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- -TheMarauder-
- Scratcher
49 posts
New Hogwarts RPG
Second Transfiguration Class
{Match to needle}
Formula - Paracus
Prononciation - Parr (roll the ‘r’)-a-cous
Wand Movement - { ; from top to bottom, hold a longer amount of time at the beginning, then form a loop in the middle, lastly, descend quickly.
({On the keyboard} : ← ↓ ← ↑ → ↓ → (may be very confusing ^.^))
I'll try to make a project for it.
(Tomorrow's lesson will also be about it)
{Match to needle}
Formula - Paracus
Prononciation - Parr (roll the ‘r’)-a-cous
Wand Movement - { ; from top to bottom, hold a longer amount of time at the beginning, then form a loop in the middle, lastly, descend quickly.
({On the keyboard} : ← ↓ ← ↑ → ↓ → (may be very confusing ^.^))
I'll try to make a project for it.
(Tomorrow's lesson will also be about it)
Ashlyn Dashyn
Animagus/Patronus snow leopard
Prof. of Herbology
- -TheMarauder-
- Scratcher
49 posts
New Hogwarts RPG
7th Herbology Class
.-=-. Devil's Snare .-=-.
Devil's Snare is a plant with the magical ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction.
Devil's Snare does not seem to be common, but certain herbologists have access to it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch, and resembles the Flitterbloom. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire, so a well-placed flame spell such as bluebell flames will drive it away from its victims.
Please write a summary about Devil's Snare for HW.
.-=-. Devil's Snare .-=-.
Devil's Snare is a plant with the magical ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction.
Devil's Snare does not seem to be common, but certain herbologists have access to it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch, and resembles the Flitterbloom. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire, so a well-placed flame spell such as bluebell flames will drive it away from its victims.
Please write a summary about Devil's Snare for HW.
Ashlyn Dashyn
Animagus/Patronus snow leopard
Prof. of Herbology
- pinkowlawesome
- Scratcher
100+ posts
New Hogwarts RPG
7th Herbology Class
.-=-. Devil's Snare .-=-.
Devil's Snare is a plant with the magical ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction.
Devil's Snare does not seem to be common, but certain herbologists have access to it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch, and resembles the Flitterbloom. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire, so a well-placed flame spell such as bluebell flames will drive it away from its victims.
Please write a summary about Devil's Snare for HW.
Devil's Snare is a plant that can strangle or constrict anything touching it and will hold tighter if struggled against. Devil's Snare resembles the Flitterbloom. It uses its tendrils to grasp and ensnare anyone touching it. IF a person relaxes against Devil's Snare, it will release them. Devil's Snare prefers dark and damp places, so it will be driven away by flame.
Amazing Banner by @Scratchnapped!!!
- -TheMarauder-
- Scratcher
49 posts
New Hogwarts RPG
Grade : O7th Herbology Class
.-=-. Devil's Snare .-=-.
Devil's Snare is a plant with the magical ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction.
Devil's Snare does not seem to be common, but certain herbologists have access to it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch, and resembles the Flitterbloom. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire, so a well-placed flame spell such as bluebell flames will drive it away from its victims.
Please write a summary about Devil's Snare for HW.
Devil's Snare is a plant that can strangle or constrict anything touching it and will hold tighter if struggled against. Devil's Snare resembles the Flitterbloom. It uses its tendrils to grasp and ensnare anyone touching it. IF a person relaxes against Devil's Snare, it will release them. Devil's Snare prefers dark and damp places, so it will be driven away by flame.
Ashlyn Dashyn
Animagus/Patronus snow leopard
Prof. of Herbology
- -TheMarauder-
- Scratcher
49 posts
New Hogwarts RPG
If you want to look to the lessons without reading every bit, check my projects.
Ashlyn Dashyn
Animagus/Patronus snow leopard
Prof. of Herbology
- jinxaccio6793
- Scratcher
100+ posts
New Hogwarts RPG
oh, i've missed a lot of classes. Sorry.3rd Potion Class
Potions (Latin potio, ‘beverage’) are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. An example of a beginners potion is the Cure for Boils, which is the first potion learned at Hogwarts School of Witchcraft and Wizardry. An incredibly advanced and challenging one is the Polyjuice Potion that even adult Witches and Wizards have trouble with.
A wizard or witch who specialises in potion brewing is known as a potioneer or a potions master.
As always, only the main content.
(Next class we'll study a particular potion, but for now, we have to be introduced to this subject)
… Have we not already done this?
I'm really excited for Scratch 3.0!
- jinxaccio6793
- Scratcher
100+ posts
New Hogwarts RPG
7th Herbology ClassDevil's Snare is a plant that will tightly grip anything that is close or touches it. If you struggle against Devil's Snare, it will only grip you tighter. Relaxing will release you, and fire will drive it away, as it prefers a dark and damp environment. Bright light will also work to stop the Devil's Snare moving. Its vines look like Flitterbloom, so watch out!
.-=-. Devil's Snare .-=-.
Devil's Snare is a plant with the magical ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction.
Devil's Snare does not seem to be common, but certain herbologists have access to it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch, and resembles the Flitterbloom. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire, so a well-placed flame spell such as bluebell flames will drive it away from its victims.
Please write a summary about Devil's Snare for HW.
I'm really excited for Scratch 3.0!
- -TheMarauder-
- Scratcher
49 posts
New Hogwarts RPG
O (Great!) By the way every class is on my profile7th Herbology ClassDevil's Snare is a plant that will tightly grip anything that is close or touches it. If you struggle against Devil's Snare, it will only grip you tighter. Relaxing will release you, and fire will drive it away, as it prefers a dark and damp environment. Bright light will also work to stop the Devil's Snare moving. Its vines look like Flitterbloom, so watch out!
.-=-. Devil's Snare .-=-.
Devil's Snare is a plant with the magical ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction.
Devil's Snare does not seem to be common, but certain herbologists have access to it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch, and resembles the Flitterbloom. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire, so a well-placed flame spell such as bluebell flames will drive it away from its victims.
Please write a summary about Devil's Snare for HW.
Ashlyn Dashyn
Animagus/Patronus snow leopard
Prof. of Herbology
- dovelie_justice
- Scratcher
100+ posts
New Hogwarts RPG
Yes!when green flag clicked
say [I'm Deputy Headmistress!!!!] for (2) secs
Btw, for charm, http://harrypotter.wikia.com/wiki/Main_Page is really helpful!You can search for almost everything and there is the curriculum!
Thanks!
⚡️ Professor Holly McGonagall⚡️
⚡️ Deputy Headmistress⚡️
⚡️ Head of Ravenclaw House⚡️
⚡️ Wand - Redwood, Pheonix feather core, 11 3/4", hard flexibility⚡️
⚡️ Patronus - Black and White Cat⚡️
- jinxaccio6793
- Scratcher
100+ posts
New Hogwarts RPG
Oh yay!O (Great!) By the way every class is on my profile7th Herbology ClassDevil's Snare is a plant that will tightly grip anything that is close or touches it. If you struggle against Devil's Snare, it will only grip you tighter. Relaxing will release you, and fire will drive it away, as it prefers a dark and damp environment. Bright light will also work to stop the Devil's Snare moving. Its vines look like Flitterbloom, so watch out!
.-=-. Devil's Snare .-=-.
Devil's Snare is a plant with the magical ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction.
Devil's Snare does not seem to be common, but certain herbologists have access to it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch, and resembles the Flitterbloom. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire, so a well-placed flame spell such as bluebell flames will drive it away from its victims.
Please write a summary about Devil's Snare for HW.
I'm really excited for Scratch 3.0!
- Seaflash
- Scratcher
100+ posts
New Hogwarts RPG
Btw can you take the test?Oh yay!O (Great!) By the way every class is on my profile7th Herbology ClassDevil's Snare is a plant that will tightly grip anything that is close or touches it. If you struggle against Devil's Snare, it will only grip you tighter. Relaxing will release you, and fire will drive it away, as it prefers a dark and damp environment. Bright light will also work to stop the Devil's Snare moving. Its vines look like Flitterbloom, so watch out!
.-=-. Devil's Snare .-=-.
Devil's Snare is a plant with the magical ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction.
Devil's Snare does not seem to be common, but certain herbologists have access to it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch, and resembles the Flitterbloom. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire, so a well-placed flame spell such as bluebell flames will drive it away from its victims.
Please write a summary about Devil's Snare for HW.
† Christian †
⚡ Potterhead ⚡
☺️INFJ ☺️
✨ French ✨
⚖️ Bilingual ⚖️
❤️ Animal lover ❤️
✌️ Hatstall ✌️
⭐️ Marvel/DC fanatic ⭐️
☄️ Girl ☄️
- jinxaccio6793
- Scratcher
100+ posts
New Hogwarts RPG
Yeah, I was gonna read up on the things I missed and then take it. Like, literally just then.Btw can you take the test?Oh yay!O (Great!) By the way every class is on my profile7th Herbology ClassDevil's Snare is a plant that will tightly grip anything that is close or touches it. If you struggle against Devil's Snare, it will only grip you tighter. Relaxing will release you, and fire will drive it away, as it prefers a dark and damp environment. Bright light will also work to stop the Devil's Snare moving. Its vines look like Flitterbloom, so watch out!
.-=-. Devil's Snare .-=-.
Devil's Snare is a plant with the magical ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction.
Devil's Snare does not seem to be common, but certain herbologists have access to it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch, and resembles the Flitterbloom. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire, so a well-placed flame spell such as bluebell flames will drive it away from its victims.
Please write a summary about Devil's Snare for HW.
I'm really excited for Scratch 3.0!
- Seaflash
- Scratcher
100+ posts
New Hogwarts RPG
5th Potion Class
Today we'll make the Cure for Boils.
Part 1
Add 6 snake fangs to the mortar.
Crush into a fine powder using the pestle.
Add 4 measures of the crushed fangs to your cauldron.
Heat the mixture to 250 for 10 seconds.
Wave your wand.
Leave to brew and return in 33-45 minutes.
Part 2
Add 4 horned slugs to your cauldron.
Take the cauldron off the fire before adding the next ingredient.
Add 2 porcupine quills to your cauldron.
Stir 5 times, clockwise.
Wave your wand to complete the potion.
If you can RP… It'll be easier…
Today we'll make the Cure for Boils.
Part 1
Add 6 snake fangs to the mortar.
Crush into a fine powder using the pestle.
Add 4 measures of the crushed fangs to your cauldron.
Heat the mixture to 250 for 10 seconds.
Wave your wand.
Leave to brew and return in 33-45 minutes.
Part 2
Add 4 horned slugs to your cauldron.
Take the cauldron off the fire before adding the next ingredient.
Add 2 porcupine quills to your cauldron.
Stir 5 times, clockwise.
Wave your wand to complete the potion.
If you can RP… It'll be easier…
† Christian †
⚡ Potterhead ⚡
☺️INFJ ☺️
✨ French ✨
⚖️ Bilingual ⚖️
❤️ Animal lover ❤️
✌️ Hatstall ✌️
⭐️ Marvel/DC fanatic ⭐️
☄️ Girl ☄️
- jinxaccio6793
- Scratcher
100+ posts
New Hogwarts RPG
TEST!1. A bouncing bulb is a plant that is very jumpy if not restrained!
Because of everything that happened, the test was only took by a single person (guess who?!). So please, PLEASE take this test:
1) What is a Bouncing Bulb?
2) How do you stop a Bouncing Bulb?
3) Gives two example of a use of Dittany.
4) (optional) Why is Dittany called ‘Burning Bush’?
5) Gives the name of a potion where Wormwood is used.
6) Write one Wormwood fact.
7) What is a Puffapod?
8) Gives one property of Puffapods.
2. A Knockback jinx will stop a small/not matured bouncing bulb but a grown one will need Incendio
3. To heal wounds and in Potions
4. GTG I'm gonna finish this 2morrow
I'm really excited for Scratch 3.0!
- jinxaccio6793
- Scratcher
100+ posts
New Hogwarts RPG
5th Potion ClassAh, no! I heated it 2 long but I've got to go anyway…
Today we'll make the Cure for Boils.
Part 1
Add 6 snake fangs to the mortar.
Crush into a fine powder using the pestle.
Add 4 measures of the crushed fangs to your cauldron.
Heat the mixture to 250 for 10 seconds.
Wave your wand.
Leave to brew and return in 33-45 minutes.
Part 2
Add 4 horned slugs to your cauldron.
Take the cauldron off the fire before adding the next ingredient.
Add 2 porcupine quills to your cauldron.
Stir 5 times, clockwise.
Wave your wand to complete the potion.
If you can RP… It'll be easier…
lol
I'm really excited for Scratch 3.0!
- Seaflash
- Scratcher
100+ posts
New Hogwarts RPG
When will you be here?5th Potion ClassAh, no! I heated it 2 long but I've got to go anyway…
Today we'll make the Cure for Boils.
Part 1
Add 6 snake fangs to the mortar.
Crush into a fine powder using the pestle.
Add 4 measures of the crushed fangs to your cauldron.
Heat the mixture to 250 for 10 seconds.
Wave your wand.
Leave to brew and return in 33-45 minutes.
Part 2
Add 4 horned slugs to your cauldron.
Take the cauldron off the fire before adding the next ingredient.
Add 2 porcupine quills to your cauldron.
Stir 5 times, clockwise.
Wave your wand to complete the potion.
If you can RP… It'll be easier…
lol
† Christian †
⚡ Potterhead ⚡
☺️INFJ ☺️
✨ French ✨
⚖️ Bilingual ⚖️
❤️ Animal lover ❤️
✌️ Hatstall ✌️
⭐️ Marvel/DC fanatic ⭐️
☄️ Girl ☄️
- Seaflash
- Scratcher
100+ posts
New Hogwarts RPG
Btw for classes like Transfiguration or Potion, I'll mainly try to do projects..When will you be here?5th Potion ClassAh, no! I heated it 2 long but I've got to go anyway…
Today we'll make the Cure for Boils.
Part 1
Add 6 snake fangs to the mortar.
Crush into a fine powder using the pestle.
Add 4 measures of the crushed fangs to your cauldron.
Heat the mixture to 250 for 10 seconds.
Wave your wand.
Leave to brew and return in 33-45 minutes.
Part 2
Add 4 horned slugs to your cauldron.
Take the cauldron off the fire before adding the next ingredient.
Add 2 porcupine quills to your cauldron.
Stir 5 times, clockwise.
Wave your wand to complete the potion.
If you can RP… It'll be easier…
lol
† Christian †
⚡ Potterhead ⚡
☺️INFJ ☺️
✨ French ✨
⚖️ Bilingual ⚖️
❤️ Animal lover ❤️
✌️ Hatstall ✌️
⭐️ Marvel/DC fanatic ⭐️
☄️ Girl ☄️
- -TheMarauder-
- Scratcher
49 posts
New Hogwarts RPG
3rd Transfiguration Class
{Match to needle}
Formula - Paracus
Prononciation - Parr (roll the ‘r’)-a-cous
Wand Movement - { ; from top to bottom, hold a longer amount of time at the beginning, then form a loop in the middle, lastly, descend quickly.
({On the keyboard} : ← ↓ ← ↑ → ↓ → (may be very confusing ^.^))
This is required to know for the test. Please seek out a project to practice it.
I'll try to make a project for it.
{Match to needle}
Formula - Paracus
Prononciation - Parr (roll the ‘r’)-a-cous
Wand Movement - { ; from top to bottom, hold a longer amount of time at the beginning, then form a loop in the middle, lastly, descend quickly.
({On the keyboard} : ← ↓ ← ↑ → ↓ → (may be very confusing ^.^))
This is required to know for the test. Please seek out a project to practice it.
I'll try to make a project for it.
Ashlyn Dashyn
Animagus/Patronus snow leopard
Prof. of Herbology
- pinkowlawesome
- Scratcher
100+ posts
New Hogwarts RPG
3rd Transfiguration Class
{Match to needle}
Formula - Paracus
Prononciation - Parr (roll the ‘r’)-a-cous
Wand Movement - { ; from top to bottom, hold a longer amount of time at the beginning, then form a loop in the middle, lastly, descend quickly.
({On the keyboard} : ← ↓ ← ↑ → ↓ → (may be very confusing ^.^))
This is required to know for the test. Please seek out a project to practice it.
I'll try to make a project for it.
Alright thanks.
Amazing Banner by @Scratchnapped!!!
- -TheMarauder-
- Scratcher
49 posts
New Hogwarts RPG
Hey look at it now! (It isn't quite finished though…) https://scratch.mit.edu/projects/140929416/3rd Transfiguration Class
{Match to needle}
Formula - Paracus
Prononciation - Parr (roll the ‘r’)-a-cous
Wand Movement - { ; from top to bottom, hold a longer amount of time at the beginning, then form a loop in the middle, lastly, descend quickly.
({On the keyboard} : ← ↓ ← ↑ → ↓ → (may be very confusing ^.^))
This is required to know for the test. Please seek out a project to practice it.
I'll try to make a project for it.
Alright thanks.
Ashlyn Dashyn
Animagus/Patronus snow leopard
Prof. of Herbology
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