my profile to check where I'm doing now. I really wish people would forgive me for my horrible mistakes when I check back here.
- braxbroscratcher
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Eh, Rudania with tilting would have been fine, they just needed to make it have more puzzles. It had way too much empty space.Lazer Camel was really easy, I wouldn't even call it a dungeon. The only challenging part was the boss.Honestly, Vah Ruta was my only favorite Divine Beast. You had to actually had use water to solve some of the puzzles. But every other Divine Beast you have to move and twist its body. Gee, that's fun. It's not like they're going to repeat this sort of thing 3 times already. So yeah, I think the Divine Beasts was the worst part of the game.Divine Beasts suck, I just don't like dungeons, but I realize most people like them so I'm in the minority. I generally didn't myself wanting to do the side quests either Okay, everyone. BEst parts of BOTW and worst parts about it.
Finding new villages and areas is basically the best feeling ever though
The best part to me was riding on a horse and exploring. You go pretty fast but at an equal speed where you don't go too fast. I absolutely love the music that plays at night.
I liked what Vah Rudania tried to be, same with Vah Naboris, but they weren't nearly as thought out or well made as Ruta. Haven't touched the lazer camel yet, but from what I can see it's a massive pain in the rear and nothing else.
But yes, Ruta was the only creative one out of all of them. It was cool that most of the puzzles rely on water. Could they have used more wind for Medoh instead of tilting? Could they have used fire for Rudania instead of twisting its body? Could they have used more electricity for Naboris instead of twisting its insides? Yes. All of them are yes.
My signature is kumquat proof.
But not tangerine pro-
nomnomnomnomnom
#1406May 1, 2018 02:12:01
- go88
- Scratcher
96 posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Rudania on the whole feels like it was done last, and had the least amount of time put into it.Eh, Rudania with tilting would have been fine, they just needed to make it have more puzzles. It had way too much empty space.Lazer Camel was really easy, I wouldn't even call it a dungeon. The only challenging part was the boss.Honestly, Vah Ruta was my only favorite Divine Beast. You had to actually had use water to solve some of the puzzles. But every other Divine Beast you have to move and twist its body. Gee, that's fun. It's not like they're going to repeat this sort of thing 3 times already. So yeah, I think the Divine Beasts was the worst part of the game.Divine Beasts suck, I just don't like dungeons, but I realize most people like them so I'm in the minority. I generally didn't myself wanting to do the side quests either Okay, everyone. BEst parts of BOTW and worst parts about it.
Finding new villages and areas is basically the best feeling ever though
The best part to me was riding on a horse and exploring. You go pretty fast but at an equal speed where you don't go too fast. I absolutely love the music that plays at night.
I liked what Vah Rudania tried to be, same with Vah Naboris, but they weren't nearly as thought out or well made as Ruta. Haven't touched the lazer camel yet, but from what I can see it's a massive pain in the rear and nothing else.
But yes, Ruta was the only creative one out of all of them. It was cool that most of the puzzles rely on water. Could they have used more wind for Medoh instead of tilting? Could they have used fire for Rudania instead of twisting its body? Could they have used more electricity for Naboris instead of twisting its insides? Yes. All of them are yes.
Lego City Undercover is a good game go play it
#1407May 1, 2018 11:40:37
- braxbroscratcher
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Yeah. I mean, the external part was cool. The internal was bland and boring and mostly took me the time it took because I tried for 100% loot. That and I fell off things a lot.Rudania on the whole feels like it was done last, and had the least amount of time put into it.Eh, Rudania with tilting would have been fine, they just needed to make it have more puzzles. It had way too much empty space.Lazer Camel was really easy, I wouldn't even call it a dungeon. The only challenging part was the boss.Honestly, Vah Ruta was my only favorite Divine Beast. You had to actually had use water to solve some of the puzzles. But every other Divine Beast you have to move and twist its body. Gee, that's fun. It's not like they're going to repeat this sort of thing 3 times already. So yeah, I think the Divine Beasts was the worst part of the game.Divine Beasts suck, I just don't like dungeons, but I realize most people like them so I'm in the minority. I generally didn't myself wanting to do the side quests either Okay, everyone. BEst parts of BOTW and worst parts about it.
Finding new villages and areas is basically the best feeling ever though
The best part to me was riding on a horse and exploring. You go pretty fast but at an equal speed where you don't go too fast. I absolutely love the music that plays at night.
I liked what Vah Rudania tried to be, same with Vah Naboris, but they weren't nearly as thought out or well made as Ruta. Haven't touched the lazer camel yet, but from what I can see it's a massive pain in the rear and nothing else.
But yes, Ruta was the only creative one out of all of them. It was cool that most of the puzzles rely on water. Could they have used more wind for Medoh instead of tilting? Could they have used fire for Rudania instead of twisting its body? Could they have used more electricity for Naboris instead of twisting its insides? Yes. All of them are yes.
My signature is kumquat proof.
But not tangerine pro-
nomnomnomnomnom
#1408May 1, 2018 22:42:52
- ninetales09
- Scratcher
100+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Well, after like 50 or 60 hours, I FINALLY FINISHED THE GAME!!!!!!!! BoTW is only my second zelda game I've completed (ww was the first and I've played others, just didn't finish them), and I gotta say I really enjoyed it. Except for the really annoying aspects of the game, I think it's a really solid zelda game. But, I was REALLY disappointed by the final boss… Not only do the divine beasts half calamity ganon's health (which made that part real easy), dark beast ganon was just plain easy and bland. Target practice?? Really?! Oh well, I still think it's a great game and I'll definitely be playing it for quite sometime, even though I beasts final boss!!
#1409May 1, 2018 23:46:29
- Programmer1121
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Who else thinks ganon needed a third form? Well, after like 50 or 60 hours, I FINALLY FINISHED THE GAME!!!!!!!! BoTW is only my second zelda game I've completed (ww was the first and I've played others, just didn't finish them), and I gotta say I really enjoyed it. Except for the really annoying aspects of the game, I think it's a really solid zelda game. But, I was REALLY disappointed by the final boss… Not only do the divine beasts half calamity ganon's health (which made that part real easy), dark beast ganon was just plain easy and bland. Target practice?? Really?! Oh well, I still think it's a great game and I'll definitely be playing it for quite sometime, even though I beasts final boss!!
My Artwork!
We never notice all the green around us until the season’s passed.
We never long for the world to slow down until it goes by too fast,
If everything plays a grander part in a fate we’ll never meet,
Is my destiny to fade away, have a goal I’ll never reach?
We never listen for the songs around us the sound is still.
We never see what our life is worth, and perhaps we never will…
If everything plays a grander part in a fate we’ll never meet,
I will not let my days slip away, I will rise up on two feet.
And I’ll be complete.
If I could rewind, change my mind and do it all again
With all the answers ahead of me, and know how it would all end.
Would I make the same choice, like before I knew.
That our destinies were tied, to each other and it was me and you.
One not two
If I could rewind, change my mind and do it all again
With all the answers ahead of me, and know how it would all end.
Would I make the same choice, like before I knew.
That our destinies were tied, to each other and it was me and you.
One not two
#1410May 2, 2018 00:00:39
- braxbroscratcher
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
He needs forms 3-5. That way after you beat him the second time he just says, THIS ISN'T EVEN MY FINAL FORM (jk)Who else thinks ganon needed a third form? Well, after like 50 or 60 hours, I FINALLY FINISHED THE GAME!!!!!!!! BoTW is only my second zelda game I've completed (ww was the first and I've played others, just didn't finish them), and I gotta say I really enjoyed it. Except for the really annoying aspects of the game, I think it's a really solid zelda game. But, I was REALLY disappointed by the final boss… Not only do the divine beasts half calamity ganon's health (which made that part real easy), dark beast ganon was just plain easy and bland. Target practice?? Really?! Oh well, I still think it's a great game and I'll definitely be playing it for quite sometime, even though I beasts final boss!!
My signature is kumquat proof.
But not tangerine pro-
nomnomnomnomnom
- -ColorMaster-
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Welp, it's basically been a year since I got this game, and ever since I beat it I've been planning to do a 2nd replay during my next summer break. It just start 1-2 weeks ago, so now is the time…
I avoided as much as I could on the game after beating the 2nd DLC pack, I wanted to go this remembering as little as possible, which was hard because MAN are those videos intriguing sometimes, but how does it hold up for me 2nd time through?
Short answer: I'm honestly not really sure
Which is a weird answer for a game I consider my favorite ever, right?
It can keep that title, but I think this is caused by something pretty surprising, which is…
It's not really meant to be replayed
The Great Plateau is still an amazing tutorial, I got off of it within an hour (even after taking the wrong route and spending about 10 minutes getting back) and even got some decent weapons to charge my way through. But after that, the magic wears off. Sure, after my 7 hours so far I've found 1-2 new things that give me that feeling I once had, but Breath of the Wild lost it's one tool that made it go from good to amazing.
The ability to make you ask questions
“How can I get there?” “What is that?” “Why would this be here” “Who's that?” “Where even AM I?!” All these questions are presented to you as you play, and BotW gives you the toolset to answer them however you'd like. That's great and all, but on the 2nd playthrough you already know the answers to most of those questions. It fades away, and you find yourself secretly asking “Okay when can this be over so I can get to the fun part?”
Quoting YouTubers is generally pretty cringy, but I think this one'll help my case a lil' further.
During Alpharad's 2nd playthrough of Super Mario Odyssey (you've probably heard of it, it's only the most popular game ever basically), he said “You know, I remember seeing this for the first time and being like ‘WOAH! This is awesome’ but now I already know what's going to happen, it's lost that special feeling”
Which is exactly how I feel, still an amazing game, and the mechanics alone are fun, but it'll never be as magical again, which while it saddens me that I'll remember this game as a part of my childhood for a while knowing that I'll never be able to feel about it the same way again, it's bittersweet. It had to have been great in the first place to have me feel this and it's just a game, a great one at that
I avoided as much as I could on the game after beating the 2nd DLC pack, I wanted to go this remembering as little as possible, which was hard because MAN are those videos intriguing sometimes, but how does it hold up for me 2nd time through?
Short answer: I'm honestly not really sure
Which is a weird answer for a game I consider my favorite ever, right?
It can keep that title, but I think this is caused by something pretty surprising, which is…
It's not really meant to be replayed
The Great Plateau is still an amazing tutorial, I got off of it within an hour (even after taking the wrong route and spending about 10 minutes getting back) and even got some decent weapons to charge my way through. But after that, the magic wears off. Sure, after my 7 hours so far I've found 1-2 new things that give me that feeling I once had, but Breath of the Wild lost it's one tool that made it go from good to amazing.
The ability to make you ask questions
“How can I get there?” “What is that?” “Why would this be here” “Who's that?” “Where even AM I?!” All these questions are presented to you as you play, and BotW gives you the toolset to answer them however you'd like. That's great and all, but on the 2nd playthrough you already know the answers to most of those questions. It fades away, and you find yourself secretly asking “Okay when can this be over so I can get to the fun part?”
Quoting YouTubers is generally pretty cringy, but I think this one'll help my case a lil' further.
During Alpharad's 2nd playthrough of Super Mario Odyssey (you've probably heard of it, it's only the most popular game ever basically), he said “You know, I remember seeing this for the first time and being like ‘WOAH! This is awesome’ but now I already know what's going to happen, it's lost that special feeling”
Which is exactly how I feel, still an amazing game, and the mechanics alone are fun, but it'll never be as magical again, which while it saddens me that I'll remember this game as a part of my childhood for a while knowing that I'll never be able to feel about it the same way again, it's bittersweet. It had to have been great in the first place to have me feel this and it's just a game, a great one at that
Just a baseball nerd with an absurdist sense of humor.
creator of more than 7 posts, each one stupider than the one before
- lachlanatbakewell
- Scratcher
500+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
SPOILERS Welp, it's basically been a year since I got this game, and ever since I beat it I've been planning to do a 2nd replay during my next summer break. It just start 1-2 weeks ago, so now is the time… master mode has a gold lynel in the great plateau.
I avoided as much as I could on the game after beating the 2nd DLC pack, I wanted to go this remembering as little as possible, which was hard because MAN are those videos intriguing sometimes, but how does it hold up for me 2nd time through?
Short answer: I'm honestly not really sure
Which is a weird answer for a game I consider my favorite ever, right?
It can keep that title, but I think this is caused by something pretty surprising, which is…
It's not really meant to be replayed
The Great Plateau is still an amazing tutorial, I got off of it within an hour (even after taking the wrong route and spending about 10 minutes getting back) and even got some decent weapons to charge my way through. But after that, the magic wears off. Sure, after my 7 hours so far I've found 1-2 new things that give me that feeling I once had, but Breath of the Wild lost it's one tool that made it go from good to amazing.
The ability to make you ask questions
“How can I get there?” “What is that?” “Why would this be here” “Who's that?” “Where even AM I?!” All these questions are presented to you as you play, and BotW gives you the toolset to answer them however you'd like. That's great and all, but on the 2nd playthrough you already know the answers to most of those questions. It fades away, and you find yourself secretly asking “Okay when can this be over so I can get to the fun part?”
Quoting YouTubers is generally pretty cringy, but I think this one'll help my case a lil' further.
During Alpharad's 2nd playthrough of Super Mario Odyssey (you've probably heard of it, it's only the most popular game ever basically), he said “You know, I remember seeing this for the first time and being like ‘WOAH! This is awesome’ but now I already know what's going to happen, it's lost that special feeling”
Which is exactly how I feel, still an amazing game, and the mechanics alone are fun, but it'll never be as magical again, which while it saddens me that I'll remember this game as a part of my childhood for a while knowing that I'll never be able to feel about it the same way again, it's bittersweet. It had to have been great in the first place to have me feel this and it's just a game, a great one at that
Just a weirdo who chills here from time to time.
- braxbroscratcher
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
You could try doing really dumb stuff your second playthrough. Like for instance, ONLY travelling long distances with Stasis. Welp, it's basically been a year since I got this game, and ever since I beat it I've been planning to do a 2nd replay during my next summer break. It just start 1-2 weeks ago, so now is the time…
I avoided as much as I could on the game after beating the 2nd DLC pack, I wanted to go this remembering as little as possible, which was hard because MAN are those videos intriguing sometimes, but how does it hold up for me 2nd time through?
Short answer: I'm honestly not really sure
Which is a weird answer for a game I consider my favorite ever, right?
It can keep that title, but I think this is caused by something pretty surprising, which is…
It's not really meant to be replayed
The Great Plateau is still an amazing tutorial, I got off of it within an hour (even after taking the wrong route and spending about 10 minutes getting back) and even got some decent weapons to charge my way through. But after that, the magic wears off. Sure, after my 7 hours so far I've found 1-2 new things that give me that feeling I once had, but Breath of the Wild lost it's one tool that made it go from good to amazing.
The ability to make you ask questions
“How can I get there?” “What is that?” “Why would this be here” “Who's that?” “Where even AM I?!” All these questions are presented to you as you play, and BotW gives you the toolset to answer them however you'd like. That's great and all, but on the 2nd playthrough you already know the answers to most of those questions. It fades away, and you find yourself secretly asking “Okay when can this be over so I can get to the fun part?”
Quoting YouTubers is generally pretty cringy, but I think this one'll help my case a lil' further.
During Alpharad's 2nd playthrough of Super Mario Odyssey (you've probably heard of it, it's only the most popular game ever basically), he said “You know, I remember seeing this for the first time and being like ‘WOAH! This is awesome’ but now I already know what's going to happen, it's lost that special feeling”
Which is exactly how I feel, still an amazing game, and the mechanics alone are fun, but it'll never be as magical again, which while it saddens me that I'll remember this game as a part of my childhood for a while knowing that I'll never be able to feel about it the same way again, it's bittersweet. It had to have been great in the first place to have me feel this and it's just a game, a great one at that
My signature is kumquat proof.
But not tangerine pro-
nomnomnomnomnom
- -ColorMaster-
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Aha, forgot to add that partYou could try doing really dumb stuff your second playthrough. Like for instance, ONLY travelling long distances with Stasis. Welp, it's basically been a year since I got this game, and ever since I beat it I've been planning to do a 2nd replay during my next summer break. It just start 1-2 weeks ago, so now is the time…
I avoided as much as I could on the game after beating the 2nd DLC pack, I wanted to go this remembering as little as possible, which was hard because MAN are those videos intriguing sometimes, but how does it hold up for me 2nd time through?
Short answer: I'm honestly not really sure
Which is a weird answer for a game I consider my favorite ever, right?
It can keep that title, but I think this is caused by something pretty surprising, which is…
It's not really meant to be replayed
The Great Plateau is still an amazing tutorial, I got off of it within an hour (even after taking the wrong route and spending about 10 minutes getting back) and even got some decent weapons to charge my way through. But after that, the magic wears off. Sure, after my 7 hours so far I've found 1-2 new things that give me that feeling I once had, but Breath of the Wild lost it's one tool that made it go from good to amazing.
The ability to make you ask questions
“How can I get there?” “What is that?” “Why would this be here” “Who's that?” “Where even AM I?!” All these questions are presented to you as you play, and BotW gives you the toolset to answer them however you'd like. That's great and all, but on the 2nd playthrough you already know the answers to most of those questions. It fades away, and you find yourself secretly asking “Okay when can this be over so I can get to the fun part?”
Quoting YouTubers is generally pretty cringy, but I think this one'll help my case a lil' further.
During Alpharad's 2nd playthrough of Super Mario Odyssey (you've probably heard of it, it's only the most popular game ever basically), he said “You know, I remember seeing this for the first time and being like ‘WOAH! This is awesome’ but now I already know what's going to happen, it's lost that special feeling”
Which is exactly how I feel, still an amazing game, and the mechanics alone are fun, but it'll never be as magical again, which while it saddens me that I'll remember this game as a part of my childhood for a while knowing that I'll never be able to feel about it the same way again, it's bittersweet. It had to have been great in the first place to have me feel this and it's just a game, a great one at that
The problem is that, although there's the illusion that you can make the game harder, in reality it's “How tedious do you want to make things?”, especially with combat
The Great Plateau was, again, perfect for this, since the enemy AI and health in correlation to your skill and arsenal were great. Sure, killing that red Bokoblin might almost break your weapon, but you get a new one, and killing that blue one may take 3 weapons before you finally kill it, but you get an even better weapon in return. Unfortunately later in the game (in fact, right after you jump off the Great Plateau) that balance has been ruined. Enemies don't get any new attacks as they become more difficult and become meat shields, and you break 2 good weapons to just get one mediocre one and maybe a couple of rupees worth of stuff?
You can limit yourself to stuff such as having only 3 hearts but in reality it'd just turn the game into a monster sized game of tag where you just run away every time in hope of survival instead of engaging in the combat
Plus the other challenges (limiting yourself to certain kinds of food, the Stasis thing), are essentially just annoying and require you to grind for things or spend more time than need be to get a certain thing done. The point would be for it to be more challenging or present a new skill ceiling, rather than have something take more time for the sake of taking more time
Last edited by -ColorMaster- (May 16, 2018 01:19:11)
Just a baseball nerd with an absurdist sense of humor.
creator of more than 7 posts, each one stupider than the one before
- braxbroscratcher
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
fine, no bows. use only stasis objects for ranged combat. You can use bows to hit objects in stasis, or create fires for updrafts, but you can't direct hit enemies with arrows. It's really funny anyway when you come by and see a fight, and then you just stand there as a crate comes out of nowhere and obliterates them.Aha, forgot to add that partYou could try doing really dumb stuff your second playthrough. Like for instance, ONLY travelling long distances with Stasis. Welp, it's basically been a year since I got this game, and ever since I beat it I've been planning to do a 2nd replay during my next summer break. It just start 1-2 weeks ago, so now is the time…
I avoided as much as I could on the game after beating the 2nd DLC pack, I wanted to go this remembering as little as possible, which was hard because MAN are those videos intriguing sometimes, but how does it hold up for me 2nd time through?
Short answer: I'm honestly not really sure
Which is a weird answer for a game I consider my favorite ever, right?
It can keep that title, but I think this is caused by something pretty surprising, which is…
It's not really meant to be replayed
The Great Plateau is still an amazing tutorial, I got off of it within an hour (even after taking the wrong route and spending about 10 minutes getting back) and even got some decent weapons to charge my way through. But after that, the magic wears off. Sure, after my 7 hours so far I've found 1-2 new things that give me that feeling I once had, but Breath of the Wild lost it's one tool that made it go from good to amazing.
The ability to make you ask questions
“How can I get there?” “What is that?” “Why would this be here” “Who's that?” “Where even AM I?!” All these questions are presented to you as you play, and BotW gives you the toolset to answer them however you'd like. That's great and all, but on the 2nd playthrough you already know the answers to most of those questions. It fades away, and you find yourself secretly asking “Okay when can this be over so I can get to the fun part?”
Quoting YouTubers is generally pretty cringy, but I think this one'll help my case a lil' further.
During Alpharad's 2nd playthrough of Super Mario Odyssey (you've probably heard of it, it's only the most popular game ever basically), he said “You know, I remember seeing this for the first time and being like ‘WOAH! This is awesome’ but now I already know what's going to happen, it's lost that special feeling”
Which is exactly how I feel, still an amazing game, and the mechanics alone are fun, but it'll never be as magical again, which while it saddens me that I'll remember this game as a part of my childhood for a while knowing that I'll never be able to feel about it the same way again, it's bittersweet. It had to have been great in the first place to have me feel this and it's just a game, a great one at that
The problem is that, although there's the illusion that you can make the game harder, in reality it's “How tedious do you want to make things?”, especially with combat
The Great Plateau was, again, perfect for this, since the enemy AI and health in correlation to your skill and arsenal were great. Sure, killing that red Bokoblin might almost break your weapon, but you get a new one, and killing that blue one may take 3 weapons before you finally kill it, but you get an even better weapon in return. Unfortunately later in the game (in fact, right after you jump off the Great Plateau) that balance has been ruined. Enemies don't get any new attacks as they become more difficult and become meat shields, and you break 2 good weapons to just get one mediocre one and maybe a couple of rupees worth of stuff?
You can limit yourself to stuff such as having only 3 hearts but in reality it'd just turn the game into a monster sized game of tag where you just run away every time in hope of survival instead of engaging in the combat
Plus the other challenges (limiting yourself to certain kinds of food, the Stasis thing), are essentially just annoying and require you to grind for things or spend more time than need be to get a certain thing done. The point would be for it to be more challenging or present a new skill ceiling, rather than have something take more time for the sake of taking more time
Last edited by braxbroscratcher (May 16, 2018 12:47:40)
My signature is kumquat proof.
But not tangerine pro-
nomnomnomnomnom
- go88
- Scratcher
96 posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
I totally understand the “loses its magic” thing. I haven't done a second playthrough, but I know if I did, I would constantly think “well the first time I did this” over and over again, and I think it would kind of kill the vibe.fine, no bows. use only stasis objects for ranged combat. You can use bows to hit objects in stasis, or create fires for updrafts, but you can't direct hit enemies with arrows. It's really funny anyway when you come by and see a fight, and then you just stand there as a crate comes out of nowhere and obliterates them.Aha, forgot to add that partYou could try doing really dumb stuff your second playthrough. Like for instance, ONLY travelling long distances with Stasis. Welp, it's basically been a year since I got this game, and ever since I beat it I've been planning to do a 2nd replay during my next summer break. It just start 1-2 weeks ago, so now is the time…
I avoided as much as I could on the game after beating the 2nd DLC pack, I wanted to go this remembering as little as possible, which was hard because MAN are those videos intriguing sometimes, but how does it hold up for me 2nd time through?
Short answer: I'm honestly not really sure
Which is a weird answer for a game I consider my favorite ever, right?
It can keep that title, but I think this is caused by something pretty surprising, which is…
It's not really meant to be replayed
The Great Plateau is still an amazing tutorial, I got off of it within an hour (even after taking the wrong route and spending about 10 minutes getting back) and even got some decent weapons to charge my way through. But after that, the magic wears off. Sure, after my 7 hours so far I've found 1-2 new things that give me that feeling I once had, but Breath of the Wild lost it's one tool that made it go from good to amazing.
The ability to make you ask questions
“How can I get there?” “What is that?” “Why would this be here” “Who's that?” “Where even AM I?!” All these questions are presented to you as you play, and BotW gives you the toolset to answer them however you'd like. That's great and all, but on the 2nd playthrough you already know the answers to most of those questions. It fades away, and you find yourself secretly asking “Okay when can this be over so I can get to the fun part?”
Quoting YouTubers is generally pretty cringy, but I think this one'll help my case a lil' further.
During Alpharad's 2nd playthrough of Super Mario Odyssey (you've probably heard of it, it's only the most popular game ever basically), he said “You know, I remember seeing this for the first time and being like ‘WOAH! This is awesome’ but now I already know what's going to happen, it's lost that special feeling”
Which is exactly how I feel, still an amazing game, and the mechanics alone are fun, but it'll never be as magical again, which while it saddens me that I'll remember this game as a part of my childhood for a while knowing that I'll never be able to feel about it the same way again, it's bittersweet. It had to have been great in the first place to have me feel this and it's just a game, a great one at that
The problem is that, although there's the illusion that you can make the game harder, in reality it's “How tedious do you want to make things?”, especially with combat
The Great Plateau was, again, perfect for this, since the enemy AI and health in correlation to your skill and arsenal were great. Sure, killing that red Bokoblin might almost break your weapon, but you get a new one, and killing that blue one may take 3 weapons before you finally kill it, but you get an even better weapon in return. Unfortunately later in the game (in fact, right after you jump off the Great Plateau) that balance has been ruined. Enemies don't get any new attacks as they become more difficult and become meat shields, and you break 2 good weapons to just get one mediocre one and maybe a couple of rupees worth of stuff?
You can limit yourself to stuff such as having only 3 hearts but in reality it'd just turn the game into a monster sized game of tag where you just run away every time in hope of survival instead of engaging in the combat
Plus the other challenges (limiting yourself to certain kinds of food, the Stasis thing), are essentially just annoying and require you to grind for things or spend more time than need be to get a certain thing done. The point would be for it to be more challenging or present a new skill ceiling, rather than have something take more time for the sake of taking more time
Lego City Undercover is a good game go play it
- go88
- Scratcher
96 posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
also, SO HAPPY they're releasing the art book in the US
Lego City Undercover is a good game go play it
- -ColorMaster-
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
Exactly, just not a game meant to be played over again, which is fine in it's own right and doesn't detract from what it wasI totally understand the “loses its magic” thing. I haven't done a second playthrough, but I know if I did, I would constantly think “well the first time I did this” over and over again, and I think it would kind of kill the vibe.fine, no bows. use only stasis objects for ranged combat. You can use bows to hit objects in stasis, or create fires for updrafts, but you can't direct hit enemies with arrows. It's really funny anyway when you come by and see a fight, and then you just stand there as a crate comes out of nowhere and obliterates them.Aha, forgot to add that partYou could try doing really dumb stuff your second playthrough. Like for instance, ONLY travelling long distances with Stasis. Welp, it's basically been a year since I got this game, and ever since I beat it I've been planning to do a 2nd replay during my next summer break. It just start 1-2 weeks ago, so now is the time…
I avoided as much as I could on the game after beating the 2nd DLC pack, I wanted to go this remembering as little as possible, which was hard because MAN are those videos intriguing sometimes, but how does it hold up for me 2nd time through?
Short answer: I'm honestly not really sure
Which is a weird answer for a game I consider my favorite ever, right?
It can keep that title, but I think this is caused by something pretty surprising, which is…
It's not really meant to be replayed
The Great Plateau is still an amazing tutorial, I got off of it within an hour (even after taking the wrong route and spending about 10 minutes getting back) and even got some decent weapons to charge my way through. But after that, the magic wears off. Sure, after my 7 hours so far I've found 1-2 new things that give me that feeling I once had, but Breath of the Wild lost it's one tool that made it go from good to amazing.
The ability to make you ask questions
“How can I get there?” “What is that?” “Why would this be here” “Who's that?” “Where even AM I?!” All these questions are presented to you as you play, and BotW gives you the toolset to answer them however you'd like. That's great and all, but on the 2nd playthrough you already know the answers to most of those questions. It fades away, and you find yourself secretly asking “Okay when can this be over so I can get to the fun part?”
Quoting YouTubers is generally pretty cringy, but I think this one'll help my case a lil' further.
During Alpharad's 2nd playthrough of Super Mario Odyssey (you've probably heard of it, it's only the most popular game ever basically), he said “You know, I remember seeing this for the first time and being like ‘WOAH! This is awesome’ but now I already know what's going to happen, it's lost that special feeling”
Which is exactly how I feel, still an amazing game, and the mechanics alone are fun, but it'll never be as magical again, which while it saddens me that I'll remember this game as a part of my childhood for a while knowing that I'll never be able to feel about it the same way again, it's bittersweet. It had to have been great in the first place to have me feel this and it's just a game, a great one at that
The problem is that, although there's the illusion that you can make the game harder, in reality it's “How tedious do you want to make things?”, especially with combat
The Great Plateau was, again, perfect for this, since the enemy AI and health in correlation to your skill and arsenal were great. Sure, killing that red Bokoblin might almost break your weapon, but you get a new one, and killing that blue one may take 3 weapons before you finally kill it, but you get an even better weapon in return. Unfortunately later in the game (in fact, right after you jump off the Great Plateau) that balance has been ruined. Enemies don't get any new attacks as they become more difficult and become meat shields, and you break 2 good weapons to just get one mediocre one and maybe a couple of rupees worth of stuff?
You can limit yourself to stuff such as having only 3 hearts but in reality it'd just turn the game into a monster sized game of tag where you just run away every time in hope of survival instead of engaging in the combat
Plus the other challenges (limiting yourself to certain kinds of food, the Stasis thing), are essentially just annoying and require you to grind for things or spend more time than need be to get a certain thing done. The point would be for it to be more challenging or present a new skill ceiling, rather than have something take more time for the sake of taking more time
Some games seem to be meant to be played over, commonly because they're meant to just be plain fun instead of meaning something. Shovel Knight: Specter of Torment is a great example for this. After your first time it can be beaten in an afternoon and it's still just as fun every time because the movement and level design are the fun parts. Games based of surprises (still a great tactic), which is essentially every RPG (not JRPG, I'm just meaning games like Zelda and all that) uses are going to suffer because of that. It builds a better first time but a worse second time, in a way
Just a baseball nerd with an absurdist sense of humor.
creator of more than 7 posts, each one stupider than the one before
- -ColorMaster-
- Scratcher
1000+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
After almost a full year, I finally changed my desktop background:
Just a baseball nerd with an absurdist sense of humor.
creator of more than 7 posts, each one stupider than the one before
- lachlanatbakewell
- Scratcher
500+ posts
The Legend of Zelda: Breath of the Wild *Spoiler Warning*
nice
Just a weirdo who chills here from time to time.