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- jadensasim
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51 posts
Sprite parenting
I think a good idea for scratch would be to add parenting to the sprites. Something like
PARENT
/ \
child child
For example, lets say im making a sprite for a person.
PersonSprite
/ \
bodysprite headsprite
PARENT
/ \
child child
For example, lets say im making a sprite for a person.
PersonSprite
/ \
bodysprite headsprite
- Charles12310
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1000+ posts
Sprite parenting
Roblox will sue Scratch if this gets added.
Last edited by Charles12310 (Jan. 6, 2018 03:21:52)
- I-Iz-A-Litten
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1000+ posts
Sprite parenting
Wat? Roblox will sue Scratch if this gets added.
Also, (to OP) can you actually explain a bit more about what this is?
- Charles12310
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1000+ posts
Sprite parenting
Roblox has a setup of parents/childs like this. It is not right to copy what others developed unless it is usual in other software. (I think.)Wat? Roblox will sue Scratch if this gets added.
Also, (to OP) can you actually explain a bit more about what this is?
- MathlyCat
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1000+ posts
Sprite parenting
Simple computing concepts are not held under any sort of copyright. If what you said was true the guys who made Simula would be sueing a lot of company's and things. Just because one person has done something does not qualify it as their own creation.Roblox has a setup of parents/childs like this. It is not right to copy what others developed unless it is usual in other software. (I think.)Wat? Roblox will sue Scratch if this gets added.
Also, (to OP) can you actually explain a bit more about what this is?
- _nix
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1000+ posts
Sprite parenting
So does, like, Flash. And tons of other programs. Like MathlyCat said, it's just a concept; and it's used all over the place, so Roblox definitely doesn't own it.Roblox has a setup of parents/childs like this. It is not right to copy what others developed unless it is usual in other software. (I think.)Wat? Roblox will sue Scratch if this gets added.
- CropFarmer
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16 posts
Sprite parenting
Support, i guess..
Maybe there's new blocks to like check the parent sprites' children.
Maybe there's new blocks to like check the parent sprites' children.
- hedgehog_blue
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1000+ posts
Sprite parenting
An alternative to this suggestion is to have different clones, or just multiple sprites interacting. Maybe you should go into some more detail about how this would be a useful feature.
- I-Iz-A-Litten
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1000+ posts
Sprite parenting
So does, like, Flash. And tons of other programs. Like MathlyCat said, it's just a concept; and it's used all over the place, so Roblox definitely doesn't own it.Roblox has a setup of parents/childs like this. It is not right to copy what others developed unless it is usual in other software. (I think.)Wat? Roblox will sue Scratch if this gets added.
yeah, as long as Roblox doesn't file a patent for it we should be fine if this gets added.
- -ShadowOfTheFuture-
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1000+ posts
Sprite parenting
Can you elaborate more on what “sprite parenting” is? I'm not clear on what you're talking about.
- Sheep_maker
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1000+ posts
Sprite parenting
I believe the term “parent” is already used in Scratch when talking about clones; “parent” refers to the cloner.
- Sigton
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1000+ posts
Sprite parenting
In that case, roblox should also sue the creators of most of the worlds programming languages for having parent/child constructs between their objects. Roblox has a setup of parents/childs like this. It is not right to copy what others developed unless it is usual in other software. (I think.)
Traditionally a child inherits the attributes and methods of a parent, but can have its own individual properties too. Can you elaborate more on what “sprite parenting” is? I'm not clear on what you're talking about.
Sigton
Last edited by Sigton (Jan. 7, 2018 13:28:47)
- jadensasim
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51 posts
Sprite parenting
Roblox has a setup of parents/childs like this. It is not right to copy what others developed unless it is usual in other software. (I think.)Wat? Roblox will sue Scratch if this gets added.
Also, (to OP) can you actually explain a bit more about what this is?
Regular programming has parent/child setup. Roblox is just going with regular programming.
- jadensasim
-
51 posts
Sprite parenting
I believe the term “parent” is already used in Scratch when talking about clones; “parent” refers to the cloner.
The clone isn't what im referring too, though. When i use Unity (or any game engine for that matter) there's a parent sprite/object with child sprites. Like for a game i'm working on in unity, Cassandra is a whole object. But she has multiple parts. Her clothes, parts etc etc are the child objects, “Cassandra” is tje parent.
- C0030310
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16 posts
Sprite parenting
I believe the term “parent” is already used in Scratch when talking about clones; “parent” refers to the cloner.
The clone isn't what im referring too, though. When i use Unity (or any game engine for that matter) there's a parent sprite/object with child sprites. Like for a game i'm working on in unity, Cassandra is a whole object. But she has multiple parts. Her clothes, parts etc etc are the child objects, “Cassandra” is tje parent.
I do agree with both of y'all cuz I do use cloning of a makeshift way to have a sprite have children sprites. But if they did add children sprites to normal sprites, which would in this theoretical update would be called parent sprites if they had a children sprite, it would make it a whole ton easier to add hitboxes and animations to sprites.
- SonicFanX123_321
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1000+ posts
Sprite parenting
necropost, this post is 4 years oldI believe the term “parent” is already used in Scratch when talking about clones; “parent” refers to the cloner.
The clone isn't what im referring too, though. When i use Unity (or any game engine for that matter) there's a parent sprite/object with child sprites. Like for a game i'm working on in unity, Cassandra is a whole object. But she has multiple parts. Her clothes, parts etc etc are the child objects, “Cassandra” is tje parent.
I do agree with both of y'all cuz I do use cloning of a makeshift way to have a sprite have children sprites. But if they did add children sprites to normal sprites, which would in this theoretical update would be called parent sprites if they had a children sprite, it would make it ne whole ton easier to add hitboxes and animations to sprites.
- -Valtren-
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1000+ posts
Sprite parenting
you're also necropostingnecropost, this post is 4 years oldI believe the term “parent” is already used in Scratch when talking about clones; “parent” refers to the cloner.
The clone isn't what im referring too, though. When i use Unity (or any game engine for that matter) there's a parent sprite/object with child sprites. Like for a game i'm working on in unity, Cassandra is a whole object. But she has multiple parts. Her clothes, parts etc etc are the child objects, “Cassandra” is tje parent.
I do agree with both of y'all cuz I do use cloning of a makeshift way to have a sprite have children sprites. But if they did add children sprites to normal sprites, which would in this theoretical update would be called parent sprites if they had a children sprite, it would make it ne whole ton easier to add hitboxes and animations to sprites.
anyway something doesn't that add on to the discussion is a necropost ig
this would be an interesting thing to have though
blender has parenting and basically what that does is it makes the child object rotate and move with the parented object
here's an example:

the smoke emitter is parented to the arm so it moves with the arm
#smokeysmokemansupremacy
Last edited by -Valtren- (Aug. 30, 2022 13:57:47)
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