9/23/17 7:01 P.M:
The comments equal 2014
he side quests for the studio Magic cats RP:
This is for the side quests of the magic cats studio. Can't fit in more text for the Magic cat RP studio, so...
Base: A tunnel underground that leads to a cave.
Hub: A place for cats to hang out before and after quests. You can just talk instead of doing a quest
To find and save the missing magic cats of Sardinia
Leader in Distress part1: Odd things have been happening. Tufts of your troop leaders fur were found outside your troop leader's cave. Scratch marks were engraved in the walls. As well as skulls painted on leaves left outside the den.
Leader in Distress part2: You decide to question all the suspects here are their answers: When you question the Sorcerers they are all sitting upright not slouching. All except for one. A newbie in the clan who is slouching. You walk up to him. When he is asked his name he looks down and then runs away. He is suspect #1.
When you interrogate the mages they are all pretty confident looking. One of them is lying on her side nibbling at her tail. You know who this is. You stare her in the eye until she emits a squeak and then faints. She is suspect #2
Next are the dragons. When you ask if they hold any grudges against your leader they both snort a "no" and fall asleep. Neither looks suspicious so you move on to the kits. They start climbing all over you because they think it is play time. While running away you see the lowest member of any group. The "outcast" as you might say. When you ask her about how she sees the leader she stops walking and sits. She answers all the answers confidently sounding. Almost too confident. She is suspect #3.
Leader in Distress part3: Before you read this please comment who you think is our leaders hater. Suspects #1, #2 or #3. thanks.
THE NEXT MORNING: You wake up to find your whole clan in terror! Right bellow high rock is your leader hanging from a vine for dear life. Underneath the vine is a dark pit filled with venomous snakes. You can tell that these snakes are trained so you know that if you find their master you might be able to call of the snakes and save your leader. You head into the den just above high rock and tip toe inside. There you find the hater. The hater in none other then the outcast. You are shocked but waste no time to pin her down. You force her to release the call off the snakes. Your alpha is saved, but the outcast got away. Congratulations. You completed the quest and saved you leader. Please tell me my profile page if you would like the outcast to appear in another quest.
The animals of Larkshare keep the plants alive throughout Sardinia. But as spring arives, the plants wither and die. You must travel to Lakeshare and find out what is happening. once you do you have to defeat a exiled magic cat named Dust and save Sardinias plants ( The ivies would be most affected )
Contacts to when quest almost over:
What goes bump in the night:
One day you hear of a mystery cat appearing and dissapearing through the clans. You find out that the cat's name is Fernshadow. One day, a cat goes missing and you have to track down Fernshadow and rescue the cat