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- Vortexia
-
Scratcher
2 posts
Hitboxes
Hi everyone!
I don't think the scratch team would see this but if this got added it would mean the absolute world to me.
I suggest that we get a hitbox feature
For those who don't know what a hitbox it, here is the definition: A hitbox is an invisible box-like area that when penetrated, counts as a “hit”. It's different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model.
Basically, I am making a platformer game and the sprite I want to use is really big. Currently in scratch the hitbox for sprites is the shape of the sprites current costume. I suggest scratch team adds a way to edit the hitbox of a sprite, so for example, you could have a circle with the hitbox of a square, and if another sprite touches the square hitbox, it will count as touching the circle.
This would be a great improvement to scratch!
I don't think the scratch team would see this but if this got added it would mean the absolute world to me.
I suggest that we get a hitbox feature
For those who don't know what a hitbox it, here is the definition: A hitbox is an invisible box-like area that when penetrated, counts as a “hit”. It's different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model.
Basically, I am making a platformer game and the sprite I want to use is really big. Currently in scratch the hitbox for sprites is the shape of the sprites current costume. I suggest scratch team adds a way to edit the hitbox of a sprite, so for example, you could have a circle with the hitbox of a square, and if another sprite touches the square hitbox, it will count as touching the circle.
This would be a great improvement to scratch!
- duckboycool
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Scratcher
1000+ posts
Hitboxes
Wouldn't you want a hitbox to actually look like a sprite so it seems smoother?
- Penguin9090_new
-
Scratcher
500+ posts
Hitboxes
This could be kind of complex.
I could see it as a new tab next to costumes, or within the costumes tab itself.
However, the use seems limited. What would you use this for? Couldn't you change the size of the sprite instead?
Support anyway, any feature that has a use that can't be worked around easily is good.
I could see it as a new tab next to costumes, or within the costumes tab itself.
However, the use seems limited. What would you use this for? Couldn't you change the size of the sprite instead?
Support anyway, any feature that has a use that can't be worked around easily is good.
- Sigton
-
Scratcher
1000+ posts
Hitboxes
Wouldn't you want a hitbox to actually look like a sprite so it seems smoother?The hitbox would be invisible

This is workaroundable, there is a tutorial that covers this.
Sigton
- Vortexia
-
Scratcher
2 posts
Hitboxes
Wouldn't you want a hitbox to actually look like a sprite so it seems smoother?The hitbox would be invisible
This is workaroundable, there is a tutorial that covers this.
Sigton
Thanks a lot! (hope that didn't sound sarcastic) this helps a ton
- duckboycool
-
Scratcher
1000+ posts
Hitboxes
No I mean that making your hitbox a box allows collision where there is none, or lack of collision where there is. I feel like a hitbox that actually looks like the sprite is a good thing.Wouldn't you want a hitbox to actually look like a sprite so it seems smoother?The hitbox would be invisible
- WolfCat67
-
Scratcher
1000+ posts
Hitboxes
In some platformers, though, it may not be that good. After all, it is quite annoying if one of your characters' limbs is causing your platforming script to malfunction as it's stuck on the side of a block. In some cases, the hitboxes are good with being a different shape.No I mean that making your hitbox a box allows collision where there is none, or lack of collision where there is. I feel like a hitbox that actually looks like the sprite is a good thing.Wouldn't you want a hitbox to actually look like a sprite so it seems smoother?The hitbox would be invisible
However, to allow for hitboxes to be the way that @duckboycool mentioned, I think that you should be able to edit a hitbox the same way as you can edit a sprite; however, with only vector mode capability, and ONLY filled-in shapes instead of being able to colour it whatever you want.
- Sigton
-
Scratcher
1000+ posts
Hitboxes
But it's close enough so that it's not noticeable. A rectangle is a nice regular shape, where the sprite can have an interesting and strange shape. The rectangle is much easier when dealing with collisions. (I know my stuff when it comes to platformers btw)No I mean that making your hitbox a box allows collision where there is none, or lack of collision where there is. I feel like a hitbox that actually looks like the sprite is a good thing.Wouldn't you want a hitbox to actually look like a sprite so it seems smoother?The hitbox would be invisible
Sigton
- Greenduck54
-
Scratcher
500+ posts
Hitboxes
idk, it causes a lot of lag on slow computers (because of constantly switching costumes)Wouldn't you want a hitbox to actually look like a sprite so it seems smoother?The hitbox would be invisible
This is workaroundable, there is a tutorial that covers this.
Sigton
- Birdlegs
-
Scratcher
1000+ posts
Hitboxes
idk, it causes a lot of lag on slow computers (because of constantly switching costumes)Wouldn't you want a hitbox to actually look like a sprite so it seems smoother?The hitbox would be invisible
This is workaroundable, there is a tutorial that covers this.
Sigton
You can combat that by having the hitbox be a separate sprite from the “Image” of the character, and having the “image” constantly going to the hitbox
- TheAdriCoolManDude
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Scratcher
1000+ posts
Hitboxes
It would be too complex, and is workaroundable. Also if this is for platformers, Scratch isn't that.
- NMario84
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Scratcher
1000+ posts
Hitboxes
How do i make a hitbox??
Plrese do NOT necropost a 3 year old topic.
Use the Questions about Scratch, or Help with Scripts, and create a new topic.
- The_Blue_J
-
Scratcher
1000+ posts
Hitboxes
Hi everyone!I think there already is a simple workaround, place the hotbox on the same sprite and setting it to 0.03
I don't think the scratch team would see this but if this got added it would mean the absolute world to me.
I suggest that we get a hitbox feature
For those who don't know what a hitbox it, here is the definition: A hitbox is an invisible box-like area that when penetrated, counts as a “hit”. It's different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model.
Basically, I am making a platformer game and the sprite I want to use is really big. Currently in scratch the hitbox for sprites is the shape of the sprites current costume. I suggest scratch team adds a way to edit the hitbox of a sprite, so for example, you could have a circle with the hitbox of a square, and if another sprite touches the square hitbox, it will count as touching the circle.
This would be a great improvement to scratch!
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