Griffpatch's Tower Defence v0.13b

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Instructions

AIM - Destroy all incoming enemy waves by placing towers.
You can make their lives difficult by forcing them to take a long path.

Fun difficulty is very easy! Try moving to Easy or above for a
challenge. *** THERE ARE 3 MAPS TO TRY *** by clicking the
large sideways arrows on the menu screen!

Red Gatling Gun - Sustained but limited damage to ground troops.
Green Glue Gun - Slows down a single enemy.
Blue Missile Launcher - Splash damage and good air attack.
Purple Tesla Turret - Large damage to close targets (ground or air)

Here's some of the fun features:
1) Fieldrunner style pathfinding - Enemies spawn at an entrance and
Will take the shortest path to an exit.
2) Towers can be placed on the map by clicking, and they
dynamically alter the route the enemies can take.
3) Guns target the enemy closest to where they are currently pointing
then lock on until they are out of range.

Notes and Credits

1 Sep 2014 - v0.13b - Changed FUN mode to have less money, but
easier enemies.
10 Jan 2014 - v0.13 - Added 3rd map, updated path finding to allow
for entrance and exit pairs (two paths at once)
03 Jan 2014 - v0.12 - Added 2nd map, and new mob (fixed tesla
turret damage bug).
29 Dec 2013 - v0.11 - Added Music & Sound effects :)
21 Dec 2013 - v0.10 - Tesla Turret added - They may be
underpowered, I need to trail them a bit more :)
20 Dec 2013 - v0.9 - Restored enemy graphics (oops) + Added
difficulty selector (fun is actually very hard difficulty,
but it gives you oodles of money!)
19 Dec 2013 - v0.8 - Click a turret to upgrade + added a new enemy
type, + different enemies are now affected differently
by different weapons, + pause option, + bug fixes.
17 Dec 2013 - v0.7 - Click a turret to sell it
16 Dec 2013 - v0.6 - 2 new alien types, reduced number of waves,
but more in a wave :)
14 Dec 2013 - v0.5b - Bug fixes
13 Dec 2013 - v0.5 - Added Wave Count & Lives + Fast Forward
toggle.
13 Dec 2013 - v0.4 - Graphics redesign, cash added, enemy waves
added, initial 20 or so waves added, 3 types of alien
added.
10 Dec 2013 - v0.3 - Added 3rd turret type (slow shock tower, use
key '2' to switch to slow turret)
10 Dec 2013 - v0.2 - Added 2nd turret type (rocket, use number
key '3' to switch to place rockets). Updated pathfinding
to prevent placement of turrets that prevent enemies
from getting to an exit.
09 Dec 2013 - v0.1 - Split from Fieldrunner's Path Finding project v0.3
into it's own project to preserve the original simpler
code away from this one :)
------------------------------------------------------------------
Fieldrunner's Path Finding project change log...
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08 Dec 2013 - v0.4 - Swapped tiles for guns, let me know if it's
performing well enough?
06 Dec 2013 - v0.3 - Non-Deterministic route finding (The fieldrunner
will happily take either of two or three equally short
pathways)
06 Dec 2013 - v0.2 - Can now place entrances and exits
05 Dec 2013 - Initial Release - Pathfinding and level drawing

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Credits
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Game Engine & Graphics by @griffpatch

Music - BOT-LAB by 551527 - http://www.newgrounds.com/audio/listen/551527

Sounds - http://www.freesound.org/ - Thanks to Elmomo, thsha1, ljudman, nthompson, cgeffex, hamp999, knova & timgormly

Shared: 9 Dec 2013 Modified: 16 Jul 2015
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