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- tortoythegod
- Scratcher
46 posts
Block idea for some extensions...
move (constant [infinty v] :: operators ) steps
change tempo by (distance to needed tempo [ ] :: sound)
this is important remember to add
(test regex [foo] [g] :: sensing)
result of(test regex [foo] [g]::sensing)Foo bar
forever if <> :: control
end
this will work DIFFERENTLY in this situation. Here is how it would work in SCRATCH 3.0 so it is justif <yo mama> thenin code…
forever
end
end
when stop sign clicked :: hat events
Start project :: cap events
(brodcast message [ . . . v] and get # of blocks run :: events ring)
Runtime [turn on turbo mode v] :: extension
forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
- tortoythegod
- Scratcher
46 posts
Block idea for some extensions...
tortoythegod posted:
Block idea for some extensions…
move
constant
infinty
steps
change
tempo
by
distance
to
needed
tempo
this is important remember to add
test
regex
foo
g
result of
test
regex
foo
g
Foo bar
forever
if
this will work DIFFERENTLY in this situation. Here is how it would work in SCRATCH 3.0 so it is just
if
yo
mama
then
forever
in code…
when
stop
sign
clicked
Start
project
brodcast
message
. . .
and
get
#
of
blocks
run
Runtime
turn on turbo mode
forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
- tortoythegod
- Scratcher
46 posts
Block idea for some extensions...
welp im at it again.
point in direction [ 90 v]
this will be a PRESET VERSION OF THE BLOCK bringing back the experimental blocks from 1.1 - 1.2
and the block ofstart movie :: soundis back as theplay movie [the scratch movie ]:: penand theset fade to (100), theset fade color to "a color, thethe change fade by (10)is brought back splashing the screen making all of the sprites become more unseeable.
(☁ swioewh :: list)i think you all know what this is, if you dont, it is a CLOUD LIST
(user id :: sensing)
this is how the(user id :: sensing)would work it would say what number person you vare to join this game, like when i join scratchnapped 1000 people have played before me when i click the(user id :: sensing)block i am it reports 1001, but if the 1st person joins again and he clicks(user id :: sensing)it doesnt say 1002, it says 1
forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
- tortoythegod
- Scratcher
46 posts
Block idea for some extensions...
am i going crazy…
Here we go again
Others
Here we go again
move back (10) steps :: motion
move back (10) steps :: motionis the same asmove (-10) stepsjust easier!
repeat () if <>{Same as the
} :: loop control
repeat ()but it is also the old
end
forever if <>{so it repeats
} :: control cap
( input)times but only runs the code if it the
<if>is true
((foo v))a drop down that can get every dropdown in scratch and put it in its dropdown (you can add your own dropdown)
when this sprite touches [ mouse-pointer v] :: events hat
Others
forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
- tortoythegod
- Scratcher
46 posts
Block idea for some extensions...
oh gosh
HERE A WE GOES
pt2 of this text soon
HERE A WE GOES
when Stop Sign clicked :: hat events
every (3) tick?s? :: hat operators
change [te tock v] by (1)
Scratch 1.4 pictureset instrument to (extra 128 - boom v)Returns! from scratch 1.4
pt2 of this text soon
forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
- tortoythegod
- Scratcher
46 posts
Block idea for some extensions...
play sound (record::sensing)
with a red Record here button
forever{
imagine :: motion
program :: sound
share :: operators
} :: cap control
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