After a year of scratching, I thought it was about time I made a studio like this. This studio is meant to serve as a collection for all of my best projects. I also added descriptions for some of the games in this studio:
Dash (March 11, 2016): This was my first ever real pen platformer. I was still figuring out how to use pen when I made this, so it took me about a month to make, and even so, it was kind of glitchy. But nonetheless, it was very well-received and it was one of the first games that helped boost my popularity.
Scrolling Level Editor (March 25, 2016): After "Dash" was so well-received, I wanted to make another pen platformer-based project. I thought it would be nice to make a level editor where anyone could make their own pen platformer, and so I set to work on a pen level editor. I spent over a week on it, as I was starting to get the hang of pen, but I still wasn't very good. Finally, after hours of work every day, I finished it. This project was also very well-received, collecting about 300 views in the first month, before getting featured on May 5. This project is to this day my most popular project and was largely responsible for my current popularity.
Dodge (April 1, 2016)
Asteroid Field (April 14, 2016)
Circles (May 7, 2016): With my level editor recently featured, I was eager to get another game out that would enjoy the benefits of having a featured project. So, I quickly put together "Circles," an arcade style game similar to "Super Hexagon." This game, although hastily put together, was fairly well-made, and I was surprised when it got curated and then top loved, which was my first ever top love at the time.
Pen Platformer (May 17, 2016): This was just another pen platformer I made, although it was unique in that I added features such as moving platforms and slope detection (which I had never done before). This was also one of my best received projects at the time.
Space Platforms (June 20, 2016): During this time, I was visiting my parents in Norway, and when I wasn't out hiking, I would go on scratch. I was learning a ton about scratch at the time, and I was just figuring out how to make more complicated pen games with advanced coordinate sensing techniques. This game demonstrates my immense progress in scratch at the time.
Wall Hop (June 25, 2016)
Function Grapher (June 28, 2016)
Neon Run (July 6, 2016): I shared this game about a week before leaving Norway, and it became surprisingly popular, getting curated and top loved, and acquiring over 10,000 views. To this day, this is one of my most popular projects.
Magnets: A Strategy Game (July 16, 2016): I shared this a couple days after getting back to the U.S. I think this is one of my best projects ever, and I am very proud of this game.
Breakout: Scratch Edition (July 26, 2016)
Meteor Shower (August 14, 2016): I had just started 10th grade and I made this for my AP computer science class. I think this is also one of my best games ever.
Cube Dash (August 28, 2016): I had just figured out how to make 3D, and I was eager to start making games in 3D. One result of this was "Cube Dash," a fun arcade styled 3D game.
3D Coin Maze (September 7, 2016): Another project for my AP computer science class. We were doing an "Intro to Scratch" unit and so I made this XD.
3D Planet Platformer (November 8, 2016): I had made many 3D games by this point, but I wanted to make a large-scale 3D project that I could be remembered for. So, I decided to set to work on a 3D Super Mario Galaxy styled game, inspired by @PeaBrainProgram's "Space Adventure" game. I spent over a month of this project, working super hard on it every chance I got. Finally, it was ready to be shared in early November. It is probably the best game I have ever made to this day.
Tiles: A 3D Puzzle Game (December 3, 2016): Just a fun 3D game I decided to make. This was a very well-received game, getting top loved in only 2 days and then top remixed a week later. It is one of my most popular projects.
3D World Maker (December 18, 2016): After a year of scratching, I had progressed from simple platformers to making a full-on 3D sandbox project. I was about to be let out for Christmas break, and I wanted to make another project before I left. So, I made this project in order to show my progress in scratch across the past year.