This is a revival of my first original RPG on Scratch. :)
The thumbnail was made by the amazing @Vampire81569 :D
The year is- was, 1947.
In an alternate history of the cold war, The United States was nuked by the Soviet Union. Someone in your family was considered to be of great importance to the country, and because of this, you made it into a special bomb shelter with experimental Cryo technology. You, and, if they managed to make it inside and survive the stasis, your loved ones, are put into a coma, and for almost two centuries, stay in it.
What you awaken to- is not what you left.
This new world is a nightmare.
Creatures mutated by the fallout prowl the streets. Almost nowhere is safe.
How will you survive in this no man's land?
(Inspired by the Fallout game series. I had actually never played any of the Fallout games when I made the original, weirdly enough)
1. Follow basic RPG rules. I would prefer you have some experience in roleplaying if you join.
2. No magic. Any strange occurrences such as monsters must be explained by science in some way.
3. Curator can have up to five character. Managers can have unlimited characters.
4. Remember that the date was only 1947. No modern tools like smartphones. I would suggest doing some research on lifestyles in the 1950's.
5. IMPORTANT: IF YOU ACCEPT AN INVITATION TO THIS STUDIO, PLEASE ACTUALLY RP.
6. Do not add unrelated projects to the studio.
7. You start with basic supplies, like a water bottle, canned food, etc. Optionally, your character can have a special personal object, like a doll made by their mother, a locket, etc
8. Your character doesn't have to be a sole survivor. Loved ones such as family members and friends can come out of the bunker with them.
9. Include your favourite book genre in the 'other' section of your first character's bio to show you have read the rules.
10. Try to balance female and male characters.
11. Only managers can accept bios.
12. Any questions? Feel free to comment!
* sections are optional
Name // Surname // Age // Gender // *Romantic Orientation // Appearance // *Personality // Equipment // Did anyone survive with them? // *Temperament (solitary, hostile, etc) // *Backstory // *Other