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- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Graveyard Guardian
Gameplay: Level 1 ~ At first the game seems fun. Different kinds of bullets you can use to fight various enemies in a few different places. It is, at least until the boss comes up. The crooked man is a huge difficulty leap. Enemies go from a couple of shots to kill to 100. The crooked man is a very hard and boring boss. It took me a lot of tries to beat him, but I finally did. You can get better upgrades but you can only go from 100 to 34 shots to defeat the crooked man, which takes 5 or 6 games of getting up to the crooked man to even get an upgrade. This drains all of the fun out of playing the game.
Level 2 ~ I like what you did with the demons. They are a decent challenge and they are what I think the funnest part of the game. I like how you stacked demons on top of each other to make them shoot larger fireballs. Other than that this level is hard. At this point the only enemies that provided a challenge you had you use strategy to beat were the demons and every other enemy felt boring. Then there is the fact I accidentally pressed green flag…
Retry ~ I was ready to give up on the game and end my review here because of the difficulty. However after trying again the game was much easier. Yet again maybe it had to with the fact I instantly gave myself enough points for the mega glob bullet. I got up to Friday. They were very hard at first, however they became a pushover after switching to reverse bullets.
Level 3 ~ The skeletons give me some trouble, but they are doable. However the witches hard either extremely hard or a pushover. At first I tried backing away, but that made them spawn a skeleton. The skeleton was chasing me, so I had to run away from the skeleton and fight the witch. However this made more skeletons appear until I was running away from a large mob of skeletons, and every time I tried to hurt the witch they would just protect themselves with a skeleton. I then learned that you were not suppost to run away from witches. That would have been nice to know before. This made the witch extremely easy to defeat. Slenderman was an easy and extremely boring boss. You just had to shoot him until he got close then you ran away and repeated. To be honest the witches and the Crooked man were both harder than Slenderman.
Endless ~ I got to wave two, then the witches killed me.
Controls ~ These are good controls for the game. I like how you added WASD and arrow key support. I suggest letting it so you go backwards when pressing the back/S key. The weapon control was good, however I rarely found myself switching weapons.
Scizors: So I heard Scizors don't like you, well guess what I have!
Well I heard this Scizor still has some king sized candy bars left over from Halloween so maybe the two of you can talk out your differences… Wait wrong kind of scissors.
Shops: For the potion shop you have it so you unlock different potions as you defeat different enemies which I think is pretty balanced. The bullet shop I think is a mess. You have to grind to get better bullets, so you can defeat the Crooked man easier, however after that you got the highest damage dealing bullet, the mega glob bullet. The only other bullet I found useful is the reverse bullet to beat Friday. I think you should let people see the descriptions of the bullets before buying them as that would take out some grinding for points to spend on bullets that you aren't going to use.
Bosses The bosses are boring. The Crooked man is hard, Friday can be hard or easy depending on your strategy, and Slenderman is easy. There is a difference between a boss that is grindy hard and a boss that is hard, the Crooked man is grindy hard. All of the bosses are one trick ponies with large health bars that lead to very boring fights. I understand this for endless mode, but this makes the bosses an absolute chore during the levels. Don't be afraid to give the bosses some more attacks. Also scale the health bar to how many times the bosses you think should be hit. I suggest writing down on a piece of paper exactly how you think the boss battles should play out, the attacks, dodging the attacks and hitting the boss, then implement that into the boss's attacks on loop just in case someone makes a wrong move somewhere.
Spookyness: This game is pretty scary. After pressing the green flag I raged, so I tried to increase how much damage the bullets would do. It seemed to work on everyone but the Crooked man so I looked inside the game's code and clicked on his health. However after I did the game froze so I closed the tab. However the menu music kept playing. The rest of my tabs also froze. With things looking bleak I closed the window, and then the battle music started playing even though the entire window was closed. It lasted for a few seconds. This game beat my computer. I almost gave up right there…
Music: I liked the music and thought it was fitting. I suggest adding a different song to each area as after hearing the same song for a while it starts to get tiring. I also suggest adding in a boss fight song to boost the mood during boss fights, except when in endless mode.
Overall: This game seems like a fun concept, however it is very frustrating due to the difficulty that mostly comes from the Crooked man difficultly spike, and not knowing what to do. You really need to redo the bosses as right now it is pretty much survive the same attack for a long period of time. I give this project a 6/10 for being a game with a good concept on paper, and looks well made however is hindered by boss battles being very boring and difficulty that is likely to drive many people off.
Gameplay: Level 1 ~ At first the game seems fun. Different kinds of bullets you can use to fight various enemies in a few different places. It is, at least until the boss comes up. The crooked man is a huge difficulty leap. Enemies go from a couple of shots to kill to 100. The crooked man is a very hard and boring boss. It took me a lot of tries to beat him, but I finally did. You can get better upgrades but you can only go from 100 to 34 shots to defeat the crooked man, which takes 5 or 6 games of getting up to the crooked man to even get an upgrade. This drains all of the fun out of playing the game.
Level 2 ~ I like what you did with the demons. They are a decent challenge and they are what I think the funnest part of the game. I like how you stacked demons on top of each other to make them shoot larger fireballs. Other than that this level is hard. At this point the only enemies that provided a challenge you had you use strategy to beat were the demons and every other enemy felt boring. Then there is the fact I accidentally pressed green flag…
Retry ~ I was ready to give up on the game and end my review here because of the difficulty. However after trying again the game was much easier. Yet again maybe it had to with the fact I instantly gave myself enough points for the mega glob bullet. I got up to Friday. They were very hard at first, however they became a pushover after switching to reverse bullets.
Level 3 ~ The skeletons give me some trouble, but they are doable. However the witches hard either extremely hard or a pushover. At first I tried backing away, but that made them spawn a skeleton. The skeleton was chasing me, so I had to run away from the skeleton and fight the witch. However this made more skeletons appear until I was running away from a large mob of skeletons, and every time I tried to hurt the witch they would just protect themselves with a skeleton. I then learned that you were not suppost to run away from witches. That would have been nice to know before. This made the witch extremely easy to defeat. Slenderman was an easy and extremely boring boss. You just had to shoot him until he got close then you ran away and repeated. To be honest the witches and the Crooked man were both harder than Slenderman.
Endless ~ I got to wave two, then the witches killed me.
Controls ~ These are good controls for the game. I like how you added WASD and arrow key support. I suggest letting it so you go backwards when pressing the back/S key. The weapon control was good, however I rarely found myself switching weapons.
Scizors: So I heard Scizors don't like you, well guess what I have!

Shops: For the potion shop you have it so you unlock different potions as you defeat different enemies which I think is pretty balanced. The bullet shop I think is a mess. You have to grind to get better bullets, so you can defeat the Crooked man easier, however after that you got the highest damage dealing bullet, the mega glob bullet. The only other bullet I found useful is the reverse bullet to beat Friday. I think you should let people see the descriptions of the bullets before buying them as that would take out some grinding for points to spend on bullets that you aren't going to use.
Bosses The bosses are boring. The Crooked man is hard, Friday can be hard or easy depending on your strategy, and Slenderman is easy. There is a difference between a boss that is grindy hard and a boss that is hard, the Crooked man is grindy hard. All of the bosses are one trick ponies with large health bars that lead to very boring fights. I understand this for endless mode, but this makes the bosses an absolute chore during the levels. Don't be afraid to give the bosses some more attacks. Also scale the health bar to how many times the bosses you think should be hit. I suggest writing down on a piece of paper exactly how you think the boss battles should play out, the attacks, dodging the attacks and hitting the boss, then implement that into the boss's attacks on loop just in case someone makes a wrong move somewhere.
Spookyness: This game is pretty scary. After pressing the green flag I raged, so I tried to increase how much damage the bullets would do. It seemed to work on everyone but the Crooked man so I looked inside the game's code and clicked on his health. However after I did the game froze so I closed the tab. However the menu music kept playing. The rest of my tabs also froze. With things looking bleak I closed the window, and then the battle music started playing even though the entire window was closed. It lasted for a few seconds. This game beat my computer. I almost gave up right there…
Music: I liked the music and thought it was fitting. I suggest adding a different song to each area as after hearing the same song for a while it starts to get tiring. I also suggest adding in a boss fight song to boost the mood during boss fights, except when in endless mode.
Overall: This game seems like a fun concept, however it is very frustrating due to the difficulty that mostly comes from the Crooked man difficultly spike, and not knowing what to do. You really need to redo the bosses as right now it is pretty much survive the same attack for a long period of time. I give this project a 6/10 for being a game with a good concept on paper, and looks well made however is hindered by boss battles being very boring and difficulty that is likely to drive many people off.
- ccrfo
-
28 posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Is Graveyard Guardian appropriate for young children????? Isn't Scratch supposed to be a kids and teen and adult and elderly or baby??????
Kids can get scared if they find an inappropriate game on scratch….. I am gonna see……
Kids can get scared if they find an inappropriate game on scratch….. I am gonna see……
- pbro
-
100+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Graveyard GuardianYeah, I put the mega glob bullets in the beginning so you wouldn't have to grind as much in the beginning. Wait the crooked man is hard, what do you mean XD? Have you tried spiderweb bullets and only attacking when he jumpes, they take out his mice pretty quickly. In fact I though I nerfed him so much that you could easily kill him with a regular glob bullet. Ha, you found out how to kill witches. I thought nobody would find that out. Thanks for the review! I totally forgot about multiple boss attacks. I'll see if I could do it next time.
Gameplay: Level 1 ~ At first the game seems fun. Different kinds of bullets you can use to fight various enemies in a few different places. It is, at least until the boss comes up. The crooked man is a huge difficulty leap. Enemies go from a couple of shots to kill to 100. The crooked man is a very hard and boring boss. It took me a lot of tries to beat him, but I finally did. You can get better upgrades but you can only go from 100 to 34 shots to defeat the crooked man, which takes 5 or 6 games of getting up to the crooked man to even get an upgrade. This drains all of the fun out of playing the game.
Level 2 ~ I like what you did with the demons. They are a decent challenge and they are what I think the funnest part of the game. I like how you stacked demons on top of each other to make them shoot larger fireballs. Other than that this level is hard. At this point the only enemies that provided a challenge you had you use strategy to beat were the demons and every other enemy felt boring. Then there is the fact I accidentally pressed green flag…
Retry ~ I was ready to give up on the game and end my review here because of the difficulty. However after trying again the game was much easier. Yet again maybe it had to with the fact I instantly gave myself enough points for the mega glob bullet. I got up to Friday. They were very hard at first, however they became a pushover after switching to reverse bullets.
Level 3 ~ The skeletons give me some trouble, but they are doable. However the witches hard either extremely hard or a pushover. At first I tried backing away, but that made them spawn a skeleton. The skeleton was chasing me, so I had to run away from the skeleton and fight the witch. However this made more skeletons appear until I was running away from a large mob of skeletons, and every time I tried to hurt the witch they would just protect themselves with a skeleton. I then learned that you were not suppost to run away from witches. That would have been nice to know before. This made the witch extremely easy to defeat. Slenderman was an easy and extremely boring boss. You just had to shoot him until he got close then you ran away and repeated. To be honest the witches and the Crooked man were both harder than Slenderman.
Endless ~ I got to wave two, then the witches killed me.
Controls ~ These are good controls for the game. I like how you added WASD and arrow key support. I suggest letting it so you go backwards when pressing the back/S key. The weapon control was good, however I rarely found myself switching weapons.
Scizors: So I heard Scizors don't like you, well guess what I have!Well I heard this Scizor still has some king sized candy bars left over from Halloween so maybe the two of you can talk out your differences… Wait wrong kind of scissors.
Shops: For the potion shop you have it so you unlock different potions as you defeat different enemies which I think is pretty balanced. The bullet shop I think is a mess. You have to grind to get better bullets, so you can defeat the Crooked man easier, however after that you got the highest damage dealing bullet, the mega glob bullet. The only other bullet I found useful is the reverse bullet to beat Friday. I think you should let people see the descriptions of the bullets before buying them as that would take out some grinding for points to spend on bullets that you aren't going to use.
Bosses The bosses are boring. The Crooked man is hard, Friday can be hard or easy depending on your strategy, and Slenderman is easy. There is a difference between a boss that is grindy hard and a boss that is hard, the Crooked man is grindy hard. All of the bosses are one trick ponies with large health bars that lead to very boring fights. I understand this for endless mode, but this makes the bosses an absolute chore during the levels. Don't be afraid to give the bosses some more attacks. Also scale the health bar to how many times the bosses you think should be hit. I suggest writing down on a piece of paper exactly how you think the boss battles should play out, the attacks, dodging the attacks and hitting the boss, then implement that into the boss's attacks on loop just in case someone makes a wrong move somewhere.
Spookyness: This game is pretty scary. After pressing the green flag I raged, so I tried to increase how much damage the bullets would do. It seemed to work on everyone but the Crooked man so I looked inside the game's code and clicked on his health. However after I did the game froze so I closed the tab. However the menu music kept playing. The rest of my tabs also froze. With things looking bleak I closed the window, and then the battle music started playing even though the entire window was closed. It lasted for a few seconds. This game beat my computer. I almost gave up right there…
Music: I liked the music and thought it was fitting. I suggest adding a different song to each area as after hearing the same song for a while it starts to get tiring. I also suggest adding in a boss fight song to boost the mood during boss fights, except when in endless mode.
Overall: This game seems like a fun concept, however it is very frustrating due to the difficulty that mostly comes from the Crooked man difficultly spike, and not knowing what to do. You really need to redo the bosses as right now it is pretty much survive the same attack for a long period of time. I give this project a 6/10 for being a game with a good concept on paper, and looks well made however is hindered by boss battles being very boring and difficulty that is likely to drive many people off.
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
It's 100% appropriate for Scratch. The Nightmare Before Christmas is scarier than this project, and that is a family movie. Did you even read the entire spookiness section? Is Graveyard Guardian appropriate for young children????? Isn't Scratch supposed to be a kids and teen and adult and elderly or baby??????
Kids can get scared if they find an inappropriate game on scratch….. I am gonna see……
Putting the mega glob bullets at the beginning was a very smart move. I did go in with spider web bullets however I didn't use that strategy to beat them. Still the Crooked man is hard as at first you have to find out how they attack. Then you have to attack them for a while while dodging the crooked mice which leaves a lot of room for error. It took me around 7-10 tries to beat the crooked man for the first time, and that is not even counting the time I played Graveyard Guardian before you asked me to review it. I feel like the Crooked man is just harder than Slenderman and Friday. Also I got how to defeat the witches by looking into the code. Witches can easily become the strongest enemy in the game if fought the wrong way. -snip-
Yeah, I put the mega glob bullets in the beginning so you wouldn't have to grind as much in the beginning. Wait the crooked man is hard, what do you mean XD? Have you tried spiderweb bullets and only attacking when he jumpes, they take out his mice pretty quickly. In fact I though I nerfed him so much that you could easily kill him with a regular glob bullet. Ha, you found out how to kill witches. I thought nobody would find that out. Thanks for the review! I totally forgot about multiple boss attacks. I'll see if I could do it next time.
- pbro
-
100+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I give this shop a :1/10 because of scissors, kidding here's your 10/10 sticker. because of your fast pace reviews, your humbleness XD, making people mad and happy at the same time which is pretty weird, and thank you for actually commenting on my profile. You're like the first shop that actually does that, anyways I'll see If I could get more people to visit this place.
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Thanks for your rating! I'll put that down as a I give this shop a :1/10 because of scissors, kidding here's your 10/10 sticker. because of your fast pace reviews, your humbleness XD, making people mad and happy at the same time which is pretty weird, and thank you for actually commenting on my profile. You're like the first shop that actually does that, anyways I'll see If I could get more people to visit this place.1/10 because scissors 10/10 XD
- girlsruless
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I would like a review!
Link to Project: https://scratch.mit.edu/projects/170879443/
Any sections you want me to review: all of it
Anything else: no
Link to Project: https://scratch.mit.edu/projects/170879443/
Any sections you want me to review: all of it
Anything else: no
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
OREO Clicker Game!!
Music: The music you picked for this is awesome. It fits what you are doing perfectly. Yes song I would like an Oreo. However after a few times it starts to get annoying hearing the same song over and over again. I'm just wondering where did you get this song from?
Visuals: The background is okay. I like how it is white with black circles around it, the colors of an Oreo. The art of the Oreo is lacking. I suggest redrawing it and making sure the filling stays as one section instead of it looking like you dabbled every color of the rainbow in the middle of two shapes. I suggest drawing a top circle, drawing a bottom circle, then placing the filling between them. I also suggest for the top Oreo part to write the words Oreo on it. I like how you made it so you dunk the Oreo into a glass of milk, however it starts looking glitchy if you rapidly click on the milk, which is something that is very likely going to happen.
Shop: The shop could use an expansion. I suggest making an Flavorings/or art, Oreo boosters and music section. In the Flavorings section there would be a section for the Oreo, the background, and the milk if you have unlocked it. Each one will bring up a list of different flavors you can buy which would change how things look. For the Oreo boosters there would be things such as the double click, triple click and glass of milk. For the music you would get to buy songs, and be able to play any songs that you bought. The song that plays now would be the default song, and it would be nice to be able to change the music after a while. You should make the shop buttons into vector.
Glitches: First of all the Oreo dunking into the milk when you click rapidly looks weird. When you click on the milk the World Oreos do not go up. Also you should make it, so you can not buy double and triple click again if you already have them.
What I would like to see: This clicker game feels very genetic. The most interesting thing about it is how the song is specific to Oreos. This clicker needs some kind of mechanic to make it more interesting. For example once in a clicker I saw that you could click with space, and hatch eggs. Your clicker needs something special to it to make it stand out.
Black and white coloring: The coloring is very unoriginal. Everyone uses 255,255,255 white and 0,0,0 black. You should spice things up a little bit with 254,255,255 white and 1,0,0 black. You did say to review all of it so I have to make sure I leave nothing out of it such as the colors.
Thumbnail: Your thumbnail needs some work. First of all you should make sure your thumbnail, sprite 10, shows. You should put an Oreo somewhere on it. Finally you should make the back parts on the thumbnail more smooth.
Overall: This is an above bare basics clicker game. This game allows you to change the filling of the Oreo, has visible milk and a very fitting song, but other than that it feels generic. I give this project a 4/10 for being a clicker game with okay art and small things that make it more than a basic clicker game.
Music: The music you picked for this is awesome. It fits what you are doing perfectly. Yes song I would like an Oreo. However after a few times it starts to get annoying hearing the same song over and over again. I'm just wondering where did you get this song from?
Visuals: The background is okay. I like how it is white with black circles around it, the colors of an Oreo. The art of the Oreo is lacking. I suggest redrawing it and making sure the filling stays as one section instead of it looking like you dabbled every color of the rainbow in the middle of two shapes. I suggest drawing a top circle, drawing a bottom circle, then placing the filling between them. I also suggest for the top Oreo part to write the words Oreo on it. I like how you made it so you dunk the Oreo into a glass of milk, however it starts looking glitchy if you rapidly click on the milk, which is something that is very likely going to happen.
Shop: The shop could use an expansion. I suggest making an Flavorings/or art, Oreo boosters and music section. In the Flavorings section there would be a section for the Oreo, the background, and the milk if you have unlocked it. Each one will bring up a list of different flavors you can buy which would change how things look. For the Oreo boosters there would be things such as the double click, triple click and glass of milk. For the music you would get to buy songs, and be able to play any songs that you bought. The song that plays now would be the default song, and it would be nice to be able to change the music after a while. You should make the shop buttons into vector.
Glitches: First of all the Oreo dunking into the milk when you click rapidly looks weird. When you click on the milk the World Oreos do not go up. Also you should make it, so you can not buy double and triple click again if you already have them.
What I would like to see: This clicker game feels very genetic. The most interesting thing about it is how the song is specific to Oreos. This clicker needs some kind of mechanic to make it more interesting. For example once in a clicker I saw that you could click with space, and hatch eggs. Your clicker needs something special to it to make it stand out.
Black and white coloring: The coloring is very unoriginal. Everyone uses 255,255,255 white and 0,0,0 black. You should spice things up a little bit with 254,255,255 white and 1,0,0 black. You did say to review all of it so I have to make sure I leave nothing out of it such as the colors.
Thumbnail: Your thumbnail needs some work. First of all you should make sure your thumbnail, sprite 10, shows. You should put an Oreo somewhere on it. Finally you should make the back parts on the thumbnail more smooth.
Overall: This is an above bare basics clicker game. This game allows you to change the filling of the Oreo, has visible milk and a very fitting song, but other than that it feels generic. I give this project a 4/10 for being a clicker game with okay art and small things that make it more than a basic clicker game.
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Bump entry 26: List of story telling tips
Here is where I will post tips on story telling when I make them.
Tips:
Plot feels
Characters
Changing mood
Developing ideas
I hope these help you tell the plot in your project better!
Here is where I will post tips on story telling when I make them.
Tips:
Plot feels
Characters
Changing mood
Developing ideas
I hope these help you tell the plot in your project better!
Last edited by muellly (March 26, 2018 22:12:43)
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Bump entry 27: Plot feels
Hello, today I will bump about giving a project feels. Feels is very important in a project with a story as it sparks emotions in the viewer of the project thus making it more memorable. One of the emotions you can try to create is sadness. When something sad happens if the audience cries or almost cries then it is successful. Another emotion is happiness. Getting someone to laugh or making them smile usually means it is successful however laughter is less sure sign as someone can just find something funny without caring about your project. The last feeling I'm going to cover in this bump is pride. This is an you did it feeling. You can usually do this when the player gets a reward you get for something difficult, or when they are watching the end credits. Having a mix of emotions is good for a project. If there is only sad moments people will grow bored of them as more sad moments oversaturate the plot. If there is only happy moments people may not take your project seriously. Just no matter what you do try not to create feelings of frustration and boredom. If someone becomes bored over how hard a boss is their emotions might all be spent trying to get past the boss thus lessening their reactions to what comes afterwards. Anyway that's all for this bump entry, bump you next time!
Hello, today I will bump about giving a project feels. Feels is very important in a project with a story as it sparks emotions in the viewer of the project thus making it more memorable. One of the emotions you can try to create is sadness. When something sad happens if the audience cries or almost cries then it is successful. Another emotion is happiness. Getting someone to laugh or making them smile usually means it is successful however laughter is less sure sign as someone can just find something funny without caring about your project. The last feeling I'm going to cover in this bump is pride. This is an you did it feeling. You can usually do this when the player gets a reward you get for something difficult, or when they are watching the end credits. Having a mix of emotions is good for a project. If there is only sad moments people will grow bored of them as more sad moments oversaturate the plot. If there is only happy moments people may not take your project seriously. Just no matter what you do try not to create feelings of frustration and boredom. If someone becomes bored over how hard a boss is their emotions might all be spent trying to get past the boss thus lessening their reactions to what comes afterwards. Anyway that's all for this bump entry, bump you next time!
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Bump entry 28: New item added.
I have added a new item to this shop. I am now giving advice on reviewing. In a way this is reviewing reviews XD. Anyway I hope to give other Scratchers advice, so they can give better feedback to others. That's all for this bump entry, bump you next time!
I have added a new item to this shop. I am now giving advice on reviewing. In a way this is reviewing reviews XD. Anyway I hope to give other Scratchers advice, so they can give better feedback to others. That's all for this bump entry, bump you next time!
- muellly
-
1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Bump entry 29: Reviewed two more projects!
I have reviewed two more projects since my last post about reviewing projects. Graveyard Guardian was hard to review. I found it hard to play the first time through. However because I had to go to bed I tried again the next day and I somehow gotten better at the game. Though that glitch that happened was creepy. Still I can't believe someone thought the game might have been to scary for Scratch just because I put in a spokyness section. It's like they read the header and the first sentence and posted. I'm not sure how a spooky glitch can make a game NSFS. The next project I reviewed was a cookie clicker. I got a lot of points from the auto click while typing. I turned off the sound in the tab while rating because listening for the same song for a hour? please no. However I went to listen to the song again and I thought there was something wrong with my headphones, it just turns out I muted the tab. XD That's all for this bump entry, bump you next time!
I have reviewed two more projects since my last post about reviewing projects. Graveyard Guardian was hard to review. I found it hard to play the first time through. However because I had to go to bed I tried again the next day and I somehow gotten better at the game. Though that glitch that happened was creepy. Still I can't believe someone thought the game might have been to scary for Scratch just because I put in a spokyness section. It's like they read the header and the first sentence and posted. I'm not sure how a spooky glitch can make a game NSFS. The next project I reviewed was a cookie clicker. I got a lot of points from the auto click while typing. I turned off the sound in the tab while rating because listening for the same song for a hour? please no. However I went to listen to the song again and I thought there was something wrong with my headphones, it just turns out I muted the tab. XD That's all for this bump entry, bump you next time!
- muellly
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1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Here is yet another bump for this thread. Man it's been a few days since I last bumped. Well hopefully I'll get some more orders soon!
- muellly
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1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Bump entry 30: Good characters
Today I am going to bump about what I would like to see in characterization in projects. I like to see characters that make the plot happen based on what they do instead of the plot deciding what the characters do. I like to see characters show their personalities. Having moments with feels is a great way to have people like the characters more. I feel that characters are a very important part of any plot, and good characters will make games much more enjoyable. Thanks to -Darcy- for the idea of this bump. That's all for this bump entry, bump you next time!
Today I am going to bump about what I would like to see in characterization in projects. I like to see characters that make the plot happen based on what they do instead of the plot deciding what the characters do. I like to see characters show their personalities. Having moments with feels is a great way to have people like the characters more. I feel that characters are a very important part of any plot, and good characters will make games much more enjoyable. Thanks to -Darcy- for the idea of this bump. That's all for this bump entry, bump you next time!
- muellly
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1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Bump entry 31: Harshness sections
Today I am going to bump about my opinion on harshness sections. To me I feel like they are not necessary. Just why would you not want an honest option on your project? If someone says no harshness at all you might as well put ‘10/10 perfect project’ because anything less than a ten would be harsh. I feel that reviews should state their true option of the project. Otherwise some major glaring flaws can't be pointed out as that would be harsh. Still what bothers me is that people thought up of harshness sections before detailness sections. You know, maybe I should bump about that next time.
Today I am going to bump about my opinion on harshness sections. To me I feel like they are not necessary. Just why would you not want an honest option on your project? If someone says no harshness at all you might as well put ‘10/10 perfect project’ because anything less than a ten would be harsh. I feel that reviews should state their true option of the project. Otherwise some major glaring flaws can't be pointed out as that would be harsh. Still what bothers me is that people thought up of harshness sections before detailness sections. You know, maybe I should bump about that next time.
- 2013animals
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100+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I'm just going to reply to this because a.) I want to state my opinion about yours and b.) because your shop is on the second page and maybe this will serve as a good bump. Bump entry 31: Harshness sections
Today I am going to bump about my opinion on harshness sections. To me I feel like they are not necessary. Just why would you not want an honest option on your project? If someone says no harshness at all you might as well put ‘10/10 perfect project’ because anything less than a ten would be harsh. I feel that reviews should state their true option of the project. Otherwise some major glaring flaws can't be pointed out as that would be harsh. Still what bothers me is that people thought up of harshness sections before detailness sections. You know, maybe I should bump about that next time.
I have a harshness section (though I kind of don't use it like that, I use it more like a guideline, not an instruction) on my review form thing because I (personally) think that it is necessary. I think a 10 would be honest, and it would help try and make it a lot better. A 1 would still be honest because seriously, if you want a review, shouldn't you want it to be honest?? It would not be as critical. You'd just have that information so you can improve and such, but it wouldn't be so detailed. I guess I use my harshness as a level of detail thing instead of as a how “unpleasantly rough or jarring to the senses” it is (Definition pulled from Dictionary.com). I feel like all shops use the word “harshness” when they really mean “level of detail of the review.”
When I review stuff, regardless of the harshness, I always do it honestly. I think all shops do that and they only use the harshness as a guideline on how detailed it should be.
- muellly
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1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
So harshness sections are level of detail sections in disuse? Never knew that. I personally think it's always good to give a ton of detail in reviews, so I guess that's why I see it as not necessary.I'm just going to reply to this because a.) I want to state my opinion about yours and b.) because your shop is on the second page and maybe this will serve as a good bump. Bump entry 31: Harshness sections
Today I am going to bump about my opinion on harshness sections. To me I feel like they are not necessary. Just why would you not want an honest option on your project? If someone says no harshness at all you might as well put ‘10/10 perfect project’ because anything less than a ten would be harsh. I feel that reviews should state their true option of the project. Otherwise some major glaring flaws can't be pointed out as that would be harsh. Still what bothers me is that people thought up of harshness sections before detailness sections. You know, maybe I should bump about that next time.
I have a harshness section (though I kind of don't use it like that, I use it more like a guideline, not an instruction) on my review form thing because I (personally) think that it is necessary. I think a 10 would be honest, and it would help try and make it a lot better. A 1 would still be honest because seriously, if you want a review, shouldn't you want it to be honest?? It would not be as critical. You'd just have that information so you can improve and such, but it wouldn't be so detailed. I guess I use my harshness as a level of detail thing instead of as a how “unpleasantly rough or jarring to the senses” it is (Definition pulled from Dictionary.com). I feel like all shops use the word “harshness” when they really mean “level of detail of the review.”
When I review stuff, regardless of the harshness, I always do it honestly. I think all shops do that and they only use the harshness as a guideline on how detailed it should be.
- 2013animals
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100+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
So harshness sections are level of detail sections in disuse? Never knew that. I personally think it's always good to give a ton of detail in reviews, so I guess that's why I see it as not necessary.I'm just going to reply to this because a.) I want to state my opinion about yours and b.) because your shop is on the second page and maybe this will serve as a good bump. Bump entry 31: Harshness sections
Today I am going to bump about my opinion on harshness sections. To me I feel like they are not necessary. Just why would you not want an honest option on your project? If someone says no harshness at all you might as well put ‘10/10 perfect project’ because anything less than a ten would be harsh. I feel that reviews should state their true option of the project. Otherwise some major glaring flaws can't be pointed out as that would be harsh. Still what bothers me is that people thought up of harshness sections before detailness sections. You know, maybe I should bump about that next time.
I have a harshness section (though I kind of don't use it like that, I use it more like a guideline, not an instruction) on my review form thing because I (personally) think that it is necessary. I think a 10 would be honest, and it would help try and make it a lot better. A 1 would still be honest because seriously, if you want a review, shouldn't you want it to be honest?? It would not be as critical. You'd just have that information so you can improve and such, but it wouldn't be so detailed. I guess I use my harshness as a level of detail thing instead of as a how “unpleasantly rough or jarring to the senses” it is (Definition pulled from Dictionary.com). I feel like all shops use the word “harshness” when they really mean “level of detail of the review.”
When I review stuff, regardless of the harshness, I always do it honestly. I think all shops do that and they only use the harshness as a guideline on how detailed it should be.
Right. I agree, but I like to have it there so my customers can decide for themselves. It's all about what the customers want (for me at least).
- muellly
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1000+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
Bump entry 32: Detailness sections
I personally wish that shops had a detailness section(Well at least for reviews). When I ask for reviews I am always looking for someone who will go into extreme depth into the project(kind of like what I do here, heh heh). To me it is surprising that people thought to ask how harsh a review should be before thinking on how detailed a review should be. I learned a few days ago that harshness sections are detailedness sections in disguise. I really wish people would make that more clearer. Though even then I feel like harshness is more about criticalness than asking someone to review every aspect of the game. I guess this shop has a detailedness section in a way with the any sections you want me to review part of my forum. That way anything someone really wants to be reviewed it will be reviewed, and if someone wants a less detailed review, well the tittle says this is a detailed review shop for a reason. Anyway I guess the anything else or what you want reviewed sections of a forum can be used as this in a way. Anyway that's all for this bump entry, bump you next time!
I personally wish that shops had a detailness section(Well at least for reviews). When I ask for reviews I am always looking for someone who will go into extreme depth into the project(kind of like what I do here, heh heh). To me it is surprising that people thought to ask how harsh a review should be before thinking on how detailed a review should be. I learned a few days ago that harshness sections are detailedness sections in disguise. I really wish people would make that more clearer. Though even then I feel like harshness is more about criticalness than asking someone to review every aspect of the game. I guess this shop has a detailedness section in a way with the any sections you want me to review part of my forum. That way anything someone really wants to be reviewed it will be reviewed, and if someone wants a less detailed review, well the tittle says this is a detailed review shop for a reason. Anyway I guess the anything else or what you want reviewed sections of a forum can be used as this in a way. Anyway that's all for this bump entry, bump you next time!
- 2013animals
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100+ posts
✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨
I would like help developing a character!
Name of character: It's going to be a girl, I don't have a name yet though. I was hoping you could give her one? I like names that are somewhat unique, but not completely foreign. For example, a name like Sara is too common, a name like Isadora is okay, but a name like Saroihosa is too random.
Appearance: I don't really know yet. A rough sketch of her (with almost no detail at all) would be brown hair with light streaks, dark green eyes, and freckles on her nose.
Any existing personality: She's very quiet. Her mind is always whirling, but she never talks to anyone she doesn't know. She hates cliches.
Any existing backstory: Don't have one yet. I am looking for an interesting one that I can do things with. Please don't make it a cliche one that's super uncreative and dull. No pressure!
Anything else: I don't like birds… I also really don't like cliches…
Name of character: It's going to be a girl, I don't have a name yet though. I was hoping you could give her one? I like names that are somewhat unique, but not completely foreign. For example, a name like Sara is too common, a name like Isadora is okay, but a name like Saroihosa is too random.
Appearance: I don't really know yet. A rough sketch of her (with almost no detail at all) would be brown hair with light streaks, dark green eyes, and freckles on her nose.
Any existing personality: She's very quiet. Her mind is always whirling, but she never talks to anyone she doesn't know. She hates cliches.
Any existing backstory: Don't have one yet. I am looking for an interesting one that I can do things with. Please don't make it a cliche one that's super uncreative and dull. No pressure!
Anything else: I don't like birds… I also really don't like cliches…