Topic: Geometric Shapes in Scratch — Drawing with Pen Blocks
Goal: Your goal is to use Scratch's Pen blocks to draw at least TWO different geometric shapes (e.g., square, triangle, rectangle, or hexagon) accurately on the stage.
Role: You are a young digital artist and programmer who uses code — not a pencil — to create geometric art. You will write a Scratch program that draws shapes with perfect angles and sides.
Audience: Your teacher and classmates, who will evaluate your program to check if the shapes are correctly drawn, labelled, and coded.
Situation: Your school's ICT lab is hosting a "Digital Geometry Gallery." Each student must submit a Scratch project that draws at least two geometric shapes using Pen blocks and angle/repeat logic — just like a computer drawing robot!
Product/ Performance: ➤ A working Scratch project that draws at least 2 geometric shapes using Pen blocks
➤ Each shape uses the correct number of steps and turning angles
➤ Shapes are clearly visible on the stage with different pen colours
➤ Code is organised neatly with each shape in a separate script or using a "When Green Flag clicked" event
➤ Student can explain: 'How did you calculate the turning angle for your shape?'
Standards: Your Scratch Geometry Project will be assessed on:
1. Shape Accuracy & Angles
2. Use of Pen Blocks & Code Logic
3. Code Organisation & Neatness
4. Visual Presentation & Creativity