Cast blaster ex ex ex ex ex
Click or hold the mouse to shoot. Blast all the characters before they reach the bottom!
If too many characters fall, it's game over!
MAJOR credit to @Mynextbirdaccount for the ultra hyper level character ideas!
Scratch cat(50% chance of 1 second EMP effect when blasted)
nano(appears tiny 50% of the time.)
After Bronze(1 min):
Gobo(75% chance of spawning the scratch cat when blasted.
STW cat(revives as angel STW cat/appears less)
Angel STW cat(slow/does not spawn randomly/shots cut past him/invincible while spawning)
Pico(10% chance of spawning 2 of himself if blasted/fast)
After silver(2 min):
Zee face(super fast/25% chance of 2 second EMP when blasted)
Fire cat(50% chance of 1 second unstable firing when blasted/fast)
After gold(3 min):
Terra(deflects some shots(stalled if a blast fails))
STS cat(25% chance of 2 second instability when blasted/causes instability on contact)
After master(4 min):
Valire cat(super hard to blast(stalled if a blast fails)/slow/appears less)
After champ( 5 min):
Elem cat(almost impossible to blast(stalled if a blast fails)/2% chance of 1 second EMP when blasted(success or not)/rare/does not count towards strikes/EMP affect on contact with cannon)
Black cat (stops appearing when you are extreme champ/???)
After extreme champ( 6 min):
Parrot(blocks all shots/flying)
Giga(10% chance of doubling the amount of characters in play after being blasted)
After unstoppable(7 min):
???(now you've asked for it!)
after Impossible (8 min): Greeny Michael (10 hits to kill, very very slow, 10% percent to get 5 second EMP effect when blasted)
Red Scratch Cat (75% chance of 1 second EMP effect when blasted) Green Scratch Cat (25% chance of 1 second EMP effect when blasted)
After Hyper (9 min): Blue cat (60% chance of 3 second EMP effect when blasted) Pink cat (makes everyone vanish and gives a 5 second EMP when blasted)
After Ultra hyper (10 min):
White cat (makes you unstable for 10 seconds when blasted)
Neigh (blocks all shots, goes faster when hit, 5 hits to kill, 10% chance of 2 second unstable when blasted, flying, does not count towards strikes/takes away a strike if killed by blasting)