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#2441May 4, 2017 07:33:57
- nathanprocks
- Scratcher
1000+ posts
Scratch 3.0
It looks like the Scratch forums hasn't been updated to detect Edge. The user agent string for Edge looks like this:I don't use Chrome, but rather Microsoft Edge. I'm not sure why it says it's Chrome, but it must recognize it as such.Your Chrome version is outdated by almost a year. Try updating to the latest version (58.0.3029.96). My browser / operating system: Windows NT 10.0, Chrome 51.0.2704.79, Flash 25.0 (release 0)
Also, more information about it: It seems that the text re-aligns itself whenever I hover the mouse pointer over it, however whenever there's a change on the screen (such as scrolling), the blocks switch back to having it off-centre.
Mozilla/5.0 (Windows NT 10.0; <64-bit tags>) AppleWebKit/<WebKit Rev> (KHTML, like Gecko) Chrome/<Chrome Rev> Safari/<WebKit Rev> Edge/<EdgeHTML Rev>.<Windows Build>
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_4) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3080.5 Safari/537.36
I'm guessing that Microsoft done this intentionally, since Internet Explorer has always been the least compliant browser to the latest web standards and many websites didn't work correctly in IE. If they made Edge's user agent similar to IE, many websites would tell the user to download a better browser.
If you paste your full user agent string, we can see exactly which Edge and Window 10 build you are running.
#2442May 4, 2017 11:08:15
#2443May 4, 2017 12:12:13
- jromagnoli
- Scratcher
1000+ posts
Scratch 3.0
No, he was talking about a recording software that records your screen, not the editor.It's in Scratch 2… You could just get a video recording software. Scratch does not need to supply you with something not for scratch.
Sigton
#2444May 4, 2017 12:26:19
#2445May 4, 2017 12:32:16
- Mewzer
- Scratcher
100+ posts
Scratch 3.0
I was just about to say that.and can you add video recording
that strikes me as a really really bad idea when it comes to privacy and security
ENGRISH
I was just saying that.
“Uh… Meow?”
~ Sonic the Hedgehog, 2020
#2446May 4, 2017 12:46:13
- thisandagain
- Forum Moderator
500+ posts
Scratch 3.0
I don't use Chrome, but rather Microsoft Edge. I'm not sure why it says it's Chrome, but it must recognize it as such.Your Chrome version is outdated by almost a year. Try updating to the latest version (58.0.3029.96).My browser / operating system: Windows NT 10.0, Chrome 51.0.2704.79, Flash 25.0 (release 0)What browser are you using? Has anyone else been having the issue in the Scratch 3.0 GUI where the text on blocks is slightly off-center?
Also, is it just me, or does the text seem to move on the blocks sometimes, like when placed? It sometimes moves closer to the center in different cases. Hope this gets fixed eventually.
Also, more information about it: It seems that the text re-aligns itself whenever I hover the mouse pointer over it, however whenever there's a change on the screen (such as scrolling), the blocks switch back to having it off-centre.
Ah. I see! Thanks for clarifying. We haven't done any work to resolve compatibility with Microsoft Edge or Internet Explorer at this time. If you'd like to check out our in-development work I recommend using the latest version of Chrome. Thanks!
#2447May 4, 2017 17:22:33
- Phanthomphax
- Scratcher
73 posts
Scratch 3.0
I was excited since it was announced last 2016. I'm stuck at how limited Scratch 2.0 feels, and using advanced modified versions of Scratch such as Snap! (BYOB) gets the job done.
#2448May 4, 2017 17:53:03
- Phanthomphax
- Scratcher
73 posts
Scratch 3.0
I have a suggestion for Audio Blocks in S3.0:
Setting volume for left and right earpiece.
Here's another one: Audio Layers
This is always my favorite in a Video Editing software. Normally, it gives you the right to control the way the project plays music along. I hope this to be implemented in Scratch.
Oh, and here's another suggestion: Layer-by-layer interface (both Audio and Sprites)
This suggestion is a little bit down, but it would be better if we'd know which sprite is on front, which audio is on 8th layer, etc.
Setting volume for left and right earpiece.
set volume to L () % and R () %
Here's another one: Audio Layers
play sound [ v] by () secs, on layer ()This gives the possibility to do more within just a layer
set volume to L () % and R () %, on layer ()That's not just it. You can change the pitch, and it's tempo.
This is always my favorite in a Video Editing software. Normally, it gives you the right to control the way the project plays music along. I hope this to be implemented in Scratch.
Oh, and here's another suggestion: Layer-by-layer interface (both Audio and Sprites)
This suggestion is a little bit down, but it would be better if we'd know which sprite is on front, which audio is on 8th layer, etc.
Last edited by Phanthomphax (May 4, 2017 17:54:00)
#2449May 4, 2017 18:05:54
- nickeljorn
- Scratcher
1000+ posts
Scratch 3.0
I want the Pen saturation blocks already!
"Just what is the Summer Solstice, besides the day I melt into a puddle of fuzzy puppy fluff?”-Isabelle, Animal Crossing New Leaf
#2450May 4, 2017 18:09:12
- QuantumSingularity
- Scratcher
1000+ posts
Scratch 3.0
MEEE TOOOOO!!!!! I want the Pen saturation blocks already!
#2451May 4, 2017 18:20:50
- WolfCat67
- Scratcher
1000+ posts
Scratch 3.0
These are the visual examples of the blocks that people have recently posted about here.
Just saying, though, people should post block ideas in the Suggestions forum (although they may have a higher chance of being viewed here to be honest).
play sound [ v] for () secs at layer () :: sound
set volume to L: () % R: () % at layer () :: sound
change tempo of [ v] by () :: sound
set tempo of [ v] to () bpm :: sound
set pitch of [ v] to () :: sound
change pitch of [ v] by () :: sound
set pen saturation to () :: pen
change pen saturation by () :: pen
Just saying, though, people should post block ideas in the Suggestions forum (although they may have a higher chance of being viewed here to be honest).
Last edited by WolfCat67 (May 4, 2017 20:22:05)
#2452May 4, 2017 20:52:13
- ericr
- Scratch Team
24 posts
Scratch 3.0
I have a suggestion for Audio Blocks in S3.0:
Setting volume for left and right earpiece.set volume to L () % and R () %
Here's another one: Audio Layersplay sound [ v] by () secs, on layer ()This gives the possibility to do more within just a layerset volume to L () % and R () %, on layer ()That's not just it. You can change the pitch, and it's tempo.
This is always my favorite in a Video Editing software. Normally, it gives you the right to control the way the project plays music along. I hope this to be implemented in Scratch.
Oh, and here's another suggestion: Layer-by-layer interface (both Audio and Sprites)
This suggestion is a little bit down, but it would be better if we'd know which sprite is on front, which audio is on 8th layer, etc.
Thanks for the suggestions for audio blocks! We already have worked on a couple of the things you mentioned. You can try them here.
We have a “pan left/right” effect, in the sound effects block, which lets you move the sound between the left and right speakers (it ranges from -100, all the way to the left speaker, to 100, for all the way to the right). Here's an example that lets you move the sound left and right with the mouse:
You also mentioned changing the pitch of a sound- we have a version of that too! Changing the pitch by 10 causes a change of one musical semitone (like the difference between C and C#), so a change of 120 is an octave. You can of course also change the pitch by a negative amount. It's pretty fun.
#2453May 4, 2017 21:02:14
- WolfCat67
- Scratcher
1000+ posts
Scratch 3.0
Wow, that's pretty cool! Lots of effects, I see! - Snip -
#2454May 4, 2017 21:29:27
- _nix
- Scratcher
1000+ posts
Scratch 3.0
Audio effects can be fun for sure! https://youtu.be/uVCNYko-pi0
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#2455May 5, 2017 06:18:39
- Phanthomphax
- Scratcher
73 posts
Scratch 3.0
Perfect! I also like the collapse blocks in the 3.0 GUI editor, but will that change to something more specific like making the scripts collapse by right-clicking on them instead? And also, a delete clones block
But seeing from this GUI, I believe that the change is big and I'm excited to see more of it.
(Also, by looking into this GUI, there will be problems with backwards compatibility. I hope that's not the case.)
This is what I've created using the GUI so far. The effects are helpful in a lot of conditions regarding games, animations, multi-layered music, etc.
delete all clones
But seeing from this GUI, I believe that the change is big and I'm excited to see more of it.
(Also, by looking into this GUI, there will be problems with backwards compatibility. I hope that's not the case.)
This is what I've created using the GUI so far. The effects are helpful in a lot of conditions regarding games, animations, multi-layered music, etc.
Last edited by Phanthomphax (May 5, 2017 07:37:54)
#2456May 5, 2017 16:17:40
- _nix
- Scratcher
1000+ posts
Scratch 3.0
That's been suggested pretty much since clones were first introduced in 2.0 – it hasn't been implemented because there's a pretty simple workaround. Just make your sprites that get cloned have a when-I-receive that runs “delete this clone”, and use that broadcast to delete all of those sprites' clones. And also, a delete clones blockdelete all clones
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sparrows one word to the paragraph // <3 // ~(quasar) nebula
#2457May 5, 2017 17:38:50
- Greenduck54
- Scratcher
500+ posts
Scratch 3.0
snep
I honestly think some things with the sound effects should be changed. First of all,
set [pitch v] effect to (0)::soundshould be renamed to
set [speed v] effect to (0)::soundThen, the pitch effect comes in as changing the pitch of the sound only, and not the speed
Then, a new tempo effect
set [tempo v] effect to (0)::soundwould change only the speed
This would be pretty useful for slowing down/speeding up a sound without changing the pitch (or changing the pitch without changing the speed)
Another block i'll suggest is
<running on [pc v]?::sensing>which i won't put any details in because the original topic is linked in my signature
i'm too lazy to put the link here
I used to make stuff on here, now i just come on when i'm bored, don't expect anything from me now.
Last edited by Greenduck54 (Jan. 1, 2020 00:00:00)
oh no, the joke is dead because that time is no longer in the future :I
Last edited by Greenduck54 (Apr. 20, 2069 00:00:00)
that's better
;
#2458May 5, 2017 22:44:34
- Neutronz
- Scratcher
100+ posts
Scratch 3.0
xDscratch 3 is w e b s c a l e Guys can u fix the lagging when u program
now all we need is to use electron for the desktop app and–
oops
:)
#2459May 5, 2017 23:47:55
- NitroCipher
- Scratcher
500+ posts
Scratch 3.0
After scratch 3.0 is finished, will it be consolidated into one github repo? Or will it continue to be in scratch-gui, scatch-vm, scratch-blocks, scratch-render, etc. ?
I hope my post helped you in some way! Post count: 500+
Current project: [s3Blocks: scratchblocks rewritten for Scratch 3.0] ::#4b4a60 //https://scratch.mit.edu/discuss/topic/290031/ Basically done!This is my signature identifier “aWFtbml0cm9jaXBoZXI=”
#2460May 6, 2017 03:16:37
- Phanthomphax
- Scratcher
73 posts
Scratch 3.0
Yeah, I knew that when I heard of Scratch 2.0 beta (I was using Scratch 1.2 before), and I know how to construct workarounds. But it would be convenient if we can control clones on any sprite, and deleting them with just a single block than having to put when I receive-delete on every sprite. Just saying.That's been suggested pretty much since clones were first introduced in 2.0 – it hasn't been implemented because there's a pretty simple workaround. Just make your sprites that get cloned have a when-I-receive that runs “delete this clone”, and use that broadcast to delete all of those sprites' clones. And also, a delete clones blockdelete all clones
And here's another idea:
clear [all v]
clear [this sprite v]
clear [other sprites v]This is a pen block
I don't know if this was suggested, but I'll leave it here