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- Gameboyadvancefan
-
52 posts
3d projects
Hey i,m new to scratch. And i want to make 3d gams. I hope someboy can tell this.
Regards Gameboyadvancefan
Regards Gameboyadvancefan
- deck26
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1000+ posts
3d projects
If you're new to Scratch 3D may be too ambitious. Look inside other 3D projects and if you still want to try do as much as you can and ask for help when you have something more specific to ask.
- Th3DiamondMin3craft
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100+ posts
3d projects
3D projects are based around pen, and are VERY advanced. It might be too much of a leap if you wanna make 3D projects right away.
Last edited by Th3DiamondMin3craft (March 16, 2018 10:38:15)
- S_Tutorials
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13 posts
3d projects
There are many types of 3d games you could make:
In most 3d games, you can move and look around the 3d world. However, the simplest of 3d games only have movement, which means you cannot look around in different directions. This is called 2.5d, but it is a good place to start, as it does not require pen, only sprites. Here is a great example: link
To be able to look around in multiple directions, you cannot use sprites, you need pen. This might be slightly harder, as it requires basic knowledge of trigonometry and using the pen blocks, but this user: link has many helpful tutorials on pen and 3d games that might help you.
The method used above, can be used to create ‘full’ 3d projects, in which the player can look around and rotate in every direction. However the method is very limited, because it becomes very slow for scratch if you want filled objects, and textures are impossible.
So, the best method to use in scratch is called ray casting. It is a method of faking 3d, and works well on scratch, because the processing is done on a 2d map. Here is an example of 3d game that uses ray casting: link It can even support basic textures. However, this is not ‘full’ 3d, because you cannot actually look in all directions and all walls are of similar shape and size, but it is best suited for a very slow programming language like scratch. The scratch wiki has an article on ray casting that might help you: link
Keep in mind that due to scratch's slow speed, 3d is very limited, but I hope this helped
In most 3d games, you can move and look around the 3d world. However, the simplest of 3d games only have movement, which means you cannot look around in different directions. This is called 2.5d, but it is a good place to start, as it does not require pen, only sprites. Here is a great example: link
To be able to look around in multiple directions, you cannot use sprites, you need pen. This might be slightly harder, as it requires basic knowledge of trigonometry and using the pen blocks, but this user: link has many helpful tutorials on pen and 3d games that might help you.
The method used above, can be used to create ‘full’ 3d projects, in which the player can look around and rotate in every direction. However the method is very limited, because it becomes very slow for scratch if you want filled objects, and textures are impossible.
So, the best method to use in scratch is called ray casting. It is a method of faking 3d, and works well on scratch, because the processing is done on a 2d map. Here is an example of 3d game that uses ray casting: link It can even support basic textures. However, this is not ‘full’ 3d, because you cannot actually look in all directions and all walls are of similar shape and size, but it is best suited for a very slow programming language like scratch. The scratch wiki has an article on ray casting that might help you: link
Keep in mind that due to scratch's slow speed, 3d is very limited, but I hope this helped

Last edited by S_Tutorials (March 16, 2018 13:07:49)
- Gameboyadvancefan
-
52 posts
3d projects
Hey I maked an 3d minecraft Game. With help from an video on youtube ( McGuy) Check it out https://scratch.mit.edu/projects/210465192/
And thanks for you info
And thanks for you info
- Gameboyadvancefan
-
52 posts
3d projects
Thanks for your help There are many types of 3d games you could make:
In most 3d games, you can move and look around the 3d world. However, the simplest of 3d games only have movement, which means you cannot look around in different directions. This is called 2.5d, but it is a good place to start, as it does not require pen, only sprites. Here is a great example: link
To be able to look around in multiple directions, you cannot use sprites, you need pen. This might be slightly harder, as it requires basic knowledge of trigonometry and using the pen blocks, but this user: link has many helpful tutorials on pen and 3d games that might help you.
The method used above, can be used to create ‘full’ 3d projects, in which the player can look around and rotate in every direction. However the method is very limited, because it becomes very slow for scratch if you want filled objects, and textures are impossible.
So, the best method to use in scratch is called ray casting. It is a method of faking 3d, and works well on scratch, because the processing is done on a 2d map. Here is an example of 3d game that uses ray casting: link It can even support basic textures. However, this is not ‘full’ 3d, because you cannot actually look in all directions and all walls are of similar shape and size, but it is best suited for a very slow programming language like scratch. The scratch wiki has an article on ray casting that might help you: link
Keep in mind that due to scratch's slow speed, 3d is very limited, but I hope this helped
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