This is the collab studio for Follow the Fox (FTF)! We are recruiting on the forums:
Hi! AmazingMech2418 here! This collab is seriously failing and we need new members. If you can join and stay active, we'd really appreciate it. This collab is a platformer where you are a fox and have to complete obstacles and defeat bosses.
❂ ✎ @ScriptedAwesome ★ ✘ ❗(kicked) ❂
✎ @AmazingMech2418 ★ ✔
♦ new or on vacation
★ referent of the section (referent is able to give out assignments)
✎ = Head of that section
▶ = In danger of being marked inactive and warned
❗ = Must be active in 2 weeks or will be demoted.
• new level selection
• improved platformer base
• compile art, animation, etc.
• implement bosses, special
abilities, character selection,
and customization (in the future)
• an entirely new boss design
• anyone can help the level designers
• draw up base assets for levels
• animated level decoration
(depending on level design)
• design all the levels
• close GUI sound
EXTRA REMINDER: We need more level designers and sound effects.
THE PLATFORMER BASE IN A NUTSHELL
I decided to include this section for obvious reasons. Documentation.
You use the Walk (direction) (length) to walk. For example,
Walk (90) (5)
In our platformer's case it is
Walk (90) (4)
Walk (-90) (4)
I'm using the Touching Ground <up?> function for collision. It works by detecting how steep a slope is and depending on that does the collision script. It tells direction by IF statements (pretty much). I used a special condition for it, mentioned in Griffpatch's tutorial.
I'm using WASD keys for the controls. WASD, the basics. S accelerates you down (in the future update).
The calculator uses parallel computing with clones to complete even advanced calculations very quickly.
Put suggestions by anyone here.
abilities unique to foxes
Tutorial and Introduction
Weekly meetings for things like recaps, special assignments, work flow problems, ect.
(some were removed because they were already in “accepted”)
SUGGESTIONS BEING VOTED ON:
Tutorial & Introduction
Being a Manager and Sound Effects or Another Department
Habitats for each character