(back up story)
One day you were walking down a street an seen a shadow run into the woods.
You followed it the talk or something with it next thing you know the woods dissapere and you end up at this place.
You have heared rummars that their ghost in the place.
You looks around wondering where you are or you yell for help(or both) the door opens and the lights turn on you see the hall way.
You walk further um the steps and opens the door and sees a closed cell with a boy that looked like a teen then you see a sign ot the cell that says Danger the you see gaurds gaurding the door.
The gaurds tell you that is name is
Heckyl and not to talk or anything
else with him.
They tell you if you open the cell and let him out then you will get him back in.
pet(dont have to have one)
Lily f 13 can turn anyting into water- @mossclaw3
Cerise f 13 Hydrokinesis - @Leafwing123
Casey f 14 telekesis and energy- @superbio
Jake M 11 can Manipulate pain into someone - @CodeMaster
Blaze f 13 water - @LittleSkittle101
Mason M 16 Mind reading - @WhyDoIScratch
Jillian F 17 Enhanced Sight - @DeathChild
Illusion F 15 talk to animals,turning in to animals and become invisible - @elsa126
Leni F unknown can see spirits of her Ansesters- @Coralinelover2_0
Maxx F 16 fire - @Gamerboss56
Betrayus 15 water- @TheNewRobin
Yoko 16 water - @cottoncandygames
no being mean enless ur rping.
no killing others without them letting you.
no BUlling at all inless ur doing it in the rp.
you can dissobey the gaurds if you want to but you will have to make sure they are not paying mind to you.