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- thegoldenbrick
- Scratcher
63 posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I wanna join. I will post some art later
- FarAwayGames
- Scratcher
100+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I'm sorry I've been kinda inactive. We have the equivalent of finals coming up, so I'm studying a lot. Let me see about smoke. I'm not sure about coding buildings. The project is pretty old for me now, but if i have the time, I'll do it. Anyways, I'm gonna work on the smoke for now, because that's more fun Hey Far Away Games, if you're there, can you help me with something? On my game using your scrolling engine, I want to make a particle effect of smoke rising from a chimney. I want to know the scripting of how you would do that.
It's not the tale of Rindra project, it's my adventure game Tale of Twin Blades and since I'm not really good with programming, I thought you could help me here and there with it. Also, a problem I'm having is that there are so many things in the game that need collisions, like NPCs, puzzle elements, and other things like that, but I can't figure out how to make the character collide with so many sprites.
I think I know what you are talking about… I would recommend just an exhaustive if loop with a bunch of or statements. Or, II could see defining every collision sprite in some list… but I'm not sure how well that would work…
- awesome-astronaut
- Scratcher
100+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I'm sorry I've been kinda inactive. We have the equivalent of finals coming up, so I'm studying a lot. Let me see about smoke. I'm not sure about coding buildings. The project is pretty old for me now, but if i have the time, I'll do it. Anyways, I'm gonna work on the smoke for now, because that's more fun Hey Far Away Games, if you're there, can you help me with something? On my game using your scrolling engine, I want to make a particle effect of smoke rising from a chimney. I want to know the scripting of how you would do that.
It's not the tale of Rindra project, it's my adventure game Tale of Twin Blades and since I'm not really good with programming, I thought you could help me here and there with it. Also, a problem I'm having is that there are so many things in the game that need collisions, like NPCs, puzzle elements, and other things like that, but I can't figure out how to make the character collide with so many sprites.
I think I know what you are talking about… I would recommend just an exhaustive if loop with a bunch of or statements. Or, II could see defining every collision sprite in some list… but I'm not sure how well that would work…
That's what I was afraid of, that it would take the same repetitive code only with a different object every time. I'm just thinking it would cause tons of lag. Maybe find some way to use custom blocks?
Check out my Legend of Zelda story on Wattpad! (appropriate for 10+)
https://www.wattpad.com/story/190522961-the-wind-waker-a-legend-of-zelda-novel
- FarAwayGames
- Scratcher
100+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I'm sorry I've been kinda inactive. We have the equivalent of finals coming up, so I'm studying a lot. Let me see about smoke. I'm not sure about coding buildings. The project is pretty old for me now, but if i have the time, I'll do it. Anyways, I'm gonna work on the smoke for now, because that's more fun Hey Far Away Games, if you're there, can you help me with something? On my game using your scrolling engine, I want to make a particle effect of smoke rising from a chimney. I want to know the scripting of how you would do that.
It's not the tale of Rindra project, it's my adventure game Tale of Twin Blades and since I'm not really good with programming, I thought you could help me here and there with it. Also, a problem I'm having is that there are so many things in the game that need collisions, like NPCs, puzzle elements, and other things like that, but I can't figure out how to make the character collide with so many sprites.
I think I know what you are talking about… I would recommend just an exhaustive if loop with a bunch of or statements. Or, II could see defining every collision sprite in some list… but I'm not sure how well that would work…
That's what I was afraid of, that it would take the same repetitive code only with a different object every time. I'm just thinking it would cause tons of lag. Maybe find some way to use custom blocks?
I don't have much time tight now to think, but I'll be thinking about it at school today
- minebolt44
- Scratcher
59 posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
Guys i got something really crazy to show which could make this really great! I have gotten a simple loop to loop at 20x a second without turbo mode!
I'll share the project so you can see it. This might make doing scroller updates a lot quicker!
I'll share the project so you can see it. This might make doing scroller updates a lot quicker!
Need a Programmer? Ask me!
when green flag clicked
forever
program :: more blocks
for[anybody] :: operators
and[me] :: motion
end
- Tropic
- Scratcher
1000+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I'll take a look at it Guys i got something really crazy to show which could make this really great! I have gotten a simple loop to loop at 20x a second without turbo mode!
I'll share the project so you can see it. This might make doing scroller updates a lot quicker!
EDIT: Where is it?
Last edited by Tropic (May 16, 2015 09:26:07)
- minebolt44
- Scratcher
59 posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I'm sharing it now! Hope you like it! could fix a lot of problems
Need a Programmer? Ask me!
when green flag clicked
forever
program :: more blocks
for[anybody] :: operators
and[me] :: motion
end
- lbruns
- Scratcher
500+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
- minebolt44
- Scratcher
59 posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
Yeah this week i won't be able to get on, very busy too! school is out though so i will be on more frequently! Sorry for the inactivity. I've been very busy! I hope to get started again!
Need a Programmer? Ask me!
when green flag clicked
forever
program :: more blocks
for[anybody] :: operators
and[me] :: motion
end
- Tropic
- Scratcher
1000+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I just got back from vacation so I'll be active for 2 weeks!Yeah this week i won't be able to get on, very busy too! school is out though so i will be on more frequently! Sorry for the inactivity. I've been very busy! I hope to get started again!
(I'll be gone again after 2 weeks for another 4 weeks)
- zachtopaz
- Scratcher
7 posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
i like to apply for a dungeon designer please im reeeeeeeaaalyy good at designing dungeons
- FarAwayGames
- Scratcher
100+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
Alright, I'm not sure if you guys didn't know, but I'm quitting from this collab. Sorry..
- Tropic
- Scratcher
1000+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
Alright, I'm not sure if you guys didn't know, but I'm quitting from this collab. Sorry..
I don't think the collaboration is active any way though
- lbruns
- Scratcher
500+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
- lbruns
- Scratcher
500+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I'm HOPEFULLY active now sorry for the teaser before Sorry for the inactivity, but now I have *my school computer again so I will be more active and I probably won't be able to get on as much because school and sports are taking up a lot of time. Thanks!
Last edited by lbruns (Aug. 25, 2015 00:12:15)
- FarAwayGames
- Scratcher
100+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I have just unfollowed the topic, but message my profile if you need me or the collab becomes more active.
- the_pumpkin_pi
- Scratcher
100+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
I could do all to do with pixelart(Bitmap)
Example
Example
Last edited by the_pumpkin_pi (Dec. 12, 2015 21:17:33)
- lbruns
- Scratcher
500+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
- Tropic
- Scratcher
1000+ posts
Spots Are Running Out Fast! Join Now! / Zelda Based Action RPG [NOW HIRING]
Or you could join me developing outside Scratch in JS, (HTML & CSS), Python, Java, PHP, maybe even SQL Yeah probably, I think I'm going to officially leave scratch and go on to html css java script etc anyone can pick up if they would like
For outside Scratch collaboration, GitHub is a great tool. (I'm @TropicSapling on Github)
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