Super SMBC Odyssey Demo 3
═════════════ • Instructions + Information • ═══════════
Left / Right Arrows= Move / Scroll Through Items At Crazy Cap
Up Arrow = Talk / Enter Crazy Cap
Down Arrow = Crouch
Enter = Pause
Spacebar = Brochure
Z = Select In Menu And Crazy Cap / Jump / Read Text / Resume
X = Throw Cappy As An Alternative Way To Collect The Coins In The Beginning Of The Level / Exit Crazy Cap
══════════════════ • Overview • ═════════════════
Super SMBC Odyssey is a platform video game developed and published by Nintender for the Nintender Entertainment System home console. The game was first released in Japan and North America in 1985, and in Europe and Australia two years later. In Super SMBC Odyssey, the player controls SMBC and in a two-player game, a second player takes control of Cappy who can attack enemies independently of SMBC as they travel across many worlds on their hat-shaped ship, the "Odyssey", in an effort to rescue Princess Toadstool from the antagonistic King Larry, who plans to marry her.
═══════════════════ • Notes • (Original by Homebrewer) ══════════════════
I took my Super Mario Bros. (NES) engine from my @Atari-Dude account, and modified it to replicate what a Super Mario Odyssey demo could be like if it were on the NES. I keep original hardware restrictions in mind, but I don't let it restrict my creativity... Take note that a lot of this fan game was created prior to E3 2017, so there won't be things like Mario's "Capture" ability. I already have art made for things like that, however, and I'm currently working on implementing it them into a future build of this game. But until then, you can see inside to take a look at what's to come, as there are a lot of as-of-yet unused assets stored away in there...