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- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
I already started developing Five Nights at Fuzzy Dog's 3. This proves that I cannot go a single day without developing SOMETHING! Anyways, I have decided that I'm going to make this entire game ALL in VECTOR! This is mainly a test to see how well I do with VECTOR. So far, the results say I'm better in VECTOR. So, I am officially going to stop using BITMAP and continue all of my work in VECTOR! Anyways, news on the development; I already have all the characters planned out, but, I've only modeled one of them. Mainly because this one is going to act as a Springtrap sort of animatronic. Don't think I forgot about the lore! I have it ALL planned out! From Five Nights at Fuzzy Dog's 3 to Five Nights at Fuzzy Dog's 4, I had already planned out how everything comes together. So, I just started creating a maintenance panel, and I actually did it! Last time I tried to make one was in the Alpha of the first Five Nights at Fuzzy Dog's (which was soon unreleased so I could start the whole thing from scratch because I wasn't happy with the results), but there was a glitch where you could reboot multiple things instead of one at a time. Anyways, that glitch has been fixed. Now, I am going to try adding an A.I. to the animatronic(s). This is because it takes SO long to script a night. Yes, you heard me right, I script the nights. They never had an A.I. in the past 2 games. So, now that I know how to script an A.I., I will attempt to add one. Before any of you ask, Five Nights at Fuzzy Dog's 3 WILL indeed have Phantom animatronics. If you have any theories on Five Nights at Fuzzy Dog's, make a project of one and share it with the FNaFD community! Besides, it might be fun to find secrets! Well, that's all the news for today!
- Paddle2See
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Scratch Team
1000+ posts
Five Nights at Fuzzy Dog's
I only report people if there is nothing changed about the project. If people are remixing the project, then, ALL of the art and phone calls MUST be changed. Scripting can be kept, though. However, I must be credited for scripting.Sorry, that's not the way remixing works on Scratch. So long as any change is made and credit is given, the remix is considered valid. See the FAQ for more information.
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
I have just started working on the cameras, and so far, it is going very well!
Last edited by ShyGuy46 (June 22, 2016 21:28:06)
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
I am very sorry. I now understand. From what I am hearing is that people can remix, but not steal it without giving credit?I only report people if there is nothing changed about the project. If people are remixing the project, then, ALL of the art and phone calls MUST be changed. Scripting can be kept, though. However, I must be credited for scripting.Sorry, that's not the way remixing works on Scratch. So long as any change is made and credit is given, the remix is considered valid. See the FAQ for more information.
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
I have finished making the cameras! Now, I am on to making the phone calls. After that, I will script the A.I.s and test everything out!
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
I have finally finished making the A.I.s! Now, I just have to test out everything, make sure it works, and record the next few phone calls!
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
Alright, everyone! I just have to test and record 2 more nights and phone calls! Also, there will be an ending screen such as the past couple of games. However, if you can find it (this cannot be found by brightening up), there is one way that you can find a hidden message in the ending screen.
- Dream_Girl_04
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Scratcher
16 posts
Five Nights at Fuzzy Dog's
Hello, everybody! Today I am going to discuss with you all a very important topic that's been going around in my head for a while. The question is: “Should I start to draw my Five Nights at Fuzzy Dog's art in VECTOR?” I ask this question, because when I see some really good FNaF fan games, such as Bubba's Diner by @MateusRiff, they are almost completely drawn in VECTOR mode. I only use BITMAP, because I feel it helps me, but, I have actually tested out using VECTOR, and found out that you can't see the pixels like in BITMAP. Also, you can easily edit things in VECTOR without messing up another part of the sprite. If you guys think I should draw in VECTOR, let me know on my profile!I only use bitmap if the thing/game is in bitmap. I now use vector for things, and sometimes, I convert it into bitmap…
and Remember the funtime:
when green flag clicked
if <(FunTime) = [1]> then
broadcast [hax v]
end
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
Alright, everybody! I have official started developing Five Nights at Fuzzy Dog's 4! When I release the game (which won't be for a while), I'm going to start another FNaF fan game, but, it won't have any sequels or lore, and it will only have one phone call. The fan game is… “Fredbear's Family Diner”! Now, I don't care if it was already made, I just want to make my own version. Anyways, I just made all of the models for the animatronics, and, now, I'm going to start the Night Start sequence, (MAYBE) make a minigame, and then start the bedroom and night mechanics!
- ShyGuyGaming
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Scratcher
9 posts
Five Nights at Fuzzy Dog's
Ok! (I said that with confidence) Here's some pics of him for ideas
https://www.google.com/search?q=fixed+fredbear&hl=en&biw=1600&bih=736&site=webhp&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwi3lpSG1drNAhWIlh4KHYLIDlUQ_AUIBigB
https://www.google.com/search?q=fixed+fredbear&hl=en&biw=1600&bih=736&site=webhp&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwi3lpSG1drNAhWIlh4KHYLIDlUQ_AUIBigB
Last edited by ShyGuyGaming (July 4, 2016 20:38:48)
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
Alright, everyone, I have actually started developing Five Nights at Fuzzy Dog's 4 a long time ago, but, I just never got the chance to make a post on the development. Anyways, I have made most of the things such as the entire bedroom. Now, I just need to finish the jumpscares, add the time, script the A.I.s, then add the good ol' classic “Final Night Minigame”. So, really, the only thing that's going to be a pain is the jumpscares because there are so many of them. The ones from Nightmare Pup/Pug are going to take a while because they both have two jumpscare positions. One from the bedroom, and one from the door. Anyways, I have a Freddle mechanic with characters called “Fuzzels”. They're like little Nightmare Fuzzys. They're such a cute! Well, that's all for the development news on Five Nights at Fuzzy Dog's 4!
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
I finished the Nightmare Fuzzy Jumpscare and Nightmare Swift Jumpscare, as well as the two Nightmare Pup Jumpscares. Now, all I need to do is make the Nightmare Pug Jumpscares, then the Darkshadow Jumpscare, and I should be good to go with developing the A.I.s, then make the time, then make the alarm clock when you win, then, I can finally make the Final Night Minigame!
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
can i not post?? no yes?You can post questions as I post answers and development news.
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
FINALLY I FINISHED THE PAIN OF THE ANIMATED JUMPSCARES!!! *Ahem*, anyways, I'm going to make the Darkshadow Jumpscare (Which is like Nightmare's Jumpscare in FNaF 4.), then start the A.I.s, then make the Final Night Minigame! Oh, man. Now that I say what I have left to do, I can see now how much I really worked into this game series. I love Scratch!
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
Alright, guys! I managed to fix the door glitch that I had. All I really needed to do was just rewrite the script that tells what costume to switch to. Anyways, I just finished making the A.I. for Nightmare Pup. The way I'm going to make the Nightmare Pug A.I. is really easy! All I need to do is just copy the sprite, but, switch the Pups with the Pugs. I think it's easy as that! That's all!
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
Alright, I just have one more A.I. to script, and, that's the A.I. for Darkshadow. I have had a couple of troubles when scripting the A.I.s, but, I think I was able to manage it! Anyways, the A.I. for Nightmare Swift was actually pretty hard. You know? It is a little bit troublesome when you come through a Foxy-like A.I., am I right? Anyways, once I finish the A.I. for Darkshadow, I'm going to test out every night to make sure that it's possible, because, the A.I.s run through what Time and Night your on. Meaning they get faster and more aggressive. The only thing that DOESN'T run through the Time and Night is the Fuzzels. The reason why is because I couldn't use the Timer variable for two sprites considering that they could both reset when a certain action is done, and, that would transfer to the other sprite, meaning you could basically either close the doors without checking the Fuzzels, or check the Fuzzels without checking Nightmare Swift. So, I decided to let the Timer variable to work with Nightmare Swift's A.I. instead of the Fuzzels. Oh! I almost forgot to mention the Final Night Minigame! Yep, it's going to reveal quite a few secrets on the games. Also, for the theorists, you may do theories the game. But, if there are no theories a month after Five Nights at Fuzzy Dog's 4 is released, I just MIGHT make a project telling ALL of the lore behind the entire Fuzzy Dog's franchise.
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
Ok, I finished the Darkshadow A.I., and, now, all I have to do is test out every night to make sure that the A.I.s don't start to speed up too fast.
- ShyGuy46
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Scratcher
46 posts
Five Nights at Fuzzy Dog's
Five Nights at Fuzzy Dog's 4 has been released! https://scratch.mit.edu/projects/114919219/
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