This is a studio for the KOTLC Movie animators.
We work with the artists at:
You don't have to be an expert animator to join. We will break up the process into small easy jobs to make things simpler.
This will probably be a rocky process in the beginning, but with everyone's thoughts and ideas, I'm confident we'll get a good rhythm after a few chapters.
If you notice there's something we're doing that could be done better, please leave a comment. I'm new at this whole "directing a crew of animators to make a movie" thing, so I'm probably gonna make some mistakes.
Currently, we are waiting for the artists to give us some characters to work with. Then we will work on animating little by little.
(you can have as many jobs as you want, they are just to break up assignments to make them manageable)
Blocking Animators—These people animate the general placements of the characters while they are saying their lines, and doing the stuff they do in each scene. They also do the general placement of the objects in the scenes. These animators don't have to worry about most details. Their job is just so that the other jobs can have a framework to work with. This job is good for beginners.
Wind Animators (for lack of a better name)—These animators tweak things that would sway in the wind, like trees in the background, or someone's hair and/or dress as they're running. They would also work on any other minimal movement related things, like a fire crackling, or water flowing. This job isn't that hard, but it requires you to think a little, about how things would move in real life.
Object animators—Pretty self explanatory. These animators work on the objects. This is probably an easy job, but if the object is hard to animate, don't be afraid to ask for it to be drawn a slightly different way.
Lip Synchers—These people use the different mouth shapes to make the characters look like they are actually saying their lines. Look inside the 'Sophie mouth shapes' project for examples. This job is a medium difficulty; not too hard, but it takes some time.
(sounds can be found in the "chapter 3 lines" project.)
"Did you really expect me to?" - @uuuuuuuu47 ✅
"Okay fine, I'm an elf..." - @uuuuuuuu47✅
"Oh sure, this aught to be good." - CrazyLady777
"Is that your magic wand?" -
Expression Animators—These people work on the expressions of the characters, tweaking them to make them match the way the character is feeling exactly. This job is probably a medium difficulty, and requires you to have empathy with the characters. (human empathy, not the special ability ;) )
Lighting specialists—These animators are actually more like artists. They think about where the source of light is coming from in each scene, and tweak the colors of the characters and objects to match. This is probably a medium difficulty; you want to make sure you don't overdo it.
Walk Cycle Animators—These animators work on walk cycles. They can be tricky, so I figured it couldn't hurt to give them their own job. This is a more advanced job, but if you think you can handle it, go for it! :D
Character Movement Animators—These animators work on any character movement that isn't a walk cycle. This job is important. It really gives the characters life, and personality. It's an advanced job, but if you think you can handle it, go for it! :D