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- Thepicausno
- Scratcher
61 posts
Special Inputs?
I wanted to make a game where you can double tap left or right to run, as well as other “Special Inputs” How can I detect if a player “Double Taps” a button or inputs a quarter-circle?
- footsocktoe
- Scratcher
1000+ posts
Special Inputs?
I wanted to make a game where you can double tap left or right to run, as well as other “Special Inputs” How can I detect if a player “Double Taps” a button or inputs a quarter-circle?
But don't double tap the mouse since Windows detects that. Although, I don't know if it still does when you are running Scratch.
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- TheArcadeGuy
- Scratcher
100+ posts
Special Inputs?
I wanted to make a game where you can double tap left or right to run, as well as other “Special Inputs” How can I detect if a player “Double Taps” a button or inputs a quarter-circle?
But don't double tap the mouse since Windows detects that. Although, I don't know if it still does when you are running Scratch.
Not everybody uses windows, so it really depends on the user.
The only way to see what it will do is to test it.
- Thepicausno
- Scratcher
61 posts
Special Inputs?
If you're talking about double-clicking here is the solution.when green flag clicked
if <mouse down?> then
reset timer
wait until <not <mouse down?>>
repeat until <(timer) > [1]>
if <mouse down?> then
broadcast [User has double clicked]
end
else
end
Awesome! This should work for keys too, right??
Last edited by Thepicausno (Aug. 8, 2017 17:27:42)
- Discussion Forums
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