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- wasdcoding
- Scratcher
100+ posts
Extension ideas, free to use
OK, so i have ALOT of extension ideas:
Better clones:
Have you ever needed to have one clone have to dectect if its touching a certain clone with certain stats? then this is the extension you need.
Tilemap editor:
for ease of game design
Ai playground:
GPT, DALL-E, and more to have fun with!
Better clones:
Have you ever needed to have one clone have to dectect if its touching a certain clone with certain stats? then this is the extension you need.
Set clone id to () with data ()
<Touching clone with id () ?>
<Touching clone with data () ?>
go to clone with id ( v)
go to clone with data ( v)
Tilemap editor:
for ease of game design
Ai playground:
GPT, DALL-E, and more to have fun with!
Chat with GPT () and log chat in [Chet room v] with id []
say (get [responce v] from log [Chet room v] with id [])
when green flag clickedvariable pet (his name is bruce)
if <[your comprehesoin of stuff] = [a potato]> then
wait until <not <[your comprehesoin of stuff] = [a potato]>>
else
say ["Yeah, it's big brain time."]
end
(D.D)
- CustomBlockMaker
- Scratcher
25 posts
Extension ideas, free to use
Could you explain what the snip
set clone id to [id] with data [text] :: #2c9c99block does?
What would the “text” be? Would we be assigning data to a clone, like its position?
Last edited by CustomBlockMaker (April 17, 2023 19:32:49)
I'm @NeonG4
- wasdcoding
- Scratcher
100+ posts
Extension ideas, free to use
so the block gives the clone an id, for example, “ScratchCat1”, and gives the clone some data, like its postion, a varible that's related to it, or its costume. there could also be blocks like
update clone [id] with data [new data]
when green flag clickedvariable pet (his name is bruce)
if <[your comprehesoin of stuff] = [a potato]> then
wait until <not <[your comprehesoin of stuff] = [a potato]>>
else
say ["Yeah, it's big brain time."]
end
(D.D)
- wasdcoding
- Scratcher
100+ posts
Extension ideas, free to use
you could also use a method like griffpatch's to store multiple pieces of data in one variable so the block gives the clone an id, for example, “ScratchCat1”, and gives the clone some data, like its postion, a varible that's related to it, or its costume. there could also be blocks likeupdate clone [id] with data [new data]
when green flag clickedvariable pet (his name is bruce)
if <[your comprehesoin of stuff] = [a potato]> then
wait until <not <[your comprehesoin of stuff] = [a potato]>>
else
say ["Yeah, it's big brain time."]
end
(D.D)
- CustomBlockMaker
- Scratcher
25 posts
Extension ideas, free to use
This sounds like a good idea, but it is unnecessary. We can accomplish all the blocks using custom blocks. If you want, I could create your custom blocks in a project that does the same thing.you could also use a method like griffpatch's to store multiple pieces of data in one variable so the block gives the clone an id, for example, “ScratchCat1”, and gives the clone some data, like its postion, a varible that's related to it, or its costume. there could also be blocks likeupdate clone [id] with data [new data]
I'm @NeonG4
- FirstKrunkMan
- Scratcher
5 posts
Extension ideas, free to use
OK, so i have ALOT of extension ideas:praWobruT (reverse this text) has Clones+ extension, see it here.
Better clones:
Have you ever needed to have one clone have to dectect if its touching a certain clone with certain stats? then this is the extension you need.Set clone id to () with data ()
<Touching clone with id () ?>
<Touching clone with data () ?>
go to clone with id ( v)
go to clone with data ( v)
say [Hello!] for (2) secsI'm FirstKrunkMan. I started coding at 2017, but now I like doing it very much!
I'm currently learning C++ & Java, but I make projects on Scratch too.
Bye, have a good day!
___________________________________________________
If you are bored, then play this game!
___________________________________________________
This is a signature. You can change
it on the discussion home. Click
this link and
scroll down. Click 'Change signature'.
- medians
- Scratcher
1000+ posts
Extension ideas, free to use
praWobruT (reverse this text) has Clones+ extension, see it here.You're allowed to name TurboWarp, you're just not allowed to name browser extensions due to the policy.
Also, that's a modification of Scratch, so even if it has it, you still can suggest to add it to Scratch itself.
Medians bamboozled by 3.0 (version 3.0): https://scratch.mit.edu/projects/979822351/
hi875230163394: You're similar to valve in that you both hate a certain number…
Scratch 0.x, 1.x, 2.x, 3.x and LogoBlocks Archives
Bamboozlement: https://scratch.mit.edu/studios/33739789
Years on internet: 15 (soon 16)
medians: Oh god not this utc - 12 thing again..
Fun_Cupcake_i81: What, were you expecting not to see the utc - 12 thing again? THE UTC - 12 THIGN ALWAYS RETURNS. ALWAYS.
medians: I knew it would happen. I was the one who started it last year.
Fun_Cupcake_i81: Well then if you didn't want it back maybe you need to time travel to last year and fix that
Oh wait if you could time travel I think we all know exactly when you would go-
user1: That picture is from 2.0. Now he’s at my house and is my pet.
user2: But this is medians we're talking about, so “from 2.0” can mean the same thing as “from five seconds ago”.
Detect Scratch version here
My other accounts: @selfexplanatory @modesties @chaircard @fireflyhero @dividendyield @colloids @radians @skeuamorphism @dihectogon @anglebisector @aau- @EditBlockColors @AdamantOrb @MoongeistBeam @festively @Ampharos_ @straightforwardness
i trolled redcat LOL
if you see this
{what method did you use::control hat;
answer on profile ::motion
} ::operators
- CustomBlockMaker
- Scratcher
25 posts
Extension ideas, free to use
https://scratch.mit.edu/projects/836763815/
(lol i forgot to make it )
(lol i forgot to make it )
I'm @NeonG4
- elmatias123kid
- Scratcher
17 posts
Extension ideas, free to use
Physics.
incomplete
start physics :: #D1E231 hat
turn physics on :: #D1E231 stack
turn physics off :: #D1E231 stack
collision [ v] :: #D1E231 stack //Options: on, off
gravity () :: #D1E231 stack
sprite gravity :: #D1E231 reporter
is colliding with [ v]? :: #D1E231 boolean
incomplete
Guys I have a signature. Deal with it.
- wasdcoding
- Scratcher
100+ posts
Extension ideas, free to use
Yes! Physics.start physics :: #D1E231 hat
turn physics on :: #D1E231 stack
turn physics off :: #D1E231 stack
collision [ v] :: #D1E231 stack //Options: on, off
gravity () :: #D1E231 stack
sprite gravity :: #D1E231 reporter
is colliding with [ v]? :: #D1E231 boolean
incomplete
when green flag clickedvariable pet (his name is bruce)
if <[your comprehesoin of stuff] = [a potato]> then
wait until <not <[your comprehesoin of stuff] = [a potato]>>
else
say ["Yeah, it's big brain time."]
end
(D.D)
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