Discuss Scratch

Vetpetmon
Scratcher
1000+ posts

What websites are you making?

The new vetpetmon.com is out!

The new website is much better than the old site, and even has up to date content!

Special page: http://www.vetpetmon.com/unfinished-page.html (Page not found)

I plan to add in more later, when I have the time.
powershack
Scratcher
1000+ posts

What websites are you making?

Vetpetmon wrote:

The new vetpetmon.com is out!

The new website is much better than the old site, and even has up to date content!

Special page: http://www.vetpetmon.com/unfinished-page.html (Page not found)

I plan to add in more later, when I have the time.
Cool. To “spazz it up” I guess you could @font_face for some fonts…
Firedrake969
Scratcher
1000+ posts

What websites are you making?

Vetpetmon wrote:

powershack wrote:

Vetpetmon wrote:

CatsUnited wrote:

  • Cats-Site-django: A site that is written in Python and Javascript (since HTML and CSS is not actually languages.) Status: 0%
XD OMG YOU REALLY WANT TO SPEND 378417 YEARS MAKING THAT! jk
sorry, my friend, that's not possible.
Of course it's possible, its just a huge challenge….
I've never seen an entire website made without HTML5/ HTML/CSS.

Note that I consider HTML5 as both HTML and CSS, because of the <style> tags.

Lawl help me I've been stuck playing Starbound for the past 3 days and I've stopped working on vetpetmon.com.

MY PUNISHMENT: WORK ON A 100 DOGS PROJECT
It's not too hard…
And HTML and CSS aren't technically languages - he/she will still use them though
CatsUnited
Scratcher
1000+ posts

What websites are you making?

Vetpetmon wrote:

The new vetpetmon.com is out!

The new website is much better than the old site, and even has up to date content!

Special page: http://www.vetpetmon.com/unfinished-page.html (Page not found)

I plan to add in more later, when I have the time.
Cool! I have hobies too! Unfortunately, hobbies is spelt wrong on the main page.
Vetpetmon
Scratcher
1000+ posts

What websites are you making?

CatsUnited wrote:

Vetpetmon wrote:

The new vetpetmon.com is out!

The new website is much better than the old site, and even has up to date content!

Special page: http://www.vetpetmon.com/unfinished-page.html (Page not found)

I plan to add in more later, when I have the time.
Cool! I have hobies too! Unfortunately, hobbies is spelt wrong on the main page.
Oh thank you, I'll revise that once the next update comes out.
OmnipotentPotato
Scratcher
1000+ posts

What websites are you making?

My dumdum website: OmniGameDesign.gwiddle.co.uk
Vetpetmon
Scratcher
1000+ posts

What websites are you making?

MY FINGERS ARE BLEEDING!!! ;^;
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
	<head>
		<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
		<title>Unity Web Player | SSTW web buld | Vetpetmon's site</title>
		<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script>
		<script type="text/javascript">
		<!--
		var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js";
		if (document.location.protocol == 'https:')
			unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-");
		document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>');
		-->
		</script>
		<script type="text/javascript">
		<!--
			var config = {
				width: 1400, 
				height: 600,
				params: { enableDebugging:"0" }
				
			};
			var u = new UnityObject2(config);
			
			jQuery(function() {
				var $missingScreen = jQuery("#unityPlayer").find(".missing");
				var $brokenScreen = jQuery("#unityPlayer").find(".broken");
				$missingScreen.hide();
				$brokenScreen.hide();
				u.observeProgress(function (progress) {
					switch(progress.pluginStatus) {
						case "broken":
							$brokenScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$brokenScreen.show();
						break;
						case "missing":
							$missingScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$missingScreen.show();
						break;
						case "installed":
							$missingScreen.remove();
						break;
						case "first":
						break;
					}
				});
				u.initPlugin(jQuery("#unityPlayer")[0], "SSTW Web build.unity3d");
			});
		-->
		</script>
		<style type="text/css">
		<!--
		body {
			font-family: Helvetica, Verdana, Arial, sans-serif;
			background-color: black;
			color: white;
			text-align: center;
		}
		a:link, a:visited {
			color: #bfbfbf;
		}
		a:active, a:hover {
			color: #bfbfbf;
		}
		p.header {
			font-size: small;
		}
		p.header span {
			font-weight: bold;
		}
		p.footer {
			font-size: x-small;
		}
		div.content {
			margin: auto;
			width: 1400px;
		}
		div.broken,
		div.missing {
			margin: auto;
			position: relative;
			top: 50%;
			width: 193px;
		}
		div.broken a,
		div.missing a {
			height: 63px;
			position: relative;
			top: -31px;
		}
		div.broken img,
		div.missing img {
			border-width: 0px;
		}
		div.broken {
			display: none;
		}
		div#unityPlayer {
			cursor: default;
			height: 600px;
			width: 1400px;
		}
		-->
		</style>
	</head>
	<body>
		<p class="header"><span>Unity Web Player | </span>SSTW web buld</p>
        <a href="index.html">vetpetmon.com</a>
		<div class="content">
			<div id="unityPlayer">
				<div class="missing">
					<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
						<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
					</a>
				</div>
			</div>
		</div>
		<p class="footer">&laquo; created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> &raquo;</p>
        <h1>Stuby Saves The World</h1>
        <h3>First game that I've ever made</h3>
        <h4>Created by Vetpetmon</h4>
        <p>My first try with C# and UnityScript, while I had very little clue what I was doing. SSTW was created with Unity 4.5.</p>
        <br>
        <br>
        <p>SSTW is a platformer where you have to stop the King Squirrel from taking over the world. It appears that I found some sketches of the game, and it appears that there would be a harder dimension called the "Dark World". After examing all of my sketches, There are bosses in both dimensions, exept that they are dark-themed and have purple glowing eyes. Some of the Dark World bosses had their names different from the Light World, like Chakazarshi's name in the Dark World is Dark Wolf, and Dark Wolf is the second-largest boss in the game, while Chakazarshi is the smallest. The largest boss in the game is the king of the Darklings, a large, strangely marked creature with a shell. From jornal entries about King Darkling's actions, it apears that he turns into stronger version of the Dark World's bosses, and getting harder with each form.<br><br>And I also sketched out SSTW2, about it having more playable Characters, with different atributes, like flying for a short time, double jumps, and more. Also, SSTW2 looks like there will be attacking, and a new evil.<br><br>I really want to make this game again, once I learn how to program in C# with Unity. This game is heavily layed out on files on my computer, as well as some ideas on paper. If anyone asks me what game I want to make in Unity first, my answer would certainly be "Stuby Saves The World".</p>
        <h2>!Google Chrome users!</h2>
        <p>It apears that SSTW can't be played because Google Chrome has ended support on Unity's Unity Webplayer. Try using Firefox, IE(I really don't like IE though), safari, or any other Web Browser that supports Unity Webplayer.</p>
        <br><br>
        <h2>This game is very old! Don't judge me on how well I did! I was <u>TERRIBLE</u> at digital art back in 2014 and there are many glitches in this game!</h2>
        <a href="">Return to Games Homepage</a>
	</body>
</html>
Lines of code: 145

I can't believe at how much text I wrote in less than 10 minutes.

It starts at the H1 tags.

Last edited by Vetpetmon (Sept. 15, 2015 23:31:32)

powershack
Scratcher
1000+ posts

What websites are you making?

Vetpetmon wrote:

MY FINGERS ARE BLEEDING!!! ;^;
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
	<head>
		<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
		<title>Unity Web Player | SSTW web buld | Vetpetmon's site</title>
		<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script>
		<script type="text/javascript">
		<!--
		var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js";
		if (document.location.protocol == 'https:')
			unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-");
		document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>');
		-->
		</script>
		<script type="text/javascript">
		<!--
			var config = {
				width: 1400, 
				height: 600,
				params: { enableDebugging:"0" }
				
			};
			var u = new UnityObject2(config);
			
			jQuery(function() {
				var $missingScreen = jQuery("#unityPlayer").find(".missing");
				var $brokenScreen = jQuery("#unityPlayer").find(".broken");
				$missingScreen.hide();
				$brokenScreen.hide();
				u.observeProgress(function (progress) {
					switch(progress.pluginStatus) {
						case "broken":
							$brokenScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$brokenScreen.show();
						break;
						case "missing":
							$missingScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$missingScreen.show();
						break;
						case "installed":
							$missingScreen.remove();
						break;
						case "first":
						break;
					}
				});
				u.initPlugin(jQuery("#unityPlayer")[0], "SSTW Web build.unity3d");
			});
		-->
		</script>
		<style type="text/css">
		<!--
		body {
			font-family: Helvetica, Verdana, Arial, sans-serif;
			background-color: black;
			color: white;
			text-align: center;
		}
		a:link, a:visited {
			color: #bfbfbf;
		}
		a:active, a:hover {
			color: #bfbfbf;
		}
		p.header {
			font-size: small;
		}
		p.header span {
			font-weight: bold;
		}
		p.footer {
			font-size: x-small;
		}
		div.content {
			margin: auto;
			width: 1400px;
		}
		div.broken,
		div.missing {
			margin: auto;
			position: relative;
			top: 50%;
			width: 193px;
		}
		div.broken a,
		div.missing a {
			height: 63px;
			position: relative;
			top: -31px;
		}
		div.broken img,
		div.missing img {
			border-width: 0px;
		}
		div.broken {
			display: none;
		}
		div#unityPlayer {
			cursor: default;
			height: 600px;
			width: 1400px;
		}
		-->
		</style>
	</head>
	<body>
		<p class="header"><span>Unity Web Player | </span>SSTW web buld</p>
        <a href="index.html">vetpetmon.com</a>
		<div class="content">
			<div id="unityPlayer">
				<div class="missing">
					<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
						<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
					</a>
				</div>
			</div>
		</div>
		<p class="footer">&laquo; created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> &raquo;</p>
        <h1>Stuby Saves The World</h1>
        <h3>First game that I've ever made</h3>
        <h4>Created by Vetpetmon</h4>
        <p>My first try with C# and UnityScript, while I had very little clue what I was doing. SSTW was created with Unity 4.5.</p>
        <br>
        <br>
        <p>SSTW is a platformer where you have to stop the King Squirrel from taking over the world. It appears that I found some sketches of the game, and it appears that there would be a harder dimension called the "Dark World". After examing all of my sketches, There are bosses in both dimensions, exept that they are dark-themed and have purple glowing eyes. Some of the Dark World bosses had their names different from the Light World, like Chakazarshi's name in the Dark World is Dark Wolf, and Dark Wolf is the second-largest boss in the game, while Chakazarshi is the smallest. The largest boss in the game is the king of the Darklings, a large, strangely marked creature with a shell. From jornal entries about King Darkling's actions, it apears that he turns into stronger version of the Dark World's bosses, and getting harder with each form.<br><br>And I also sketched out SSTW2, about it having more playable Characters, with different atributes, like flying for a short time, double jumps, and more. Also, SSTW2 looks like there will be attacking, and a new evil.<br><br>I really want to make this game again, once I learn how to program in C# with Unity. This game is heavily layed out on files on my computer, as well as some ideas on paper. If anyone asks me what game I want to make in Unity first, my answer would certainly be "Stuby Saves The World".</p>
        <h2>!Google Chrome users!</h2>
        <p>It apears that SSTW can't be played because Google Chrome has ended support on Unity's Unity Webplayer. Try using Firefox, IE(I really don't like IE though), safari, or any other Web Browser that supports Unity Webplayer.</p>
        <br><br>
        <h2>This game is very old! Don't judge me on how well I did! I was <u>TERRIBLE</u> at digital art back in 2014 and there are many glitches in this game!</h2>
        <a href="">Return to Games Homepage</a>
	</body>
</html>
Lines of code: 145

I can't believe at how much text I wrote in less than 10 minutes.

It starts at the H1 tags.
haha
Vetpetmon
Scratcher
1000+ posts

What websites are you making?

powershack wrote:

Vetpetmon wrote:

MY FINGERS ARE BLEEDING!!! ;^;
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
	<head>
		<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
		<title>Unity Web Player | SSTW web buld | Vetpetmon's site</title>
		<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script>
		<script type="text/javascript">
		<!--
		var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js";
		if (document.location.protocol == 'https:')
			unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-");
		document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>');
		-->
		</script>
		<script type="text/javascript">
		<!--
			var config = {
				width: 1400, 
				height: 600,
				params: { enableDebugging:"0" }
				
			};
			var u = new UnityObject2(config);
			
			jQuery(function() {
				var $missingScreen = jQuery("#unityPlayer").find(".missing");
				var $brokenScreen = jQuery("#unityPlayer").find(".broken");
				$missingScreen.hide();
				$brokenScreen.hide();
				u.observeProgress(function (progress) {
					switch(progress.pluginStatus) {
						case "broken":
							$brokenScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$brokenScreen.show();
						break;
						case "missing":
							$missingScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$missingScreen.show();
						break;
						case "installed":
							$missingScreen.remove();
						break;
						case "first":
						break;
					}
				});
				u.initPlugin(jQuery("#unityPlayer")[0], "SSTW Web build.unity3d");
			});
		-->
		</script>
		<style type="text/css">
		<!--
		body {
			font-family: Helvetica, Verdana, Arial, sans-serif;
			background-color: black;
			color: white;
			text-align: center;
		}
		a:link, a:visited {
			color: #bfbfbf;
		}
		a:active, a:hover {
			color: #bfbfbf;
		}
		p.header {
			font-size: small;
		}
		p.header span {
			font-weight: bold;
		}
		p.footer {
			font-size: x-small;
		}
		div.content {
			margin: auto;
			width: 1400px;
		}
		div.broken,
		div.missing {
			margin: auto;
			position: relative;
			top: 50%;
			width: 193px;
		}
		div.broken a,
		div.missing a {
			height: 63px;
			position: relative;
			top: -31px;
		}
		div.broken img,
		div.missing img {
			border-width: 0px;
		}
		div.broken {
			display: none;
		}
		div#unityPlayer {
			cursor: default;
			height: 600px;
			width: 1400px;
		}
		-->
		</style>
	</head>
	<body>
		<p class="header"><span>Unity Web Player | </span>SSTW web buld</p>
        <a href="index.html">vetpetmon.com</a>
		<div class="content">
			<div id="unityPlayer">
				<div class="missing">
					<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
						<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
					</a>
				</div>
			</div>
		</div>
		<p class="footer">&laquo; created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> &raquo;</p>
        <h1>Stuby Saves The World</h1>
        <h3>First game that I've ever made</h3>
        <h4>Created by Vetpetmon</h4>
        <p>My first try with C# and UnityScript, while I had very little clue what I was doing. SSTW was created with Unity 4.5.</p>
        <br>
        <br>
        <p>SSTW is a platformer where you have to stop the King Squirrel from taking over the world. It appears that I found some sketches of the game, and it appears that there would be a harder dimension called the "Dark World". After examing all of my sketches, There are bosses in both dimensions, exept that they are dark-themed and have purple glowing eyes. Some of the Dark World bosses had their names different from the Light World, like Chakazarshi's name in the Dark World is Dark Wolf, and Dark Wolf is the second-largest boss in the game, while Chakazarshi is the smallest. The largest boss in the game is the king of the Darklings, a large, strangely marked creature with a shell. From jornal entries about King Darkling's actions, it apears that he turns into stronger version of the Dark World's bosses, and getting harder with each form.<br><br>And I also sketched out SSTW2, about it having more playable Characters, with different atributes, like flying for a short time, double jumps, and more. Also, SSTW2 looks like there will be attacking, and a new evil.<br><br>I really want to make this game again, once I learn how to program in C# with Unity. This game is heavily layed out on files on my computer, as well as some ideas on paper. If anyone asks me what game I want to make in Unity first, my answer would certainly be "Stuby Saves The World".</p>
        <h2>!Google Chrome users!</h2>
        <p>It apears that SSTW can't be played because Google Chrome has ended support on Unity's Unity Webplayer. Try using Firefox, IE(I really don't like IE though), safari, or any other Web Browser that supports Unity Webplayer.</p>
        <br><br>
        <h2>This game is very old! Don't judge me on how well I did! I was <u>TERRIBLE</u> at digital art back in 2014 and there are many glitches in this game!</h2>
        <a href="">Return to Games Homepage</a>
	</body>
</html>
Lines of code: 145

I can't believe at how much text I wrote in less than 10 minutes.

It starts at the H1 tags.
haha
Haha what? At how much text I had to write?
Firedrake969
Scratcher
1000+ posts

What websites are you making?

…why not HTML5?
powershack
Scratcher
1000+ posts

What websites are you making?

Vetpetmon wrote:

powershack wrote:

Vetpetmon wrote:

MY FINGERS ARE BLEEDING!!! ;^;
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
	<head>
		<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
		<title>Unity Web Player | SSTW web buld | Vetpetmon's site</title>
		<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script>
		<script type="text/javascript">
		<!--
		var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js";
		if (document.location.protocol == 'https:')
			unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-");
		document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>');
		-->
		</script>
		<script type="text/javascript">
		<!--
			var config = {
				width: 1400, 
				height: 600,
				params: { enableDebugging:"0" }
				
			};
			var u = new UnityObject2(config);
			
			jQuery(function() {
				var $missingScreen = jQuery("#unityPlayer").find(".missing");
				var $brokenScreen = jQuery("#unityPlayer").find(".broken");
				$missingScreen.hide();
				$brokenScreen.hide();
				u.observeProgress(function (progress) {
					switch(progress.pluginStatus) {
						case "broken":
							$brokenScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$brokenScreen.show();
						break;
						case "missing":
							$missingScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$missingScreen.show();
						break;
						case "installed":
							$missingScreen.remove();
						break;
						case "first":
						break;
					}
				});
				u.initPlugin(jQuery("#unityPlayer")[0], "SSTW Web build.unity3d");
			});
		-->
		</script>
		<style type="text/css">
		<!--
		body {
			font-family: Helvetica, Verdana, Arial, sans-serif;
			background-color: black;
			color: white;
			text-align: center;
		}
		a:link, a:visited {
			color: #bfbfbf;
		}
		a:active, a:hover {
			color: #bfbfbf;
		}
		p.header {
			font-size: small;
		}
		p.header span {
			font-weight: bold;
		}
		p.footer {
			font-size: x-small;
		}
		div.content {
			margin: auto;
			width: 1400px;
		}
		div.broken,
		div.missing {
			margin: auto;
			position: relative;
			top: 50%;
			width: 193px;
		}
		div.broken a,
		div.missing a {
			height: 63px;
			position: relative;
			top: -31px;
		}
		div.broken img,
		div.missing img {
			border-width: 0px;
		}
		div.broken {
			display: none;
		}
		div#unityPlayer {
			cursor: default;
			height: 600px;
			width: 1400px;
		}
		-->
		</style>
	</head>
	<body>
		<p class="header"><span>Unity Web Player | </span>SSTW web buld</p>
        <a href="index.html">vetpetmon.com</a>
		<div class="content">
			<div id="unityPlayer">
				<div class="missing">
					<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
						<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
					</a>
				</div>
			</div>
		</div>
		<p class="footer">&laquo; created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> &raquo;</p>
        <h1>Stuby Saves The World</h1>
        <h3>First game that I've ever made</h3>
        <h4>Created by Vetpetmon</h4>
        <p>My first try with C# and UnityScript, while I had very little clue what I was doing. SSTW was created with Unity 4.5.</p>
        <br>
        <br>
        <p>SSTW is a platformer where you have to stop the King Squirrel from taking over the world. It appears that I found some sketches of the game, and it appears that there would be a harder dimension called the "Dark World". After examing all of my sketches, There are bosses in both dimensions, exept that they are dark-themed and have purple glowing eyes. Some of the Dark World bosses had their names different from the Light World, like Chakazarshi's name in the Dark World is Dark Wolf, and Dark Wolf is the second-largest boss in the game, while Chakazarshi is the smallest. The largest boss in the game is the king of the Darklings, a large, strangely marked creature with a shell. From jornal entries about King Darkling's actions, it apears that he turns into stronger version of the Dark World's bosses, and getting harder with each form.<br><br>And I also sketched out SSTW2, about it having more playable Characters, with different atributes, like flying for a short time, double jumps, and more. Also, SSTW2 looks like there will be attacking, and a new evil.<br><br>I really want to make this game again, once I learn how to program in C# with Unity. This game is heavily layed out on files on my computer, as well as some ideas on paper. If anyone asks me what game I want to make in Unity first, my answer would certainly be "Stuby Saves The World".</p>
        <h2>!Google Chrome users!</h2>
        <p>It apears that SSTW can't be played because Google Chrome has ended support on Unity's Unity Webplayer. Try using Firefox, IE(I really don't like IE though), safari, or any other Web Browser that supports Unity Webplayer.</p>
        <br><br>
        <h2>This game is very old! Don't judge me on how well I did! I was <u>TERRIBLE</u> at digital art back in 2014 and there are many glitches in this game!</h2>
        <a href="">Return to Games Homepage</a>
	</body>
</html>
Lines of code: 145

I can't believe at how much text I wrote in less than 10 minutes.

It starts at the H1 tags.
haha
Haha what? At how much text I had to write?
Well, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
CatsUnited
Scratcher
1000+ posts

What websites are you making?

OmnipotentPotato wrote:

My dumdum website: OmniGameDesign.gwiddle.co.uk
Very smartsmart

Vetpetmon wrote:

I've never seen an entire website made without HTML5/ HTML/CSS.

Note that I consider HTML5 as both HTML and CSS, because of the <style> tags.

Lawl help me I've been stuck playing Starbound for the past 3 days and I've stopped working on vetpetmon.com
I am using HTML and CSS as well as Django.
Wetbikeboy2500
Scratcher
100+ posts

What websites are you making?

I have been working on something that involves a bunch of js and html5 tricks might be done in a few months and maybe you might be able to see it soon but you will never know what it is until it comes out

Last edited by Wetbikeboy2500 (Sept. 18, 2015 03:16:32)

Vetpetmon
Scratcher
1000+ posts

What websites are you making?

powershack wrote:

Vetpetmon wrote:

Mega snip
Well, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.
Now my fingers are really bleeding.

HELP ME!

Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.

/Folder/
In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that.
powershack
Scratcher
1000+ posts

What websites are you making?

Vetpetmon wrote:

powershack wrote:

Vetpetmon wrote:

Mega snip
Well, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.
Now my fingers are really bleeding.

HELP ME!

Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.

/Folder/
In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that.
1000 lines? That's painful
Firedrake969
Scratcher
1000+ posts

What websites are you making?

Vetpetmon wrote:

powershack wrote:

Vetpetmon wrote:

Mega snip
Well, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.
Now my fingers are really bleeding.

HELP ME!

Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.

/Folder/
In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that.
One line every ~3.5 seconds? ok…

do not use absolute paths. Use relative paths (ie ../../path or ../path/here or ../../../go/back/in/tree)
powershack
Scratcher
1000+ posts

What websites are you making?

Firedrake969 wrote:

Vetpetmon wrote:

powershack wrote:

Vetpetmon wrote:

Mega snip
Well, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.
Now my fingers are really bleeding.

HELP ME!

Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.

/Folder/
In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that.
One line every ~3.5 seconds? ok…

do not use absolute paths. Use relative paths (ie ../../path or ../path/here or ../../../go/back/in/tree)
every 3.5 seconds? I can see some blood spilling now….

Yeah, don't use absolute paths. You'll end up in a mess later.
Vetpetmon
Scratcher
1000+ posts

What websites are you making?

powershack wrote:

Firedrake969 wrote:

Vetpetmon wrote:

powershack wrote:

Vetpetmon wrote:

Mega snip
Well, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.
Now my fingers are really bleeding.

HELP ME!

Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.

/Folder/
In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that.
One line every ~3.5 seconds? ok…

do not use absolute paths. Use relative paths (ie ../../path or ../path/here or ../../../go/back/in/tree)
every 3.5 seconds? I can see some blood spilling now….

Yeah, don't use absolute paths. You'll end up in a mess later.
I used some Copying and Pasting, for things that shouldn't be repeatedly typed in.

Also, I use it like this:

<div class="image">
        <img src="images/MSP/1-FwMSP.png">
            <h2>
                1-Fun With MSPaint Project
            </h2>
            <p>
                This Image was the first one I made on MSP, and then I wanted to draw more on MSP.<br> The thing about this image is that I had colored it in a new way, using the paint brush<br> like a real one, so it turned out like this. No paint bucket used at all.
            </p>
            <p class="img-info">Image size: 952x431 pixels<br> Tags: Digital art, The Dogs, Fun with MSPaint, MSPaint<br>Made with MSPaint</p>
        </div>
You see
 <img src="images/MSP/1-FwMSP.png"> 

That links to to folders after the main files(The HTML docs.)
powershack
Scratcher
1000+ posts

What websites are you making?

Vetpetmon wrote:

powershack wrote:

Firedrake969 wrote:

Vetpetmon wrote:

powershack wrote:

Vetpetmon wrote:

Mega snip
Well, yes basically. I can feel the pain, I once wrote 500+ lines in a hour straight….
I just had to write 1,000 lines of code straight in one hour, and I was typing fast and not making mistakes.
Now my fingers are really bleeding.

HELP ME!

Other than that, I found out how to get images from folders to be able to get onto an HTML file in another place that's not in the folder.

/Folder/
In a src or href(?) will allow files from a different folder can be accessed. I can make my website neater now because I learned that.
One line every ~3.5 seconds? ok…

do not use absolute paths. Use relative paths (ie ../../path or ../path/here or ../../../go/back/in/tree)
every 3.5 seconds? I can see some blood spilling now….

Yeah, don't use absolute paths. You'll end up in a mess later.
I used some Copying and Pasting, for things that shouldn't be repeatedly typed in.

Also, I use it like this:

<div class="image">
        <img src="images/MSP/1-FwMSP.png">
            <h2>
                1-Fun With MSPaint Project
            </h2>
            <p>
                This Image was the first one I made on MSP, and then I wanted to draw more on MSP.<br> The thing about this image is that I had colored it in a new way, using the paint brush<br> like a real one, so it turned out like this. No paint bucket used at all.
            </p>
            <p class="img-info">Image size: 952x431 pixels<br> Tags: Digital art, The Dogs, Fun with MSPaint, MSPaint<br>Made with MSPaint</p>
        </div>
You see
 <img src="images/MSP/1-FwMSP.png"> 

That links to to folders after the main files(The HTML docs.)
That's absolute
Vetpetmon
Scratcher
1000+ posts

What websites are you making?

powershack wrote:

Vetpetmon wrote:

MEGA SNIP
That's absolute
What do you mean?

Last edited by Vetpetmon (Sept. 18, 2015 23:54:22)

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