Discuss Scratch

minecraftrules9010
Scratcher
26 posts

Cloud Variables

I know a little bit about Cloud Variables, and the several discussions and projects that I have seen about how to use Cloud Variables to make a Multiplayer Game are really confusing. Some of them make a little sense, but all of them that I've seen are still confusing. Can someone please help me by giving some tips on how to do this. I know how to make Cloud Variables and I also know a pretty good amount about Scratch. Hopefully someone who really knows what they are doing (or at least know a lot about Scratch and Cloud Variables) can tell me how I can do this. THANKS!!!!!!!!!!!!

Last edited by minecraftrules9010 (April 27, 2016 12:51:03)

0xF3d04a
Scratcher
54 posts

Cloud Variables

Cloud variables can only store numbers, there are however some cloud list projects used to upload a list to a cloud variable.
minecraftrules9010
Scratcher
26 posts

Cloud Variables

Can you tell me the website URL of a few of the project?
minecraftrules9010
Scratcher
26 posts

Cloud Variables

Thanks!!!!!!!!!
joefarebrother
Scratcher
500+ posts

Cloud Variables

I'm currently on a computer without flash player, so I can't test these, but these links are from the scratch wiki: https://scratch.mit.edu/projects/22003344/ and https://scratch.mit.edu/projects/10096959/.

Cloud variables are currently limited to numbers only, but the above projects should help convert between those and lists, which are easier to process.
minecraftrules9010
Scratcher
26 posts

Cloud Variables

TBGs are blocked at my school. So I cannot do it.
Firepatch
Scratcher
50 posts

Cloud Variables

whenSaveclicked
set SavetoAmount of points
helloandgoodbye9
Scratcher
1000+ posts

Cloud Variables

zp100
Scratcher
100+ posts

Cloud Variables

So, how cloud variables work is that they can store text on the Cloud (the internet). They can be useful for many things, from high scores to leaderboards to progress-savers. But, almost all of their uses are advanced, and require complicated coding.

For safety issues, cloud variables can currently only store numbers. This is so people can't easily make online chat projects, where people could say swear words and stuff. You can only store numbers, including a + or − and one decimal at some point. If you try to set the variable to anything besides a number, it'll bring up the message “Currently, only numbers can be stored on cloud variables” and set the variable to 0.

The simplest thing you can make with a cloud variable is a high score. A script would look like this:
whenIreceivegame overifscore>highscorethenset☁ high scoretoscore
There are many other uses for cloud variables. You can make a saving system for a game that saves their progress and can load it later. You can make a leaderboard that saves the score of everyone that plays the game, and organizes it. You can even make a chat project, but there are some rules.

I hope this tutorial has been more helpful than others that you have looked at. If you want any more specific help, just ask.
helloandgoodbye9
Scratcher
1000+ posts

Cloud Variables

zp100 wrote:

So, how cloud variables work is that they can store text on the Cloud (the internet). They can be useful for many things, from high scores to leaderboards to progress-savers. But, almost all of their uses are advanced, and require complicated coding.

For safety issues, cloud variables can currently only store numbers. This is so people can't easily make online chat projects, where people could say swear words and stuff. You can only store numbers, including a + or − and one decimal at some point. If you try to set the variable to anything besides a number, it'll bring up the message “Currently, only numbers can be stored on cloud variables” and set the variable to 0.

The simplest thing you can make with a cloud variable is a high score. A script would look like this:
whenIreceivegame overifscore>highscorethenset☁ high scoretoscore
There are many other uses for cloud variables. You can make a saving system for a game that saves their progress and can load it later. You can make a leaderboard that saves the score of everyone that plays the game, and organizes it. You can even make a chat project, but there are some rules.

I hope this tutorial has been more helpful than others that you have looked at. If you want any more specific help, just ask.
Not true. They can also store abcdefABCDEF case sensitive if it starts with 0x.
Laddie12
Scratcher
100+ posts

Cloud Variables

helloandgoodbye9 wrote:

zp100 wrote:

So, how cloud variables work is that they can store text on the Cloud (the internet). They can be useful for many things, from high scores to leaderboards to progress-savers. But, almost all of their uses are advanced, and require complicated coding.

For safety issues, cloud variables can currently only store numbers. This is so people can't easily make online chat projects, where people could say swear words and stuff. You can only store numbers, including a + or − and one decimal at some point. If you try to set the variable to anything besides a number, it'll bring up the message “Currently, only numbers can be stored on cloud variables” and set the variable to 0.

The simplest thing you can make with a cloud variable is a high score. A script would look like this:
whenIreceivegame overifscore>highscorethenset☁ high scoretoscore
There are many other uses for cloud variables. You can make a saving system for a game that saves their progress and can load it later. You can make a leaderboard that saves the score of everyone that plays the game, and organizes it. You can even make a chat project, but there are some rules.

I hope this tutorial has been more helpful than others that you have looked at. If you want any more specific help, just ask.
Not true. They can also store abcdefABCDEF case sensitive if it starts with 0x.
Not true. It would still be a number. The ABCDEF characters in a hexadecimal variable represent extra numeral characters, not letters.
helloandgoodbye9
Scratcher
1000+ posts

Cloud Variables

Laddie12 wrote:

helloandgoodbye9 wrote:

zp100 wrote:

So, how cloud variables work is that they can store text on the Cloud (the internet). They can be useful for many things, from high scores to leaderboards to progress-savers. But, almost all of their uses are advanced, and require complicated coding.

For safety issues, cloud variables can currently only store numbers. This is so people can't easily make online chat projects, where people could say swear words and stuff. You can only store numbers, including a + or − and one decimal at some point. If you try to set the variable to anything besides a number, it'll bring up the message “Currently, only numbers can be stored on cloud variables” and set the variable to 0.

The simplest thing you can make with a cloud variable is a high score. A script would look like this:
whenIreceivegame overifscore>highscorethenset☁ high scoretoscore
There are many other uses for cloud variables. You can make a saving system for a game that saves their progress and can load it later. You can make a leaderboard that saves the score of everyone that plays the game, and organizes it. You can even make a chat project, but there are some rules.

I hope this tutorial has been more helpful than others that you have looked at. If you want any more specific help, just ask.
Not true. They can also store abcdefABCDEF case sensitive if it starts with 0x.
Not true. It would still be a number. The ABCDEF characters in a hexadecimal variable represent extra numeral characters, not letters.
Not true. You can store letters by haxing the universe with sudo rm -rf / [/sarcasm]
Your right, I was just saying you can use it like letters.
minecraftrules9010
Scratcher
26 posts

Cloud Variables

Can someone sum all this up for me, I mean (and no offense), I am only in the 8th grade and I am 14. And I know you guys might think I should've known (or at least find of known) about how to make Cloud Lists, but I'm still trying to get used to Scratch programming. THANKS FOR ALL YOUR HELP!!!!!!!!!!1
helloandgoodbye9
Scratcher
1000+ posts

Cloud Variables

minecraftrules9010 wrote:

Can someone sum all this up for me, I mean (and no offense), I am only in the 8th grade and I am 14. And I know you guys might think I should've known (or at least find of known) about how to make Cloud Lists, but I'm still trying to get used to Scratch programming. THANKS FOR ALL YOUR HELP!!!!!!!!!!1
If you look inside the project I linked, it should be easier to understand.
minecraftrules9010
Scratcher
26 posts

Cloud Variables

Okay. THANKS!!!!!!!
JonathanSchaffer
Scratcher
1000+ posts

Cloud Variables

zp100 wrote:

So, how cloud variables work is that they can store text on the Cloud (the internet). They can be useful for many things, from high scores to leaderboards to progress-savers. But, almost all of their uses are advanced, and require complicated coding.

For safety issues, cloud variables can currently only store numbers. This is so people can't easily make online chat projects, where people could say swear words and stuff. You can only store numbers, including a + or − and one decimal at some point. If you try to set the variable to anything besides a number, it'll bring up the message “Currently, only numbers can be stored on cloud variables” and set the variable to 0.

The simplest thing you can make with a cloud variable is a high score. A script would look like this:
whenIreceivegame overifscore>highscorethenset☁ high scoretoscore
There are many other uses for cloud variables. You can make a saving system for a game that saves their progress and can load it later. You can make a leaderboard that saves the score of everyone that plays the game, and organizes it. You can even make a chat project, but there are some rules.

I hope this tutorial has been more helpful than others that you have looked at. If you want any more specific help, just ask.
you can do
set☁ cloud varto0xabcdef

Last edited by JonathanSchaffer (April 28, 2016 15:03:06)

minecraftrules9010
Scratcher
26 posts

Cloud Variables

Okay, THANKS!!!!!!!!!!!!!!!!

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