SpaceX Falcon 9 Lander (now with Autopilot)

remixed by Dixitest
  scripts
  sprites
See inside
Instructions

The objective of the game is to slow down and land on the platform.
Press SPACE to change level.
Press Q to toggle autopilot (won't change your score)
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Your thrusters use monopropellant, the main engine uses engine fuel. Letting either run out has obvious effects.
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Press H to toggle velocity vector.
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The displayed ratios show how many successes vs. how many failures there were:
* The one on the left counts only your successes and failures. It resets when you reload this page.
* The one on the right displays all successes and failures from logged in scratchers.

Notes and Credits (added by Dixitest)

I decided to modify my Lunar Lander game to see just how hard it is to land a rocket right side up on a floating platform in the ocean.
Props to SpaceX for being awesome like that.
----------- Also check out Lunar Lander and Martian Lander: -----------
https://scratch.mit.edu/projects/72798680/
https://scratch.mit.edu/projects/105776139/
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This game was not made by the MIT - GameSpot, Engadget etc. need to do better research for their articles.
This is a fan-made game, I was not endorsed by nor am I affiliated with SpaceX in any way.
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CREDITS:
Explosion and smoke sprites - SNK, edited by dixiklo
Script, level design and other graphics - dixiklo
-----Get my custom font "RETRO_SPACE" here:
----- fontstruct.com/fontstructions/show/1181896
Sound effects - dixiklo (with HUGE thanks to woolyss.com!)
Intro music - "Mission Control" from Kerbal Space Program by Squad, arrangement by dixiklo
-----Get the midi here: mediafire.com/download/3p5844wta8wxrsz
Level music - "Jupiter, the Bringer of Jollity" by Gustav Holst, arrangement by dixiklo and n8squared from musescore.com
-----Get the midi here: mediafire.com/download/75tawcc07xunx2o
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CHANGELOG:
09/19/15 - Deactivated global ratio (for now)
09/21/15 - Added a very basic Autopilot (200,000 view special)
11/22/15 - Reactivated global ratio!
06/18/16 - Reset global ratio, actually using cloud vars now :D

Shared: 15 Sep 2015 Modified: 8 Dec 2016
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