Discuss Scratch

tortoythegod
Scratcher
46 posts

Block idea for some extensions...

move (constant [infinty v] :: operators ) steps

change tempo by (distance to needed tempo [ ] :: sound)


this is important remember to add


(test regex [foo] [g] :: sensing)

result of
(test regex [foo] [g]::sensing) 
Foo bar
forever if <> :: control

end
this will work DIFFERENTLY in this situation. Here is how it would work in SCRATCH 3.0 so it is just
if <yo mama> then
forever

end
end
in code…
when stop sign clicked :: hat events
Start project :: cap events
(brodcast message [ . . . v] and get # of blocks run :: events ring)
Runtime [turn on turbo mode v] :: extension

forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
tortoythegod
Scratcher
46 posts

Block idea for some extensions...

tortoythegod posted:
Block idea for some extensions…
move
constant
infinty
steps

change
tempo
by
distance
to
needed
tempo


this is important remember to add


test
regex
foo
g

result of
test
regex
foo
g
Foo bar
forever
if
this will work DIFFERENTLY in this situation. Here is how it would work in SCRATCH 3.0 so it is just
if
yo
mama
then
forever
in code…
when
stop
sign
clicked
Start
project
brodcast
message
. . .
and
get
#
of
blocks
run
Runtime
turn on turbo mode

forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
tortoythegod
Scratcher
46 posts

Block idea for some extensions...

welp im at it again.
point in direction [ 90 v]
this will be a PRESET VERSION OF THE BLOCK bringing back the experimental blocks from 1.1 - 1.2

and the block of
start movie :: sound
is back as the
play movie [the scratch movie ]:: pen
and the
set fade to (100)
, the
set fade color to "a color
, the
the change fade by (10)
is brought back splashing the screen making all of the sprites become more unseeable.

(☁ swioewh :: list)
i think you all know what this is, if you dont, it is a CLOUD LIST
(user id :: sensing)
this is how the
(user id :: sensing)
would work it would say what number person you vare to join this game, like when i join scratchnapped 1000 people have played before me when i click the
(user id :: sensing)
block i am it reports 1001, but if the 1st person joins again and he clicks
(user id :: sensing)
it doesnt say 1002, it says 1

forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
tortoythegod
Scratcher
46 posts

Block idea for some extensions...

am i going crazy…
Here we go again

move back (10) steps :: motion
move back (10) steps :: motion
is the same as
move (-10) steps
just easier!

repeat () if <>{

} :: loop control
Same as the
repeat ()

end
but it is also the old
forever if <>{

} :: control cap
so it repeats
( input)
times but only runs the code if it the
<if>
is true

((foo v))
a drop down that can get every dropdown in scratch and put it in its dropdown (you can add your own dropdown)
when this sprite touches [ mouse-pointer v] :: events hat

Others

forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
tortoythegod
Scratcher
46 posts

Block idea for some extensions...

oh gosh
HERE A WE GOES
when Stop Sign clicked :: hat events

every (3) tick?s? :: hat operators
change [te tock v] by (1)

set instrument to (extra 128 - boom v) 
Returns! from scratch 1.4
Scratch 1.4 picture
pt2 of this text soon

forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
tortoythegod
Scratcher
46 posts

Block idea for some extensions...

play sound (record::sensing)
with a red Record here button

forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control

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