Discuss Scratch

EnderScout_77
Scratcher
100+ posts

Ability to change Mouse Pointers

So I looked up UnderTale mouse pointers so I could give my computer a new look, and then went to a website to test them all out, and then I had an idea.

So what if there was a new block that could set a mouse pointer type, like help, crosshair, pointer, etc. It could be interesting for something like a shooting game, games with hints, etc. Just thought it would be a cool idea.

set cursor to [ v] :: looks
Ninkancho
Scratcher
500+ posts

Ability to change Mouse Pointers

Support, please. We could use a selection of pointers, maybe just the most common CSS cursor values? Though really, I'd be happy with a mere toggle for cursor visibility.

Also, this should only apply when the mouse-pointer is over the project viewer.

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DaSpudLord
Scratcher
1000+ posts

Ability to change Mouse Pointers

Support.


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banana439monkey
Scratcher
1000+ posts

Ability to change Mouse Pointers

semi-support

Very inactive user who has now become a maker.
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EnderScout_77
Scratcher
100+ posts

Ability to change Mouse Pointers

Ninkancho wrote:

Support, please. We could use a selection of pointers, maybe just the most common CSS cursor values? Though really, I'd be happy with a mere toggle for cursor visibility.

Also, this should only apply when the mouse-pointer is over the project viewer.
Yeah, something like the CSS values.
johndeere47
Scratcher
100+ posts

Ability to change Mouse Pointers

Support as per everyone above.


Minhl_Duck
Scratcher
18 posts

Ability to change Mouse Pointers


that would be good if there was an option to make the mouse invisible then people could make their own pointers
EnderScout_77
Scratcher
100+ posts

Ability to change Mouse Pointers

Minhl_Duck wrote:

that would be good if there was an option to make the mouse invisible then people could make their own pointers

Well, custom pointers in something like CSS wouldn't make the mouse invisible, just make it into a different image. In CSS, for a custom pointer, you would do something like this:
cursor: url(inserturlhere.cur) auto;
So perhaps they could make 2 blocks. One that was the one I made before, and this
set cursor to [insert url here] :: looks

Though I doubt they would add something with url input, that's something you could edit for a hack, or make a mod with that.
MajesticB
Scratcher
500+ posts

Ability to change Mouse Pointers

Support for a speshial section called “crusor” where you can edit the looks or turn it off. (Normal crusor.)

THIS ACCOUNT IS ABANDONDED
helloandgoodbye9
Scratcher
1000+ posts

Ability to change Mouse Pointers

Support for invisible cursor, but not for css cursor.

Last edited by kaj (Tomorrow 25:61:61) ͪͪͪͪͪͪͪͪͪͪ ͣͣͣͣ ͯͯͯͯYes, its above the line)
JonathanSchaffer
Scratcher
1000+ posts

Ability to change Mouse Pointers

//support for
set cursor to [upload cursor file v]::looks

Last edited by JonathanSchaffer (March 29, 2016 00:17:11)


club penguin is kil
MathlyCat
Scratcher
1000+ posts

Ability to change Mouse Pointers

helloandgoodbye9 wrote:

Support for invisible cursor, but not for css cursor.
Why not CSS?

Semi-Support… Is there a good major use?

Think before you act.
Actions speek louder than words.

hi there fella
helloandgoodbye9
Scratcher
1000+ posts

Ability to change Mouse Pointers

MathlyCat wrote:

helloandgoodbye9 wrote:

Support for invisible cursor, but not for css cursor.
Why not CSS?

Semi-Support… Is there a good major use?
Because that means you have to put in links or code the css. New scratchers are not going to code the css, and schools are not going to like request to random websites.

Last edited by kaj (Tomorrow 25:61:61) ͪͪͪͪͪͪͪͪͪͪ ͣͣͣͣ ͯͯͯͯYes, its above the line)
Studio04040807
Scratcher
100+ posts

Ability to change Mouse Pointers

Just_Ciaran
Scratcher
100+ posts

Ability to change Mouse Pointers

Full Explanation

I would suggest an ability to change the mouse pointer as you are able to do with many games using javascript and other coding programs. Example, in Upgrade Complete (if you know it), there is a particular costume for the mouse since when the normal pointer goes on screen it will change to something different. I completely understand if there is a particular reason and I don't think this should be at the top of the things-to-do but I just think it would be a nice addition.

In other words:

I think that it would be a nice addition to be able to change the mouse pointer when it goes in the project border however it shouldn't be a priority.


How it would work

It could work as a scratch block that works with costumes by hiding the system cursor and replacing it with a costume ↓

if <(Mouse type) = [1]> then
Change mouse to [Mouse1 v]:: looks
end

Or

It could work as a separate area in the editor like the backdrops section although I don't think this would work so well

Other solutions that may be better

Having two new blocks, the hide and show blocks for the pointer

Hide pointer :: looks
Show pointer :: looks

Don't say this is a duplicate of this topic as I made this one first however I incorporated their other suggestions into this topic

Last edited by Just_Ciaran (Jan. 22, 2019 07:07:27)


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Prof_Red
Scratcher
500+ posts

Ability to change Mouse Pointers

Support. But there are a few workarounds, they aren't as good however.

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Did you read the WHOLE post, if not then go back and read it again.

If you don't support, why not?

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alexphan
Scratcher
1000+ posts

Ability to change Mouse Pointers

How can Flash change the system cursor?
Just_Ciaran
Scratcher
100+ posts

Ability to change Mouse Pointers

alexphan wrote:

How can Flash change the system cursor?

Part of the block coding or whatever the scratch team does would be to hide the system cursor, not actually change it

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forever :: list
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rasmusolle
Scratcher
100+ posts

Ability to change Mouse Pointers

Not needed. Just make a sprite go to the mouse pointer

OwO

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