Discuss Scratch

gtar1
Scratcher
100+ posts

Coud List Tutorial

Can somebody show me how to make cloud lists easily?
deck26
Scratcher
1000+ posts

Coud List Tutorial

Try the wiki page on Global High Scores.
mrbobbygreathead
Scratcher
1000+ posts

Coud List Tutorial

Look it up on the scratch wiki or discussion forums.
footsocktoe
Scratcher
1000+ posts

Coud List Tutorial

gtar1 wrote:

Can somebody show me how to make cloud lists easily?

Look in here… https://scratch.mit.edu/studios/2942315/
gtar1
Scratcher
100+ posts

Coud List Tutorial

footsocktoe wrote:

gtar1 wrote:

Can somebody show me how to make cloud lists easily?

Look in here… https://scratch.mit.edu/studios/2942315/
Thanks, but most of the projects in there use hack blocks, and I don't know how to make them. I you know please tell me here:
https://scratch.mit.edu/discuss/topic/213590/ Thanks!
deck26
Scratcher
1000+ posts

Coud List Tutorial

gtar1 wrote:

footsocktoe wrote:

gtar1 wrote:

Can somebody show me how to make cloud lists easily?

Look in here… https://scratch.mit.edu/studios/2942315/
Thanks, but most of the projects in there use hack blocks, and I don't know how to make them. I you know please tell me here:
https://scratch.mit.edu/discuss/topic/213590/ Thanks!
I think you're confusing custom blocks with hacked blocks. The former don't use anything that isn't available as standard in Scratch whereas the latter require donwloading and modifying the Scratch files.

I never use hacked blocks and I see one of my projects in there although this one https://scratch.mit.edu/projects/22828152/ is a simpler version. It could work without custom blocks using a broadcast and wait instead of each custom block call but it will be much slower - one of the advantages of custom blocks is that they can run faster.
gtar1
Scratcher
100+ posts

Coud List Tutorial

deck26 wrote:

Try the wiki page on Global High Scores.
I looked at that but I was hoping for something simpler. Do you have any suggestions?

Last edited by gtar1 (Sept. 17, 2016 15:31:03)

gtar1
Scratcher
100+ posts

Coud List Tutorial

deck26 wrote:

gtar1 wrote:

footsocktoe wrote:

gtar1 wrote:

Can somebody show me how to make cloud lists easily?

Look in here… https://scratch.mit.edu/studios/2942315/
Thanks, but most of the projects in there use hack blocks, and I don't know how to make them. I you know please tell me here:
https://scratch.mit.edu/discuss/topic/213590/ Thanks!
I think you're confusing custom blocks with hacked blocks. The former don't use anything that isn't available as standard in Scratch whereas the latter require donwloading and modifying the Scratch files.

I never use hacked blocks and I see one of my projects in there although this one https://scratch.mit.edu/projects/22828152/ is a simpler version. It could work without custom blocks using a broadcast and wait instead of each custom block call but it will be much slower - one of the advantages of custom blocks is that they can run faster.
OK But i do know the difference between hack blocks and custom blocks.
AwesomeCreator9875
Scratcher
100+ posts

Coud List Tutorial

Not that hard.No need for super long global high score
1) store list as variable
2) encode the variable
It's to faster to encode while storing.

... //these things aren't tested. run this script before doing anything.
set [chars v] to [abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789`~!@#$%^&*()-_=+[{\]}\|;:'",<.>/? �☁£€]
set [idx v] to [0]
repeat (length of (chars)) //people aren't crazy enough to create the variables one by one
change [idx v] by (1)
if <(length of (idx)) = [1]> then
set [idx v] to (join [0] (idx))
end
set (letter (idx) of (chars)) to (idx) // hacked
end

define save (list) to (var)
set [idx v] to [0]
delete (all v) of [foo v] //bypass 10200 word limit
repeat (length of (list) :: list) // hacked.
change [idx v] by (1)
set [speed1 v] to (item (idx) of (list) :: list) //to improve speed
set [idx2 v] to [0]
repeat (length of (speed1))
change [idx2 v] by (1)
set [speed2 v] to (letter (idx2) of (speed1))
add (letter (1) of ((speed2) of [sprite's name v])) to [foo v] // stored while encoded, not stored then encoded
add (letter (2) of ((speed2) of [sprite's name v])) to [foo v]
end
add [0] to [foo v] // indicator of a new item
add [0] to [foo v]
end
set (var) to (foo)
define load (string) to (list)
//be sure the first parameter is a string
delete (all v) of (list)
set [idx v] to [0]
set [grouper v] to []
repeat ((length of (string)) / (2))
change [idx v] by (1)
if <(join (letter (((idx) * (2)) - (1)) of (string)) (letter ((idx) * (2)) of (string))) = [00]> then
add (grouper) to (list)
set [grouper v] to []
else
set [c v] to (letter (join (letter (((idx) * (2)) - (1)) of (string)) (letter ((idx) * (2)) of (string))) of (chars)
set [grouper v] to (join (grouper) (c))
end
end

Last edited by AwesomeCreator9875 (Sept. 17, 2016 16:30:41)

gtar1
Scratcher
100+ posts

Coud List Tutorial

AwesomeCreator9875 wrote:

Not that hard.No need for super long global high score
1) store list as variable
2) encode the variable
It's to faster to encode while storing.

... //these things aren't tested. run this script before doing anything.
set [chars v] to [abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789`~!@#$%^&*()-_=+[{\]}\|;:'",<.>/? �☁£€]
set [idx v] to [0]
repeat (length of (chars)) //people aren't crazy enough to create the variables one by one
change [idx v] by (1)
if <(length of (idx)) = [1]> then
set [idx v] to (join [0] (idx))
end
set (letter (idx) of (chars)) to (idx) // hacked
end

define save (list) to (var)
set [idx v] to [0]
delete (all v) of [foo v] //bypass 10200 word limit
repeat (length of (list) :: list) // hacked.
change [idx v] by (1)
set [speed1 v] to (item (idx) of (list) :: list) //to improve speed
set [idx2 v] to [0]
repeat (length of (speed1))
change [idx2 v] by (1)
set [speed2 v] to (letter (idx2) of (speed1))
add (letter (1) of ((speed2) of [sprite's name v])) to [foo v] // stored while encoded, not stored then encoded
add (letter (2) of ((speed2) of [sprite's name v])) to [foo v]
end
add [0] to [foo v] // indicator of a new item
add [0] to [foo v]
end
set (var) to (foo)
define load (string) to (list)
//be sure the first parameter is a string
delete (all v) of (list)
set [idx v] to [0]
set [grouper v] to []
repeat ((length of (string)) / (2))
change [idx v] by (1)
if <(join (letter (((idx) * (2)) - (1)) of (string)) (letter ((idx) * (2)) of (string))) = [00]> then
add (grouper) to (list)
set [grouper v] to []
else
set [c v] to (letter (join (letter (((idx) * (2)) - (1)) of (string)) (letter ((idx) * (2)) of (string))) of (chars)
set [grouper v] to (join (grouper) (c))
end
end
This is all great, but do you have something with no hack blocks?
AwesomeCreator9875
Scratcher
100+ posts

Coud List Tutorial

gtar1 wrote:

AwesomeCreator9875 wrote:

Not that hard.No need for super long global high score
1) store list as variable
2) encode the variable
It's to faster to encode while storing.

... //these things aren't tested. run this script before doing anything.
set [chars v] to [abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789`~!@#$%^&*()-_=+[{\]}\|;:'",<.>/? �☁£€]
set [idx v] to [0]
repeat (length of (chars)) //people aren't crazy enough to create the variables one by one
change [idx v] by (1)
if <(length of (idx)) = [1]> then
set [idx v] to (join [0] (idx))
end
set (letter (idx) of (chars)) to (idx) // hacked
end

define save (list) to (var)
set [idx v] to [0]
delete (all v) of [foo v] //bypass 10200 word limit
repeat (length of (list) :: list) // hacked.
change [idx v] by (1)
set [speed1 v] to (item (idx) of (list) :: list) //to improve speed
set [idx2 v] to [0]
repeat (length of (speed1))
change [idx2 v] by (1)
set [speed2 v] to (letter (idx2) of (speed1))
add (letter (1) of ((speed2) of [sprite's name v])) to [foo v] // stored while encoded, not stored then encoded
add (letter (2) of ((speed2) of [sprite's name v])) to [foo v]
end
add [0] to [foo v] // indicator of a new item
add [0] to [foo v]
end
set (var) to (foo)
define load (string) to (list)
//be sure the first parameter is a string
delete (all v) of (list)
set [idx v] to [0]
set [grouper v] to []
repeat ((length of (string)) / (2))
change [idx v] by (1)
if <(join (letter (((idx) * (2)) - (1)) of (string)) (letter ((idx) * (2)) of (string))) = [00]> then
add (grouper) to (list)
set [grouper v] to []
else
set [c v] to (letter (join (letter (((idx) * (2)) - (1)) of (string)) (letter ((idx) * (2)) of (string))) of (chars)
set [grouper v] to (join (grouper) (c))
end
end
This is all great, but do you have something with no hack blocks?
I don't believe it's possible without hacked blocks
You can use my 2nd cloud list enginebut you need to give credit.

Last edited by AwesomeCreator9875 (Sept. 17, 2016 16:38:01)

deck26
Scratcher
1000+ posts

Coud List Tutorial

Basically you have to convert each character in the text to a number, usually with 2-digits unless you need more than 99 different characters. That means looking at each character of the text in turn so you're using a loop to do that. Within that loop you have to work out which character it is - eg by comparing with one item at a time in a list of characters or one letter at a time from a text string like abcdefg….

Decoding is slightly simpler in that you have a number and can just access letter n of ‘abcdefg….’ to get the character.

As long as you're comfortable doing that it's not that difficult but if you want something easier than that and no hacked blocks it isn't really possible I'm afraid. Other languages would allow you to get the Ascii code for a character for example but Scratch doesn't have that option.
AwesomeCreator9875
Scratcher
100+ posts

Coud List Tutorial

One question,Why do you have a bad impression about hacked blocks?
If tne problem is you don't know how to hack blocks then.. hacking blocks

Last edited by AwesomeCreator9875 (Sept. 17, 2016 17:15:51)

deck26
Scratcher
1000+ posts

Coud List Tutorial

AwesomeCreator9875 wrote:

One question,Why do you have a bad impression about hacked blocks?
If tne problem is you don't know how to hack blocks then.. hacking blocks
Not everyone wants to use hacked blocks though, simple or not.
jellyrmaker
Scratcher
95 posts

Coud List Tutorial

with encode and decode engines It's simple
gtar1
Scratcher
100+ posts

Coud List Tutorial

deck26 wrote:

Basically you have to convert each character in the text to a number, usually with 2-digits unless you need more than 99 different characters. That means looking at each character of the text in turn so you're using a loop to do that. Within that loop you have to work out which character it is - eg by comparing with one item at a time in a list of characters or one letter at a time from a text string like abcdefg….

Decoding is slightly simpler in that you have a number and can just access letter n of ‘abcdefg….’ to get the character.

As long as you're comfortable doing that it's not that difficult but if you want something easier than that and no hacked blocks it isn't really possible I'm afraid. Other languages would allow you to get the Ascii code for a character for example but Scratch doesn't have that option.
Thanks, but I don't know how to do this on my own. I am a kid, so is there any way that you could put this in block form? Thanks!
deck26
Scratcher
1000+ posts

Coud List Tutorial

gtar1 wrote:

deck26 wrote:

Basically you have to convert each character in the text to a number, usually with 2-digits unless you need more than 99 different characters. That means looking at each character of the text in turn so you're using a loop to do that. Within that loop you have to work out which character it is - eg by comparing with one item at a time in a list of characters or one letter at a time from a text string like abcdefg….

Decoding is slightly simpler in that you have a number and can just access letter n of ‘abcdefg….’ to get the character.

As long as you're comfortable doing that it's not that difficult but if you want something easier than that and no hacked blocks it isn't really possible I'm afraid. Other languages would allow you to get the Ascii code for a character for example but Scratch doesn't have that option.
Thanks, but I don't know how to do this on my own. I am a kid, so is there any way that you could put this in block form? Thanks!
Any cloud list project already does it including mine https://scratch.mit.edu/projects/22828152/ which I've already referred to. The wiki page on Global High Scores (also referred to in an earlier post) also does this. So there's no point trying to replicate it in Scratchblocks here.

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