3D Tearable Cloth Simulation
3D Cloth Simulation
Made using verlet integration (a method of calculating points with greater stability), feel free to play around with it. You won't break the game, I promise.
- Use the mouse to swish the cloth around slowly
- DO NOT drag mouse around too violently or else it will become unstable
- You can enable/disable tearing
- Press CTRL/CMD - M to enable anti-aliasing = smoother
Too laggy? Run it on sulfurous: https://sulfurous.aau.at/~sulfurous/#196070469
Due to the limitations of Scratch, the simulation could be even more stable if milliseconds were counted.
Based on a Tutsplus article on simulating tearable cloth.