Stagnated » Shared Projects (38)
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Scene #2 remix by Stagnated
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Custom 2D triangle-line splitting into 3 triangles for drawing without them overlapping by Stagnated
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non-recursive SPH fluid water physics engine viscosity density Quad Tree but with one data list by Stagnated
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Conics system of two equations solver (general ellipse - hyperbola physics game engine) by Stagnated
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Bareiss algorithm resultant/determinant 4x4 O(n^3) (compact) by Stagnated
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Ellipses currently fastest filler with level of detail included (1) by Stagnated
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(Beta) Complex gravity simulation algorithm Barnes Hut Quad-Tree (working) by Stagnated
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Complete library FPA Arbitrary floating point arithmetic engine (infinite precision list) 1.0 by Stagnated
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Infinite Precision Integer math operations by Stagnated
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Built-in-random vs prime-based prng (with efficient/fast primes algorithm/generator) by Stagnated
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Untitled-1529 by Stagnated
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Idk, but satisfying (worse version, but why) by Stagnated
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Idk, but satisfying by Stagnated
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Polygon-Polygon highly accurate collision detection v1.2 by Stagnated
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Mandelbrot set (infinite precision) 2.0 by Stagnated
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Polygon-Polygon highly accurate collision detection (million times to be exact) v1.1 by Stagnated
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Polygon-Polygon highly accurate collision detection (million times to be exact) v1.0 by Stagnated
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QuadTree satisfying (interaction update) snapshot 3 by Stagnated
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minecraft circle maker (bug-proof by calculus/integration) by Stagnated
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non-rotating squares filler (for grid displays) by Stagnated
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Conway's game of life, but optimised by Stagnated
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Mandelbrot set - optimized, interactive by Stagnated
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Untitled-100 by Stagnated
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Continous Accelerating Segments Collision Detection (bugproof - supports collinear cases) by Stagnated
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Continous ball collision detection (Interactive) (Satisfying) by Stagnated
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Continous ball collision detection (gravity) (fully working!) by Stagnated
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SBissay's quad-tree massive remix by Stagnated
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Continous cursor gap filler by Stagnated
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Continous Collision Simulation (complete quad-tree based algorithm) by Stagnated
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BTDS 2.0: Bezier curve map editor and thousands of bloons! by Stagnated
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Grid spacial partitioning size hierarchy + efficient neighbours search (31.08 Update!) by Stagnated
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Smooth line-cursor tracking by Stagnated
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Satisfying game by Stagnated
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interactive line-grid intersection data storage and line-line intersection by Stagnated
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Continous Circles Collision Detection and response (28.08 1000% Optimization!) by Stagnated
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Hexagonal SPH simulation, Minimal distance checks! by Stagnated
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3D Particle Collision Simulation! by Stagnated
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(Outdated) Particle-Based Fluid Physics Hexagonal Partitioning (11.08 Satisfying Update!) by Stagnated