Tiny Warlocks by Diamond Axe Studios
HOW TO MOVE
MOTION: Arrow Keys
OFFENSIVE SPELL: M
DEFENSIVE SPELL: M+Down
MOVEMENT SPELL: M+Up
OFFENSIVE SPELL: R
DEFENSIVE SPELL: R+S
MOVEMENT SPELL: R+W
SELECTING YOUR SPELLS
You can customize the spells of your wizard, and each of the three types of spells can be one of six elements: Fire, Water, Plant, Lighting, Ice, and Wind. Try different combinations to see what suits you best. There are hundreds of combinations!
Here is how to customize your characters in:
-WARLOCK DUEL & TRAINING MODE: Upon selecting these modes, you can click the buttons corresponding to the Attack, Movement and Defense spells for each player to customize their abilities for that match. The CPU is selected through the Player 2 buttons.
-PLATFORMS OF DIVINITY: Upon selecting this mode, you select one of the elements to use. This element becomes the standard element for all three of your magical abilities during the Platforms round.
In the world where a race of tiny magic-users reigns supreme, prove that you've got what it takes to survive! Hone your skills in the Training Mode, where you can create your own custom warlock with three of eighteen attacks. Then, either try and survive a gauntlet of enemies in the Platforms of Divinity, or fight against a friend or CPU in the Warlock Duel.
FIRE: Shoots a homing fireball
WATER: Shoots a bubble that explodes on contact
PLANT: Grows strangling vines on top of the foe
THUNDER: Shoots a wave of electricity
ICE: Shoots a rapid, long-range beam
AIR: Shoots a controllable tornado
FIRE: Summons plumes of lava on both sides of you
WATER: Creates an orb of water to protect you
PLANT: Grows a tree in front of you
THUNDER: Creates two orbs of light to circle you
ICE: Creates a glacier that grows around you
AIR: Shoots a tornado behind you while launching you forward
FIRE: You launch yourself as a fireball in any direction
WATER: Call a geyser to launch you into the air
PLANT: Summons a flower that can be controlled and then warped to
THUNDER: Teleports you any direction in the blink of an eye
ICE: Use a glacier as a footstool to jump off of
WIND: Call a tornado to lift you to the sky
-All spells have a variety of different uses. By design, the offensive spells are used as a means of attacking opponents, the movement spells provide ways of getting around the screen, and the defensive spells have the exclusive ability to block enemy attacks. However, just because a spell is designed for one thing, it can have various uses.
-Offensive spells can be used for spacing out opponents, and keeping them on the defensive while you plan your next move.
-Many movement spells are useful as offensive or defensive abilities. For example, the Fire Dash surrounds you in a fire as you move which hurts foes, and the Thunder Flash teleports you in any direction instantly, which can be useful for dodging attacks.
-Defensive spells are designed to block opponents attacks, but they can be used offensively. For example, the Water Attack, Bubble, can only hit opponents in front of you. The Water Defense, Water Sphere, on the other hand, flares above you, which can be used to attack opponents from below.