20 different enemies, 5 bosses, 4 types of weapons plus nuke, 8 different types of bonuses!
Arrows to steer, space to shoot, Z for nuke, P for pause. As simple as that.
Please post suggestion for calibrating the game and best scores/maximum levels reached.
Nuke cap increase is not reset between games.
Every 100 "Loves" I will add a new weapon, bonus or an enemy. Feel free to propose additions.
You may want to look inside to check out how I did the following:
- mechanism to produce multiple enemies with different look and behavior with single sprite object
- producing explosion in place of destroyed object
- shield trailing the and protecting the ship by stopping objects from touching it (touching it first)
- use of font sprite
- use of broadcast to apply nuke effect
I have used a bunch of images and sounds from game resource websites. I hope to get to listing the credits in details soon.
Background downloaded from: