Glow Pong 3D: 16-bit-ish
Arrow keys to move, hit the ball.
Space to change camera mode. (hint hint: topdown is easier!)
"O" key to turn overlay on/off.
Q/A keys to increase/decrease AI_Precision (the LOWER this variable is, the more accurate it'll be).
Yeah, I know...I was lazy for not implementing much of a UI, but hey; it's still cool, right?
Warning: If you prone to seizures and that sort of thing, you might not wanna play this...
now it looks 8- or 16-bit