Arrow keys and spacebar, easy peasy lemon squeezey!
+ Levels get harder (stronger bricks and faster balls)
+ Power Ups!
No ball limit, instead your score is penalized for extra balls you use.
This is a Work In Progress. More feature still to come!
This is originally a game I designed for coding up in Python one day, Scratch is nice for prototyping ideas. Basically using parametric equations to plot the paddle position on the circumference of a track.
+ Brick collisions now use atan trigonometry with the direction of the two points (the brick, and the ball). It feels a bit better, even if the ball randomly misbehaves a little.
Arcade Pack by Buch
GIMP Lightning drawing tutorial
Lightning sound by Blender Foundation
Electricity from Jacob's Ladder
Ball bouncing via angles calculation by mwiedmann
Atmospheric Interaction Sound Pack
Laser firing sound by dklon