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- Vetpetmon
-
1000+ posts
What websites are you making?
The new vetpetmon.com is out!
The new website is much better than the old site, and even has up to date content!
Special page: http://www.vetpetmon.com/unfinished-page.html (Page not found)
I plan to add in more later, when I have the time.
The new website is much better than the old site, and even has up to date content!
Special page: http://www.vetpetmon.com/unfinished-page.html (Page not found)
I plan to add in more later, when I have the time.
- powershack
-
1000+ posts
What websites are you making?
The new vetpetmon.com is out!Cool. To “spazz it up” I guess you could @font_face for some fonts…
The new website is much better than the old site, and even has up to date content!
Special page: http://www.vetpetmon.com/unfinished-page.html (Page not found)
I plan to add in more later, when I have the time.
- Firedrake969
-
1000+ posts
What websites are you making?
It's not too hard…I've never seen an entire website made without HTML5/ HTML/CSS.Of course it's possible, its just a huge challenge….XD OMG YOU REALLY WANT TO SPEND 378417 YEARS MAKING THAT! jk
- Cats-Site-django: A site that is written in Python and Javascript (since HTML and CSS is not actually languages.) Status: 0%
sorry, my friend, that's not possible.
Note that I consider HTML5 as both HTML and CSS, because of the <style> tags.
Lawl help me I've been stuck playing Starbound for the past 3 days and I've stopped working on vetpetmon.com.
MY PUNISHMENT: WORK ON A 100 DOGS PROJECT
And HTML and CSS aren't technically languages - he/she will still use them though

- CatsUnited
-
1000+ posts
What websites are you making?
The new vetpetmon.com is out!Cool! I have hobies too! Unfortunately, hobbies is spelt wrong on the main page.
The new website is much better than the old site, and even has up to date content!
Special page: http://www.vetpetmon.com/unfinished-page.html (Page not found)
I plan to add in more later, when I have the time.
- Vetpetmon
-
1000+ posts
What websites are you making?
Oh thank you, I'll revise that once the next update comes out.The new vetpetmon.com is out!Cool! I have hobies too! Unfortunately, hobbies is spelt wrong on the main page.
The new website is much better than the old site, and even has up to date content!
Special page: http://www.vetpetmon.com/unfinished-page.html (Page not found)
I plan to add in more later, when I have the time.
- OmnipotentPotato
-
1000+ posts
What websites are you making?
My dumdum website: OmniGameDesign.gwiddle.co.uk
- Vetpetmon
-
1000+ posts
What websites are you making?
MY FINGERS ARE BLEEDING!!! ;^;
Lines of code: 145
I can't believe at how much text I wrote in less than 10 minutes.
It starts at the H1 tags.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity Web Player | SSTW web buld | Vetpetmon's site</title> <script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script> <script type="text/javascript"> <!-- var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; if (document.location.protocol == 'https:') unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); --> </script> <script type="text/javascript"> <!-- var config = { width: 1400, height: 600, params: { enableDebugging:"0" } }; var u = new UnityObject2(config); jQuery(function() { var $missingScreen = jQuery("#unityPlayer").find(".missing"); var $brokenScreen = jQuery("#unityPlayer").find(".broken"); $missingScreen.hide(); $brokenScreen.hide(); u.observeProgress(function (progress) { switch(progress.pluginStatus) { case "broken": $brokenScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $brokenScreen.show(); break; case "missing": $missingScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $missingScreen.show(); break; case "installed": $missingScreen.remove(); break; case "first": break; } }); u.initPlugin(jQuery("#unityPlayer")[0], "SSTW Web build.unity3d"); }); --> </script> <style type="text/css"> <!-- body { font-family: Helvetica, Verdana, Arial, sans-serif; background-color: black; color: white; text-align: center; } a:link, a:visited { color: #bfbfbf; } a:active, a:hover { color: #bfbfbf; } p.header { font-size: small; } p.header span { font-weight: bold; } p.footer { font-size: x-small; } div.content { margin: auto; width: 1400px; } div.broken, div.missing { margin: auto; position: relative; top: 50%; width: 193px; } div.broken a, div.missing a { height: 63px; position: relative; top: -31px; } div.broken img, div.missing img { border-width: 0px; } div.broken { display: none; } div#unityPlayer { cursor: default; height: 600px; width: 1400px; } --> </style> </head> <body> <p class="header"><span>Unity Web Player | </span>SSTW web buld</p> <a href="index.html">vetpetmon.com</a> <div class="content"> <div id="unityPlayer"> <div class="missing"> <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!"> <img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" /> </a> </div> </div> </div> <p class="footer">« created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> »</p> <h1>Stuby Saves The World</h1> <h3>First game that I've ever made</h3> <h4>Created by Vetpetmon</h4> <p>My first try with C# and UnityScript, while I had very little clue what I was doing. SSTW was created with Unity 4.5.</p> <br> <br> <p>SSTW is a platformer where you have to stop the King Squirrel from taking over the world. It appears that I found some sketches of the game, and it appears that there would be a harder dimension called the "Dark World". After examing all of my sketches, There are bosses in both dimensions, exept that they are dark-themed and have purple glowing eyes. Some of the Dark World bosses had their names different from the Light World, like Chakazarshi's name in the Dark World is Dark Wolf, and Dark Wolf is the second-largest boss in the game, while Chakazarshi is the smallest. The largest boss in the game is the king of the Darklings, a large, strangely marked creature with a shell. From jornal entries about King Darkling's actions, it apears that he turns into stronger version of the Dark World's bosses, and getting harder with each form.<br><br>And I also sketched out SSTW2, about it having more playable Characters, with different atributes, like flying for a short time, double jumps, and more. Also, SSTW2 looks like there will be attacking, and a new evil.<br><br>I really want to make this game again, once I learn how to program in C# with Unity. This game is heavily layed out on files on my computer, as well as some ideas on paper. If anyone asks me what game I want to make in Unity first, my answer would certainly be "Stuby Saves The World".</p> <h2>!Google Chrome users!</h2> <p>It apears that SSTW can't be played because Google Chrome has ended support on Unity's Unity Webplayer. Try using Firefox, IE(I really don't like IE though), safari, or any other Web Browser that supports Unity Webplayer.</p> <br><br> <h2>This game is very old! Don't judge me on how well I did! I was <u>TERRIBLE</u> at digital art back in 2014 and there are many glitches in this game!</h2> <a href="">Return to Games Homepage</a> </body> </html>
I can't believe at how much text I wrote in less than 10 minutes.
It starts at the H1 tags.
Last edited by Vetpetmon (Sept. 15, 2015 23:31:32)
- powershack
-
1000+ posts
What websites are you making?
haha MY FINGERS ARE BLEEDING!!! ;^;Lines of code: 145<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity Web Player | SSTW web buld | Vetpetmon's site</title> <script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script> <script type="text/javascript"> <!-- var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; if (document.location.protocol == 'https:') unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); --> </script> <script type="text/javascript"> <!-- var config = { width: 1400, height: 600, params: { enableDebugging:"0" } }; var u = new UnityObject2(config); jQuery(function() { var $missingScreen = jQuery("#unityPlayer").find(".missing"); var $brokenScreen = jQuery("#unityPlayer").find(".broken"); $missingScreen.hide(); $brokenScreen.hide(); u.observeProgress(function (progress) { switch(progress.pluginStatus) { case "broken": $brokenScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $brokenScreen.show(); break; case "missing": $missingScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $missingScreen.show(); break; case "installed": $missingScreen.remove(); break; case "first": break; } }); u.initPlugin(jQuery("#unityPlayer")[0], "SSTW Web build.unity3d"); }); --> </script> <style type="text/css"> <!-- body { font-family: Helvetica, Verdana, Arial, sans-serif; background-color: black; color: white; text-align: center; } a:link, a:visited { color: #bfbfbf; } a:active, a:hover { color: #bfbfbf; } p.header { font-size: small; } p.header span { font-weight: bold; } p.footer { font-size: x-small; } div.content { margin: auto; width: 1400px; } div.broken, div.missing { margin: auto; position: relative; top: 50%; width: 193px; } div.broken a, div.missing a { height: 63px; position: relative; top: -31px; } div.broken img, div.missing img { border-width: 0px; } div.broken { display: none; } div#unityPlayer { cursor: default; height: 600px; width: 1400px; } --> </style> </head> <body> <p class="header"><span>Unity Web Player | </span>SSTW web buld</p> <a href="index.html">vetpetmon.com</a> <div class="content"> <div id="unityPlayer"> <div class="missing"> <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!"> <img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" /> </a> </div> </div> </div> <p class="footer">« created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> »</p> <h1>Stuby Saves The World</h1> <h3>First game that I've ever made</h3> <h4>Created by Vetpetmon</h4> <p>My first try with C# and UnityScript, while I had very little clue what I was doing. SSTW was created with Unity 4.5.</p> <br> <br> <p>SSTW is a platformer where you have to stop the King Squirrel from taking over the world. It appears that I found some sketches of the game, and it appears that there would be a harder dimension called the "Dark World". After examing all of my sketches, There are bosses in both dimensions, exept that they are dark-themed and have purple glowing eyes. Some of the Dark World bosses had their names different from the Light World, like Chakazarshi's name in the Dark World is Dark Wolf, and Dark Wolf is the second-largest boss in the game, while Chakazarshi is the smallest. The largest boss in the game is the king of the Darklings, a large, strangely marked creature with a shell. From jornal entries about King Darkling's actions, it apears that he turns into stronger version of the Dark World's bosses, and getting harder with each form.<br><br>And I also sketched out SSTW2, about it having more playable Characters, with different atributes, like flying for a short time, double jumps, and more. Also, SSTW2 looks like there will be attacking, and a new evil.<br><br>I really want to make this game again, once I learn how to program in C# with Unity. This game is heavily layed out on files on my computer, as well as some ideas on paper. If anyone asks me what game I want to make in Unity first, my answer would certainly be "Stuby Saves The World".</p> <h2>!Google Chrome users!</h2> <p>It apears that SSTW can't be played because Google Chrome has ended support on Unity's Unity Webplayer. Try using Firefox, IE(I really don't like IE though), safari, or any other Web Browser that supports Unity Webplayer.</p> <br><br> <h2>This game is very old! Don't judge me on how well I did! I was <u>TERRIBLE</u> at digital art back in 2014 and there are many glitches in this game!</h2> <a href="">Return to Games Homepage</a> </body> </html>
I can't believe at how much text I wrote in less than 10 minutes.
It starts at the H1 tags.
- Vetpetmon
-
1000+ posts
What websites are you making?
Haha what? At how much text I had to write?haha MY FINGERS ARE BLEEDING!!! ;^;Lines of code: 145<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity Web Player | SSTW web buld | Vetpetmon's site</title> <script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script> <script type="text/javascript"> <!-- var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; if (document.location.protocol == 'https:') unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); --> </script> <script type="text/javascript"> <!-- var config = { width: 1400, height: 600, params: { enableDebugging:"0" } }; var u = new UnityObject2(config); jQuery(function() { var $missingScreen = jQuery("#unityPlayer").find(".missing"); var $brokenScreen = jQuery("#unityPlayer").find(".broken"); $missingScreen.hide(); $brokenScreen.hide(); u.observeProgress(function (progress) { switch(progress.pluginStatus) { case "broken": $brokenScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $brokenScreen.show(); break; case "missing": $missingScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $missingScreen.show(); break; case "installed": $missingScreen.remove(); break; case "first": break; } }); u.initPlugin(jQuery("#unityPlayer")[0], "SSTW Web build.unity3d"); }); --> </script> <style type="text/css"> <!-- body { font-family: Helvetica, Verdana, Arial, sans-serif; background-color: black; color: white; text-align: center; } a:link, a:visited { color: #bfbfbf; } a:active, a:hover { color: #bfbfbf; } p.header { font-size: small; } p.header span { font-weight: bold; } p.footer { font-size: x-small; } div.content { margin: auto; width: 1400px; } div.broken, div.missing { margin: auto; position: relative; top: 50%; width: 193px; } div.broken a, div.missing a { height: 63px; position: relative; top: -31px; } div.broken img, div.missing img { border-width: 0px; } div.broken { display: none; } div#unityPlayer { cursor: default; height: 600px; width: 1400px; } --> </style> </head> <body> <p class="header"><span>Unity Web Player | </span>SSTW web buld</p> <a href="index.html">vetpetmon.com</a> <div class="content"> <div id="unityPlayer"> <div class="missing"> <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!"> <img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" /> </a> </div> </div> </div> <p class="footer">« created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> »</p> <h1>Stuby Saves The World</h1> <h3>First game that I've ever made</h3> <h4>Created by Vetpetmon</h4> <p>My first try with C# and UnityScript, while I had very little clue what I was doing. SSTW was created with Unity 4.5.</p> <br> <br> <p>SSTW is a platformer where you have to stop the King Squirrel from taking over the world. It appears that I found some sketches of the game, and it appears that there would be a harder dimension called the "Dark World". After examing all of my sketches, There are bosses in both dimensions, exept that they are dark-themed and have purple glowing eyes. Some of the Dark World bosses had their names different from the Light World, like Chakazarshi's name in the Dark World is Dark Wolf, and Dark Wolf is the second-largest boss in the game, while Chakazarshi is the smallest. The largest boss in the game is the king of the Darklings, a large, strangely marked creature with a shell. From jornal entries about King Darkling's actions, it apears that he turns into stronger version of the Dark World's bosses, and getting harder with each form.<br><br>And I also sketched out SSTW2, about it having more playable Characters, with different atributes, like flying for a short time, double jumps, and more. Also, SSTW2 looks like there will be attacking, and a new evil.<br><br>I really want to make this game again, once I learn how to program in C# with Unity. This game is heavily layed out on files on my computer, as well as some ideas on paper. If anyone asks me what game I want to make in Unity first, my answer would certainly be "Stuby Saves The World".</p> <h2>!Google Chrome users!</h2> <p>It apears that SSTW can't be played because Google Chrome has ended support on Unity's Unity Webplayer. Try using Firefox, IE(I really don't like IE though), safari, or any other Web Browser that supports Unity Webplayer.</p> <br><br> <h2>This game is very old! Don't judge me on how well I did! I was <u>TERRIBLE</u> at digital art back in 2014 and there are many glitches in this game!</h2> <a href="">Return to Games Homepage</a> </body> </html>
I can't believe at how much text I wrote in less than 10 minutes.
It starts at the H1 tags.
- powershack
-
1000+ posts
What websites are you making?
Well, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….Haha what? At how much text I had to write?haha MY FINGERS ARE BLEEDING!!! ;^;Lines of code: 145<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity Web Player | SSTW web buld | Vetpetmon's site</title> <script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script> <script type="text/javascript"> <!-- var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; if (document.location.protocol == 'https:') unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); --> </script> <script type="text/javascript"> <!-- var config = { width: 1400, height: 600, params: { enableDebugging:"0" } }; var u = new UnityObject2(config); jQuery(function() { var $missingScreen = jQuery("#unityPlayer").find(".missing"); var $brokenScreen = jQuery("#unityPlayer").find(".broken"); $missingScreen.hide(); $brokenScreen.hide(); u.observeProgress(function (progress) { switch(progress.pluginStatus) { case "broken": $brokenScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $brokenScreen.show(); break; case "missing": $missingScreen.find("a").click(function (e) { e.stopPropagation(); e.preventDefault(); u.installPlugin(); return false; }); $missingScreen.show(); break; case "installed": $missingScreen.remove(); break; case "first": break; } }); u.initPlugin(jQuery("#unityPlayer")[0], "SSTW Web build.unity3d"); }); --> </script> <style type="text/css"> <!-- body { font-family: Helvetica, Verdana, Arial, sans-serif; background-color: black; color: white; text-align: center; } a:link, a:visited { color: #bfbfbf; } a:active, a:hover { color: #bfbfbf; } p.header { font-size: small; } p.header span { font-weight: bold; } p.footer { font-size: x-small; } div.content { margin: auto; width: 1400px; } div.broken, div.missing { margin: auto; position: relative; top: 50%; width: 193px; } div.broken a, div.missing a { height: 63px; position: relative; top: -31px; } div.broken img, div.missing img { border-width: 0px; } div.broken { display: none; } div#unityPlayer { cursor: default; height: 600px; width: 1400px; } --> </style> </head> <body> <p class="header"><span>Unity Web Player | </span>SSTW web buld</p> <a href="index.html">vetpetmon.com</a> <div class="content"> <div id="unityPlayer"> <div class="missing"> <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!"> <img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" /> </a> </div> </div> </div> <p class="footer">« created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> »</p> <h1>Stuby Saves The World</h1> <h3>First game that I've ever made</h3> <h4>Created by Vetpetmon</h4> <p>My first try with C# and UnityScript, while I had very little clue what I was doing. SSTW was created with Unity 4.5.</p> <br> <br> <p>SSTW is a platformer where you have to stop the King Squirrel from taking over the world. It appears that I found some sketches of the game, and it appears that there would be a harder dimension called the "Dark World". After examing all of my sketches, There are bosses in both dimensions, exept that they are dark-themed and have purple glowing eyes. Some of the Dark World bosses had their names different from the Light World, like Chakazarshi's name in the Dark World is Dark Wolf, and Dark Wolf is the second-largest boss in the game, while Chakazarshi is the smallest. The largest boss in the game is the king of the Darklings, a large, strangely marked creature with a shell. From jornal entries about King Darkling's actions, it apears that he turns into stronger version of the Dark World's bosses, and getting harder with each form.<br><br>And I also sketched out SSTW2, about it having more playable Characters, with different atributes, like flying for a short time, double jumps, and more. Also, SSTW2 looks like there will be attacking, and a new evil.<br><br>I really want to make this game again, once I learn how to program in C# with Unity. This game is heavily layed out on files on my computer, as well as some ideas on paper. If anyone asks me what game I want to make in Unity first, my answer would certainly be "Stuby Saves The World".</p> <h2>!Google Chrome users!</h2> <p>It apears that SSTW can't be played because Google Chrome has ended support on Unity's Unity Webplayer. Try using Firefox, IE(I really don't like IE though), safari, or any other Web Browser that supports Unity Webplayer.</p> <br><br> <h2>This game is very old! Don't judge me on how well I did! I was <u>TERRIBLE</u> at digital art back in 2014 and there are many glitches in this game!</h2> <a href="">Return to Games Homepage</a> </body> </html>
I can't believe at how much text I wrote in less than 10 minutes.
It starts at the H1 tags.
- CatsUnited
-
1000+ posts
What websites are you making?
Very smartsmart My dumdum website: OmniGameDesign.gwiddle.co.uk
I am using HTML and CSS as well as Django. I've never seen an entire website made without HTML5/ HTML/CSS.
Note that I consider HTML5 as both HTML and CSS, because of the <style> tags.
Lawl help me I've been stuck playing Starbound for the past 3 days and I've stopped working on vetpetmon.com
- Wetbikeboy2500
-
100+ posts
What websites are you making?
I have been working on something that involves a bunch of js and html5 tricks might be done in a few months and maybe you might be able to see it soon but you will never know what it is until it comes out
Last edited by Wetbikeboy2500 (Sept. 18, 2015 03:16:32)
- Vetpetmon
-
1000+ posts
What websites are you making?
I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.Mega snipWell, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
Now my fingers are really bleeding.
HELP ME!
Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.
/Folder/
- powershack
-
1000+ posts
What websites are you making?
1000 lines? That's painfulI just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.Mega snipWell, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
Now my fingers are really bleeding.
HELP ME!
Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that./Folder/

- Firedrake969
-
1000+ posts
What websites are you making?
One line every ~3.5 seconds? ok…I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.Mega snipWell, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
Now my fingers are really bleeding.
HELP ME!
Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that./Folder/
do not use absolute paths. Use relative paths (ie ../../path or ../path/here or ../../../go/back/in/tree)
- powershack
-
1000+ posts
What websites are you making?
every 3.5 seconds? I can see some blood spilling now….One line every ~3.5 seconds? ok…I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.Mega snipWell, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
Now my fingers are really bleeding.
HELP ME!
Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that./Folder/
do not use absolute paths. Use relative paths (ie ../../path or ../path/here or ../../../go/back/in/tree)
Yeah, don't use absolute paths. You'll end up in a mess later.
- Vetpetmon
-
1000+ posts
What websites are you making?
I used some Copying and Pasting, for things that shouldn't be repeatedly typed in.every 3.5 seconds? I can see some blood spilling now….One line every ~3.5 seconds? ok…I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.Mega snipWell, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
Now my fingers are really bleeding.
HELP ME!
Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that./Folder/
do not use absolute paths. Use relative paths (ie ../../path or ../path/here or ../../../go/back/in/tree)
Yeah, don't use absolute paths. You'll end up in a mess later.
Also, I use it like this:
<div class="image"> <img src="images/MSP/1-FwMSP.png"> <h2> 1-Fun With MSPaint Project </h2> <p> This Image was the first one I made on MSP, and then I wanted to draw more on MSP.<br> The thing about this image is that I had colored it in a new way, using the paint brush<br> like a real one, so it turned out like this. No paint bucket used at all. </p> <p class="img-info">Image size: 952x431 pixels<br> Tags: Digital art, The Dogs, Fun with MSPaint, MSPaint<br>Made with MSPaint</p> </div>
<img src="images/MSP/1-FwMSP.png">
That links to to folders after the main files(The HTML docs.)
- powershack
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1000+ posts
What websites are you making?
That's absoluteI used some Copying and Pasting, for things that shouldn't be repeatedly typed in.every 3.5 seconds? I can see some blood spilling now….One line every ~3.5 seconds? ok…I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.Mega snipWell, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
Now my fingers are really bleeding.
HELP ME!
Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that./Folder/
do not use absolute paths. Use relative paths (ie ../../path or ../path/here or ../../../go/back/in/tree)
Yeah, don't use absolute paths. You'll end up in a mess later.
Also, I use it like this:You see<div class="image"> <img src="images/MSP/1-FwMSP.png"> <h2> 1-Fun With MSPaint Project </h2> <p> This Image was the first one I made on MSP, and then I wanted to draw more on MSP.<br> The thing about this image is that I had colored it in a new way, using the paint brush<br> like a real one, so it turned out like this. No paint bucket used at all. </p> <p class="img-info">Image size: 952x431 pixels<br> Tags: Digital art, The Dogs, Fun with MSPaint, MSPaint<br>Made with MSPaint</p> </div><img src="images/MSP/1-FwMSP.png">
That links to to folders after the main files(The HTML docs.)

- Vetpetmon
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1000+ posts
What websites are you making?
What do you mean?That's absolute MEGA SNIP
Last edited by Vetpetmon (Sept. 18, 2015 23:54:22)
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