YOUR JOB: Feed each bird the proper worm by identifying its pitch using the solfège symbols provided. The goal, of course, is to get the lowest time possible with no mistakes.
You will always hear DO (middle C) played first each round. Then, as each bird appears, you feed it a worm by choosing the correct pitch. If you choose the wrong pitch, the bird angrily bats the worm away and you'll need to try again.
You can either click on the solfège symbols at the top of the page or (faster method) use the number keys 1-8 to identify by scale degree. With practice, you can learn to set your 8 non-thumbs across the 8 number keys for faster input.
At the end of the game, you'll see the time it took you and the number of mistakes you made. You can also hear all the pitches played as a single melody, with the notes you missed grayed out (more depending on how many misses.)
You can also hear each bird's note again by clicking on it - and you can hear DO (or any other previously sung pitches) by clicking on the notes on the staff.
You may choose to play 1-10 rounds at a time. At the end of the game, you will see your time and the number you missed. You then have the option to:
1) Hear the entire melody (hit SPACE BAR)
2) Hear just a single "round" at a time (hit R to choose)
3) Change the playback tempo (hit T to choose)
Note that at the beginning of the game, you can hit "S" to skip over the brief introduction.
To restart the game, hit the green flag in the upper right corner.
This is an updated version of the originally posted Solfèd http://scratch.mit.edu/projects/20698832/ which adds the option of playing as many as 10 rounds. After the rounds are completed, one can hear the entire melody played back (at any tempo) or choose to hear one round at a time.
Sometimes, if keys are hit too quickly in succession, the program bugs out.
Borrowed the timer-display technique from: http://scratch.mit.edu/projects/156911/