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- Sevinj08
-
Scratcher
5 posts
How can i store link to object(sprite)?
Hi. I want to have a lot of sprites and only active one should move and perform actions.
How can I store link to active sprite(to pass him command)? Or there are another way to do it?
How can I store link to active sprite(to pass him command)? Or there are another way to do it?
- deck26
-
Scratcher
1000+ posts
How can i store link to object(sprite)?
Perhaps use a variable broadcast - eg
broadcast (activate-sprite)So if the variable is set to go-sprite1 and only sprite1 has a ‘when I receive go-sprite1’ then that is what will respond. Change the variable to give a different broadcast.
- Sevinj08
-
Scratcher
5 posts
How can i store link to object(sprite)?
Perhaps use a variable broadcast - egbroadcast (activate-sprite)So if the variable is set to go-sprite1 and only sprite1 has a ‘when I receive go-sprite1’ then that is what will respond. Change the variable to give a different broadcast.
Thank you very much. Sounds good for me.
- ParadoxScratching
-
Scratcher
100+ posts
How can i store link to object(sprite)?
There is a much easier way to do it. Just do the command to the only sprite that does that, then execute the others as a clone.
- Sevinj08
-
Scratcher
5 posts
How can i store link to object(sprite)?
There is a much easier way to do it. Just do the command to the only sprite that does that, then execute the others as a clone.I didn't fully understand you. Can you explain a little?
- ParadoxScratching
-
Scratcher
100+ posts
How can i store link to object(sprite)?
when green flag clicked
execution
repeat (n)
create clone of [myself v]
end
when I start as a clone
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