Discuss Scratch

PintOfMilk
Scratcher
1000+ posts

Shadowlands RPG by LocoHouse

Locomule wrote:

More updates..
-Fixed an object editor problem that automatically added new objects layered behind existing object on the screen
This raises an issue.. layering objects while creating a map. Right now, if you start creating a map by placing the farthest (highest Y position) objects first, most things layer fine. But that isn't the most intuitive way to draw a map. So there are 2 fixes that come to mind..
1-adding the ability to raise or lower a single objects layer that it gets spawned in when a map is drawn. The problem with this is we have two kinds of map objects, blockers and passers and right now blockers gets stamped first, then passers, so you can't make a passer go behind a blocker
2-the big solution is to add something we mentioned back at the beginning of this project, a layering system consisting of the background layer, then a layer on top of that (the player's layer) then a third layer above all other layers. The benefit is mappers have total control over object layering. The downside is a chunk of code dedicated to drawing each game screen in this way.

so.. For now, we will stick with the current method. If it becomes a big issue, I will add 1. from above and if we have room left once the basic code is done, we may implement the full blown layering system from 2. See, your cool ideas aren't the only ones on hold. I have quite a few myself but sticking to the plan of “simple first” will ensure the development on this game actually reaches an end, and a good one at that

-added 3 trees, more outdoor assets on the way
-added the zuwel's custom theme music
-did a little work on the splash screen (added Oblivion coming through a rift)
-started a .pdf compilation file on my pc of Shall0w's graphic assets so I can create more in Shall0w's style
-I still want to get the door code finished first, but I have what I think will be a great idea for the GUI. I'm going to make the rectangle of solid black around the game screen into a separate layer that floats above everything else. The screen won't look any different but mappers will be able to place objects that run off the edges of maps but will not overlap the black area. This should allow us to create more natural looking maps than having to place every object inside the black border (think of roof tops, trees, etc)
Pretty cool!


Does n!+1=m^2 have interger solutions apart from n=4,5,7?
Locomule
Scratcher
1000+ posts

Shadowlands RPG by LocoHouse

Thanks and I agree! It wouldn't be anything without all the work everyone has contributed so far, so it is only gonna get better and better.
BirdLover198
Scratcher
100+ posts

Shadowlands RPG by LocoHouse

So, I was showing my brother the characters, and I looked through our forum pages and found out about most of them, but I never found out our Necromancer's name. What is it?

Last edited by BirdLover198 (Feb. 15, 2018 21:54:49)



This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
Locomule
Scratcher
1000+ posts

Shadowlands RPG by LocoHouse

Shall0w who was the lead on both the artwork and the story for this project said they won't be on Scratch much anymore, so this project may get reconfigured.
PintOfMilk
Scratcher
1000+ posts

Shadowlands RPG by LocoHouse

Locomule wrote:

Shall0w who was the lead on both the artwork and the story for this project said they won't be on Scratch much anymore, so this project may get reconfigured.
Let's cancel it.


Does n!+1=m^2 have interger solutions apart from n=4,5,7?
BirdLover198
Scratcher
100+ posts

Shadowlands RPG by LocoHouse

WHAT? Cancel????? After all we've done???? No way!!! But it's too bad about Shal0w he was a great story teller


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
Shall0w
Scratcher
100+ posts

Shadowlands RPG by LocoHouse

BirdLover198 wrote:

WHAT? Cancel????? After all we've done???? No way!!! But it's too bad about Shal0w he was a great story teller
No, sorry, I'll be on like every 3-5 days. I think that we'd be able to continue at around the same rate that way.

Last edited by Shall0w (Feb. 21, 2018 15:56:22)


A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
Locomule
Scratcher
1000+ posts

Shadowlands RPG by LocoHouse

Locomule
Scratcher
1000+ posts

Shadowlands RPG by LocoHouse

As for Shadowlands, I added a border overlay so mappers can map outside the visible boundary (see house and trees on second map) and footstep sounds when the player walks. For now there is only one sound. Using more than one (grass, wood, water, etc) poses an interesting problem since our terrain is in our background costume. Off the top of my head, my solution is to limit maps to 2 walking sounds per map. Each map would have a main map sound and a secondary that would be triggered by another vector layer like our boundary collision layer. So if it was a beach scene, the main sound would be walking on sand and the secondary sound triggered by the sound collision layer would be water. But as with most systems, this one is still a ways off from being coded if it gets added at all.
BirdLover198
Scratcher
100+ posts

Shadowlands RPG by LocoHouse

nice.


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!
zuwel
Scratcher
500+ posts

Shadowlands RPG by LocoHouse

Hey, how are things going right now with the game?

Locomule
Scratcher
1000+ posts

Shadowlands RPG by LocoHouse

As far as I can tell Shall0w hasn't been on Scratch for a month. So either we redo the story and graphics and move on without Shall0w or else I really don't know how else to proceed?
BirdLover198
Scratcher
100+ posts

Shadowlands RPG by LocoHouse

hmm, this is pretty bad, as the story line was well written, and we would be losing a great story. Idk what to do though…


This is Jeff, protector of my currently unknown signature.
He seems a little suspicious of you at the moment

Vector artist for LocoHouse!

Powered by DjangoBB