Discuss Scratch

gobo64
Scratcher
91 posts

Amount of color sense

Hi I'm making a game which involves the pen in which a player moves the mouse around the board and shoots “paint” and it covers part of the background. At the end I want to make it so that whichever color covers the most of the board wins but I do not know how to sense the amount of color that is on the board (colors can also overlap each other as part of the game).

If you could help thx

I'm gobo64 and 64 is a power of 2. 1,099,511,627,776 is also a power of 2.
asivi
Scratcher
1000+ posts

Amount of color sense

To do it easy use a grid system and make every cell to be owned for each player when those go passing over, the player with more cells of his property wins.
gobo64
Scratcher
91 posts

Amount of color sense

asivi wrote:

To do it easy use a grid system and make every cell to be owned for each player when those go passing over, the player with more cells of his property wins.
how would i sense when a player shoots it, or if a player shoots it then another player shoots it but only takes 1/100 of it the other 99/100 is from the first?

I'm gobo64 and 64 is a power of 2. 1,099,511,627,776 is also a power of 2.
asivi
Scratcher
1000+ posts

Amount of color sense

gobo64 wrote:

asivi wrote:

To do it easy use a grid system and make every cell to be owned for each player when those go passing over, the player with more cells of his property wins.
how would i sense when a player shoots it, or if a player shoots it then another player shoots it but only takes 1/100 of it the other 99/100 is from the first?
Sorry i don´t understand you, perhaps others helpers can.
SlitherShade_m8
Scratcher
64 posts

Amount of color sense

asivi wrote:

gobo64 wrote:

asivi wrote:

To do it easy use a grid system and make every cell to be owned for each player when those go passing over, the player with more cells of his property wins.
how would i sense when a player shoots it, or if a player shoots it then another player shoots it but only takes 1/100 of it the other 99/100 is from the first?
Sorry i don´t understand you, perhaps others helpers can.
Hes saying that how does he make the grid system and how he can detect when a player shoots that area with paint, or how to detect when another person (or CPU) shoots over a area with the enemies paint


gobo64, multiplayer games are difficult to make so I recommend going against a CPU and not another person, but you can try to do it against another person live but that's too complicated for a lot of people so you'll need lots of help.
asivi
Scratcher
1000+ posts

Amount of color sense

SlitherShade_m8 wrote:

gobo64 wrote:

how would i sense when a player shoots it, or if a player shoots it then another player shoots it but only takes 1/100 of it the other 99/100 is from the first?
Hes saying that how does he make the grid system and how he can detect when a player shoots that area with paint, or how to detect when another person (or CPU) shoots over a area with the enemies paint


gobo64, multiplayer games are difficult to make so I recommend going against a CPU and not another person, but you can try to do it against another person live but that's too complicated for a lot of people so you'll need lots of help.
Ah!
Then @gobo&4 needs to create a complete project with all the gameplay working as he wants, so people can see how it looks and what is going on in order to explore posible solutions for his problem.
gobo64
Scratcher
91 posts

Amount of color sense

SlitherShade_m8 wrote:

asivi wrote:

gobo64 wrote:

asivi wrote:

To do it easy use a grid system and make every cell to be owned for each player when those go passing over, the player with more cells of his property wins.
how would i sense when a player shoots it, or if a player shoots it then another player shoots it but only takes 1/100 of it the other 99/100 is from the first?
Sorry i don´t understand you, perhaps others helpers can.
Hes saying that how does he make the grid system and how he can detect when a player shoots that area with paint, or how to detect when another person (or CPU) shoots over a area with the enemies paint


gobo64, multiplayer games are difficult to make so I recommend going against a CPU and not another person, but you can try to do it against another person live but that's too complicated for a lot of people so you'll need lots of help.


It is going against a cpu i just wanted to say another person because asivi sounded like it was a 2 player game so i was saying it just so no one got confused (i am already so..)

I'm gobo64 and 64 is a power of 2. 1,099,511,627,776 is also a power of 2.
gobo64
Scratcher
91 posts

Amount of color sense

https://scratch.mit.edu/projects/129378415/
if anyone needs

I'm gobo64 and 64 is a power of 2. 1,099,511,627,776 is also a power of 2.
asivi
Scratcher
1000+ posts

Amount of color sense

Looks like if the CPU is going to win forever.
Edit: The user is going to win forever

Last edited by asivi (Nov. 6, 2016 23:52:24)

gobo64
Scratcher
91 posts

Amount of color sense

asivi wrote:

Looks like if the CPU is going to win forever.
Edit: The user is going to win forever
you can change the difficulty and i might change the way the cpu works later but its just temporary for now

I'm gobo64 and 64 is a power of 2. 1,099,511,627,776 is also a power of 2.

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