Discuss Scratch

wasdcoding
Scratcher
100+ posts

Extension ideas, free to use

OK, so i have ALOT of extension ideas:

Better clones:
Have you ever needed to have one clone have to dectect if its touching a certain clone with certain stats? then this is the extension you need.
Set clone id to () with data ()
<Touching clone with id () ?>
<Touching clone with data () ?>
go to clone with id ( v)
go to clone with data ( v)

Tilemap editor:
for ease of game design

Ai playground:
GPT, DALL-E, and more to have fun with!
Chat with GPT () and log chat in [Chet room v] with id []
say (get [responce v] from log [Chet room v] with id [])

when green flag clicked
if <[your comprehesoin of stuff] = [a potato]> then


wait until <not <[your comprehesoin of stuff] = [a potato]>>

else
say ["Yeah, it's big brain time."]
end
variable pet (his name is bruce)
(D.D)
CustomBlockMaker
Scratcher
25 posts

Extension ideas, free to use

wasdcoding wrote:

snip
Could you explain what the
set clone id to [id] with data [text]  :: #2c9c99
block does?

What would the “text” be? Would we be assigning data to a clone, like its position?

Last edited by CustomBlockMaker (April 17, 2023 19:32:49)


I'm @NeonG4
wasdcoding
Scratcher
100+ posts

Extension ideas, free to use

so the block gives the clone an id, for example, “ScratchCat1”, and gives the clone some data, like its postion, a varible that's related to it, or its costume. there could also be blocks like
 update clone [id] with data [new data] 

when green flag clicked
if <[your comprehesoin of stuff] = [a potato]> then


wait until <not <[your comprehesoin of stuff] = [a potato]>>

else
say ["Yeah, it's big brain time."]
end
variable pet (his name is bruce)
(D.D)
wasdcoding
Scratcher
100+ posts

Extension ideas, free to use

wasdcoding wrote:

so the block gives the clone an id, for example, “ScratchCat1”, and gives the clone some data, like its postion, a varible that's related to it, or its costume. there could also be blocks like
 update clone [id] with data [new data] 
you could also use a method like griffpatch's to store multiple pieces of data in one variable

when green flag clicked
if <[your comprehesoin of stuff] = [a potato]> then


wait until <not <[your comprehesoin of stuff] = [a potato]>>

else
say ["Yeah, it's big brain time."]
end
variable pet (his name is bruce)
(D.D)
CustomBlockMaker
Scratcher
25 posts

Extension ideas, free to use

wasdcoding wrote:

wasdcoding wrote:

so the block gives the clone an id, for example, “ScratchCat1”, and gives the clone some data, like its postion, a varible that's related to it, or its costume. there could also be blocks like
 update clone [id] with data [new data] 
you could also use a method like griffpatch's to store multiple pieces of data in one variable
This sounds like a good idea, but it is unnecessary. We can accomplish all the blocks using custom blocks. If you want, I could create your custom blocks in a project that does the same thing.

I'm @NeonG4
FirstKrunkMan
Scratcher
5 posts

Extension ideas, free to use

wasdcoding wrote:

OK, so i have ALOT of extension ideas:
Better clones:
Have you ever needed to have one clone have to dectect if its touching a certain clone with certain stats? then this is the extension you need.
Set clone id to () with data ()
<Touching clone with id () ?>
<Touching clone with data () ?>
go to clone with id ( v)
go to clone with data ( v)
praWobruT (reverse this text) has Clones+ extension, see it here.

say [Hello!] for (2) secs
I'm FirstKrunkMan. I started coding at 2017, but now I like doing it very much!
I'm currently learning C++ & Java, but I make projects on Scratch too.
Bye, have a good day!

___________________________________________________

If you are bored, then play this game!

___________________________________________________

This is a signature. You can change
it on the discussion home. Click
this link and
scroll down. Click 'Change signature'.

medians
Scratcher
1000+ posts

Extension ideas, free to use

FirstKrunkMan wrote:

praWobruT (reverse this text) has Clones+ extension, see it here.
You're allowed to name TurboWarp, you're just not allowed to name browser extensions due to the policy.
Also, that's a modification of Scratch, so even if it has it, you still can suggest to add it to Scratch itself.

Medians bamboozled by 3.0 (version 3.0): https://scratch.mit.edu/projects/979822351/
hi875230163394: You're similar to valve in that you both hate a certain number…
Scratch 0.x, 1.x, 2.x, 3.x and LogoBlocks Archives
Bamboozlement: https://scratch.mit.edu/studios/33739789
Years on internet: 15 (soon 16)
medians: Oh god not this utc - 12 thing again..
Fun_Cupcake_i81: What, were you expecting not to see the utc - 12 thing again? THE UTC - 12 THIGN ALWAYS RETURNS. ALWAYS.
medians: I knew it would happen. I was the one who started it last year.
Fun_Cupcake_i81: Well then if you didn't want it back maybe you need to time travel to last year and fix that

Oh wait if you could time travel I think we all know exactly when you would go-
user1: That picture is from 2.0. Now he’s at my house and is my pet.
user2: But this is medians we're talking about, so “from 2.0” can mean the same thing as “from five seconds ago”.

Detect Scratch version here
My other accounts: @selfexplanatory @modesties @chaircard @fireflyhero @dividendyield @colloids @radians @skeuamorphism @dihectogon @anglebisector @aau- @EditBlockColors @AdamantOrb @MoongeistBeam @festively @Ampharos_ @straightforwardness
i trolled redcat LOL





if you see this
{what method did you use::control hat
answer on profile ::motion
} ::operators
;
CustomBlockMaker
Scratcher
25 posts

Extension ideas, free to use

https://scratch.mit.edu/projects/836763815/
(lol i forgot to make it )

I'm @NeonG4
elmatias123kid
Scratcher
17 posts

Extension ideas, free to use

Physics.

start physics :: #D1E231 hat

turn physics on :: #D1E231 stack

turn physics off :: #D1E231 stack

collision [ v] :: #D1E231 stack //Options: on, off

gravity () :: #D1E231 stack

sprite gravity :: #D1E231 reporter

is colliding with [ v]? :: #D1E231 boolean

incomplete

Guys I have a signature. Deal with it.
wasdcoding
Scratcher
100+ posts

Extension ideas, free to use

elmatias123kid wrote:

Physics.

start physics :: #D1E231 hat

turn physics on :: #D1E231 stack

turn physics off :: #D1E231 stack

collision [ v] :: #D1E231 stack //Options: on, off

gravity () :: #D1E231 stack

sprite gravity :: #D1E231 reporter

is colliding with [ v]? :: #D1E231 boolean

incomplete
Yes!

when green flag clicked
if <[your comprehesoin of stuff] = [a potato]> then


wait until <not <[your comprehesoin of stuff] = [a potato]>>

else
say ["Yeah, it's big brain time."]
end
variable pet (his name is bruce)
(D.D)

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