READ ALL RULES. -ALL- RULES:
This is a Star Wars RPG studio! Create you character using races from star wars and classes from star wars!
Submit a character sheet and It will be varified. The character sheet must include this.
-race or droid type (intelligent races and droids only)
-travel type (what type of spaceship and its speed and fpp)
-class (bounty hunter, smuggler jedi, etc.
Please make all actions class and personality based. Also be respectful to other players and refrain from inappropriate actions.
Most importantly, dive into your characters and the universe they live in! USE THE TEMPLATE I MADE FOR YOUR CHARACTER. FIRST THING IN THE STUDIO!
CURRENCY AND BATTLE.
Every character starts off with 500 credits (currency). To earn credits, you must complete jobs for other players that are given. please record all credits or other goods you earn. This may include smuggling or capturing, which may include battle. In battle, each character starts off with 100 health. certain weapons will do different damage. See below for details. There is chance though. There is a project in the studio that determines a hit or no hit. Its called HIT OR NO HIT. Whoever wins may demand money (not any more than what the winner has). The loser can either emmediately pay it, or owe it to the winner.
TRAVEL: Whatever ship you choose has a certain fuel consumption. The cubic size of a ship (The demensions multiplied by each other) divided by 2000 is the amount of fuel it takes to travel to a planet. Just round to the nearest whole number (11.333=11. 11.502=12). This is called the fpp (fuel per planet). For instance, my X-wing has 10fpp.
If a ship has hyperdrive capabilities in use your fuel usage goes up by 2 (add +2 fuel). This allows you to escape from ships faster. To escape from a ship following you, you must have a greater or equal speed. Speed of a star fighter can be looked up on wookiepedia (see bottom). If you have a greater speed, you escape. If you don't its like battle. You pay an amount of credits. (make sure speed is in km)
MOS EISLEY (Shop basically):
In mos eisley, you can buy goods from shops. Here is the selection of goods. (C means credits or the cost).
ARMOR: (numbers ending with D are what are subtracted from damage:
-Naboo guard armor 200C -2D
-Rebel armor 200C -2D
-Stormtrooper armor 200C -4D
-Mandalorian bounty hunter armor
-Mandalorian armor 400C -8D
-Senate guard armor 500C -10D
-Blaster pistol 100C 10 damage
-shotgun 150C 13 damage
-Phaser 200C 15 damage
-blaster rifle 300C 20 damage
-bowcaster 300C 20 damage
-Verpine blaster 350C 25 damage
-Viro blade 400C 30 damage
-Lightsaber 500C 35 damage
-Yavin 4 [on sale for 925C]
-all other planets
more armor and weapons coming soon.
You start with a blaster pistol.
FUEL costs 1 credit per barrel (or usage point). WITHOUT FUEL TO TRAVEL TO OTHER PLANETS YOUR SHIP GOES NO WHERE!
PLANETARY TRADE AND BUYING:
Each player starts off with a planet they own (ALL PLAYERS START ON TATOOINE TO BUY AND TRADE, but still own their own planet). No one owns tatooine. The players put down a price for the planet when they wish to sell it (It can't be more than the credits they have). That price does not change untill the next owner. With planets you have a huge advantage over any players entering it. You can choose to spare them or engage in battle. If you engage in battle your weapon has +1 attack.
You can trade and buy from other players when on the SAME PLANET. A player can agree or disagree with an offer. As simple as that.
Please keep track of your statistics on your character sheet. I suggest putting in your own varibals and changing them when your stats change. If you need help doing so tell me or ask another player. Your stats list must include this.
-Transports you own
-Planets you own
-current planet your on
Missions are given out in NPC form by me. I will choose an NPC that is on a certain planet and will offer credits for a certain job. To except job you must get to the planet. The first person to except the job is the one who get the credits. No one else gets credits unless you find some other way to within the rules. I will always have the NPC on a different planet then myself to keep it fare, alright? NO MAKING YOUR OWN NPCS AND NO GIVING YOURSELF MONEY OUT OF NOWHERE! That would just ruin the fun of it wouldn't it? You are aloud to make your own missions though. Only one a day though. For most missions, I will put in a battle NPC. For some, I will give a reason that you must challenge another player.
Thats pretty much it. If you have any questions I will answer them and change any unclearety in the rules. May the force be with you!
For information on your character or on anything that will help in this RPG, go here: