3D Tearable Cloth Simulation

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Notes and Credits

3D Cloth Simulation
by @AiyanMind
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Made using verlet integration (a method of calculating points with greater stability), feel free to play around with it. You won't break the game, I promise.
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Instructions:
- Use the mouse to swish the cloth around slowly
- DO NOT drag mouse around too violently or else it will become unstable
- You can enable/disable tearing
- Press CTRL/CMD - M to enable anti-aliasing = smoother
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Too laggy? Run it on sulfurous: https://sulfurous.aau.at/~sulfurous/#196070469

Due to the limitations of Scratch, the simulation could be even more stable if milliseconds were counted.
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Credits:
Based on a Tutsplus article on simulating tearable cloth.

Shared: 10 Jan 2018 Modified: 5 Mar 2018
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